ARMS devs – early prototypes, story of people getting extendable arms, learning from Mario Kart, Twintelle’s popularity, more
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 32 Comments
Just ahead of ARMS’ launch, Game Informer spoke with producer Kosuke Yabuki and art director Masaaki Ishikawa. The two developers tackled various subjects. The two were asked about the game’s early prototypes, whether it started on Wii U, the story of how people get extendable ARMS, Twintelle’s popularity, and more.
We’ve picked out some of the interesting excerpts from the interview below. You can access the entire discussion here.
More: Arms, interview, Kosuke Yabuki, top
Zelda: Breath of the Wild director on the game’s reaction, timeline placement, approach to Ganon, more
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 38 Comments
Game Rant was recently able to interview Zelda: Breath of the Wild director Hidemaro Fujibayashi. Fujibayashi weighed in on the game’s early reaction, timeline placement, motion control puzzles, inspiration for the Divine Beasts, early concepts, and why Ganon doesn’t speak.
You can read up on these excerpts from the interview below. For the full discussion, head on over here.
XSEED’s E3 2017 lineup
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 4 Comments
XSEED announced its full lineup for E3 2017 today. When the show is hosted between June 13 and June 15, the company will be bringing along Zwei: The Ilvard Insurrection, Senran Kagura: Peach Beach Splash, and the Switch versions of Shantae: Half-Genie Hero and Fate/Extella: The Umbral Star.
Here’s the full rundown on WayForward’s E3 2017 lineup:
More: XSEED Games
Zelda: Breath of the Wild dev on recording the game’s sound effects
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 6 Comments
Nintendo posted a new blog today about The Legend of Zelda: Breath of the Wild on the game’s Japanese website. Mitsuhiro Hikino explains how the various sounds were created like Link’s footsteps and the noise that’s made when equipment clanks.
Hikino worked with SoundRacer in a studio that specializes in sound effects. In all, more than 10,000 sounds were recorded.
More Nintendo Switch Online service tidbits – Classic Game Selection and Virtual Console are different
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 21 Comments
Famitsu sent some questions Nintendo’s way in hopes of obtaining more details about the Nintendo Switch Online service. The big N was quiet regarding some topics, but shared a little bit of extra information in some areas.
Famitsu first asks if it’s correct that Classic Game Selection titles will contain local cooperative or versus play exactly the same as they were before except for added online play. In response, Nintendo says that details regarding online play will be announced later.
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Shantae: Half-Genie Hero on Switch confirmed for June 8 release in North America
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 3 Comments
We found out earlier this week that Shantae: Half-Genie Hero is coming to Switch in Europe on June 8. Thankfully, North America will be getting it on the same day.
WayForward just put out a tweet confirming the official release date. The message is as follows:
Shantae: Half-Genie Hero hits the Nintendo Switch eShop on June 8th! Available in NA and EU with all-new HD Rumble features! pic.twitter.com/7ucic2UMh9
— WayForward (@WayForward) June 2, 2017
ARMS Global Testpunch – “Controls, Tips & Tricks, and More”
Posted on 7 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
Nintendo put out a new ARMS Global Testpunch video covering controls, tips, and more for the demo. This was actually included in the demo’s “Extras” menu last weekend. There’s been some talk that it might be inaccessible from now on though, so it can be helpful if you avoided that portion of the ARMS Global Testpunch before.
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Splatoon 2 – official overview of Ranked Battle modes
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 3 Comments
The official Splatoon Tumblr page updated today with an overview of different Ranked Battle modes in Splatoon 2. Read up on Splat Zones, Tower Control, and Rainmaker below.
Just in, new details of the Ranked Battle modes in Splatoon 2. Splat Zones is a mode in which teams compete for control of areas known as, you guessed it…Splat Zones. If the other team gains control of a zone, cover it in your team’s ink to steal it back! While the rules haven’t changed from the original Splatoon game, the zone coverage status in the middle of the UI now provides more real-time updates.
In Tower Control mode, teams battle to move a tower deep into enemy territory. As the tower moves along its set path, it passes through a number of checkpoints and–this is key–stops at each checkpoint for a bit before moving on. We’ve deduced that once a team clears a checkpoint, they’ll be able to pass through it again without stopping. Teamwork is key to victory—make no mistake about it!
In Rainmaker, opposing teams battle for control of the Rainmaker, a powerful weapon lying in the center of the stage. Whichever team succeeds in carrying the Rainmaker to the pedestal located in the opposing team’s base will taste the sweet nectar of victory. If you charge the Rainmaker up all the way, the shots it fires will explode when they reach their target! In Rainmaker, the best defense is a good offense, so don’t hold back!
More: Splatoon 2
ARMS – “Hands-on at MCM Comic Con” video
Posted on 7 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
Nintendo UK caught up with some attendees that the MCM Comic Con to find out how they felt after playing ARMS. See the video below.
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Switch / Wii U / 3DS maintenance planned for early next week
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, News, Switch, Wii U | 0 comments
Nintendo has two periods of Switch / Wii U / 3DS maintenance for next week. While it’s taking place, certain network services such as online play, rankings, etc. may be affected.
The current schedule is as follows:
– 9 PM PT (June 5) – 3 AM PT (June 6)
– 12 AM ET (June 6) – 6 AM ET (June 6)
– 5 AM in the UK (June 6) – 11 AM in the UK (June 6)
– 6 AM in Europe (June 6) – 12 PM in Europe (June 6)
– 6:45 PM PT (June 7) – 8 PM PT (June 7)
– 9:45 PM ET (June 7) – 11 PM ET (June 7)
– 2:45 AM in the UK (June 8) – 4 AM in the UK (June 8)
– 3:45 AM in Europe (June 8) – 5 AM in Europe (June 8)