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Nintendo delivered new details about Switch’s online service – now known as Nintendo Switch Online – pretty much out of nowhere tonight. Kotaku has since sought additional clarification about how the classic games are being dished out.

Here’s what Nintendo told the site:

“Nintendo Switch Online subscribers will have ongoing access to a library of classic games with added online play. Users can play as many of the games as they want, as often as they like, as long as they have an active subscription.”

“Nintendo Switch Online subscribers will be able to play a wide variety of classic games, including Super Mario Bros. 3, Balloon Fight and Dr. Mario. More games will be announced at a later date. At launch the classic game library will include NES games. Super NES games continue to be under consideration, but we have nothing further to announce at this time.”

In other words, it looks like the monthly classic games are being replaced with something better. It also sounds like you’ll now be able to keep games as long as you’re subscribed.

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Nintendo published a new Japanese commercial for ARMS. Have a look at the advert for yourself below.

Square Enix opened the official Japanese website for Lost Sphear. Access it here. We also have new screenshots and art in the gallery below.


Brand new details have just been revealed for Switch’s paid online service, now known as Nintendo Switch Online.

The highlight of today’s news concerns pricing. You’ll need to fork over $20 a year, $4 a month, or $8 for three months. The service will now be free until 2018.

Switch players who subscribe will be able to participate in online multiplayer gaming and use a dedicated smartphone app for online play sessions. Classics with added online play are reconfirmed, including Super Mario Bros. 3, Balloon Fight, and Dr. Mario. eShop discounts will be offered, too.

Get the full lowdown on Nintendo Switch Online below.

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The Legend of Zelda: Breath of the Wild

In a recent interview with Gamerant, Hidemaro Fujibayashi commented that he would like to further explore the game design that was used to create The Legend of Zelda: Breath of the Wild. As the director of said game, he would likely be in a position to do such a thing in future installments. His full answer to the question of whether open-world design will be the new standard for the Zelda series going forward, is as follows:

We can’t really say much at the moment but there are lots of things in this current game design we still want to explore. If, as a result of that exploration, we feel positive we can provide our audience with new experiences it’s possible this design could become the standard.”

While Breath of the Wild is a huge phenomena, it would still be quite a departure for the series to stray away from the design philosophy it’s adhered to so closely since Ocarina of Time. Only time will tell what the future holds for the Legend of Zelda now.

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In a recent interview with Time, ARMS producer Kosuke Yabuki and art director Masaaki Ishikawa spoke at length about the game. A wide range of topics were covered, including how much of ARMS is luck versus skill, which control method the development team prefers, and how tools from the development of The Legend of Zelda: Breath of the Wild were used in the development of ARMS.

On whether or not ARMS was designed with data from data aggregation tools that were used by the Breath of the Wild development team, Yabuki said this:

Arms and Breath of the Wild are made on the same floor at Nintendo, and we are able to use things that the Breath of the Wild team found useful. But it’s important for us to choose the right tools for the game. In development of this game, we looked a lot at the results of the battles, the overall picture of what character matches well with what character and what arms go up well against what arms. That information comes from humans fighting other humans. But we also use the artificial intelligence in the game to match A.I. against itself and look at that data. And of course the players who participated in the Arms test this last weekend, we looked at that to check and see if there are any balance issues.

Nintendo Network

Some last-minute maintenance has been scheduled for Switch. The system’s internet connectivity features such as online play, rankings, etc. may be impacted while it’s taking place.

The schedule is as follows:

– 5 PM PT – 11 PM PT
– 8 PM ET – 2 AM ET
– 1 AM in the UK – 7 AM in the UK
– 2 AM in Europe – 8 AM in Europe

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The latest episode of the Play Nintendo Show has gone live. Minecraft: Nintendo Switch Edition, NBA Playgrounds, and FAST RMX are all featured. Check out the full episode below.

Shantae: Half-Genie Hero is coming to the European Switch eShop next week. In order to download the game, 1.6GB of free space will be required.

North America should be getting Shantae: Half-Genie Hero soon as well. Also, XSEED will be publishing a physical version at some point.

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In addition to a tournament for ARMS at E3 2017, Splatoon 2 will also be getting the same treatment. Take a look at a teaser for the 2017 Splatoon 2 World Inkling Invitational below.



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