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Earlier this week, Retro City Rampage developer Vblank Entertainment announced Shakedown Hawii. The project is already confirmed for 3DS, but that might not be the only Nintendo platform it’ll be on. Creator Brian Proviciano is leaving the door open to the possibility of an NX version.

According to Proviciano:

“I’m currently targeting 3DS, but other Nintendo platforms are possible. I’m leaving the final decision until closer to launch since I’m not sure when the NX will come out. As the game is closer to completion and more is known about the NX, I’ll be able to better make the decision.”

This is really going to come down to when Shakedown Hawii is finished, and when NX will be launching. I guess we’ll see what happens over time!

Thanks to Jake for the tip.

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The only Yo-kai Watch title we’ve seen from Level-5 on a Nintendo console is the upcoming Yo-kai Watch Dance: Just Dance Special Version. But could the studio expand its efforts to bring a proper title to Wii U, or even NX? Company CEO Akihiro Hino is certainly open to the possibility.

Hino said he “would definitely want to proactively consider it,” if Level-5 has a title that would make sense as a Wii U game. Taking things further, Hino expressed interest in potentially making games for NX if it can “bring Level-5 games to as many kids as possible.” Speaking broadly about Level-5, he added that if the company finds this to be the case, “it wouldn’t be impossible” to see its games on the system.

Hino also addressed Pokemon again, which has seen some comparisons to Level-5’s Yo-kai Watch series. He believes the two can coexist peacefully. Hino mentioned: “If kids are willing to buy both of them, I couldn’t be happier.”

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Capcom will think about supporting NX, Nintendo’s new system, according to the company.

During its latest financial results meeting, there was this exchange with an investor:

Q. What are your plans involving new platforms (NX, PlayStation® VR and others) and the timing of launches of Capcom titles for these platforms?

A. Our R&D operations are working on technologies for many types of hardware. We will consider the possibility of creating technology demonstrations and making versions of titles under development for these new platforms. At this time, we have not announced any plans for specific products or the timing of a product launch.

Capcom brought a few titles to Wii U, which was Nintendo’s most-recent system launch. Monster Hunter 3 Ultimate was available at the Japanese release and soon after in the west. Other Capcom titles include Resident Evil: Revelations, DuckTales Remastered, and Dungeons & Dragons: Chronicles of Mystara.

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EA and Nintendo have had somewhat of a rough relationship over the past few years. During the Wii U’s E3 unveiling a few years back, you may recall that now former CEO John Riccitiello came on stage to pledge the company’s support for the console. Ultimately, we ended up with Mass Effect 3, FIFA 13, and Madden NFL 13 at launch. Need for Speed: Most Wanted U came a few months later, but EA’s support was pretty much over by the middle of 2013.

Now with NX, Nintendo has a new system on the horizon. Is that something EA could be interested in? Perhaps.

EA CEO Andrew Wilson was asked about the publisher’s resource management during its Q2 2016 earnings call earlier this week. In response, he said:

As we look to the future, we see a world where more people are playing on more platforms in more geographies then ever before. We see the platform cycle now, not just as a traditional six-year console cycle, but as a six-month refresh rate on mobile devices, smart TV’s, Internet-enabled refrigerators, or whatever it might be.

And what we’re doing, in terms of resource allocation, is really investing at a core digital platform level, at an engine level, and at a game architecture level, to ensure that we are able to deliver amazing experiences: 6 inches to 60 inches, and beyond; two minutes to two hour session times, and beyond; across any and all relevant devices where gamers are playing.

And as it relates to Nintendo, we’ve had a tremendous relationship with them over the years. And we will evaluate any and all opportunities with them, in the same way we do all platform opportunities.

So there’s definitely not anything there in terms of a commitment, though EA appears to be leaving the door open. If nothing else, they seem to still value their relationship with Nintendo.

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More tidbits have been translated from Nikkei’s interview with Nintendo president and CEO Tatsumi Kimishima.

We already heard Kimishima’s mention that Nintendo has interest in bringing its mobile apps to over 100 countries (with eight supported languages). We also heard him mention that he believes Nintendo could exceed profits from the Wii and DS days.

In terms of what’s new, here’s what Kimishima said when asked when the localization of Nintendo’s mobile apps will take place:

“I want to do it as soon as possible. This is because our goal is to increase the number of My Nintendo members. It would be good if we reached one hundred or two hundred million members.”

Kimishima was also asked if Nintendo will lose money on Miitomo. He replied with the following:

“If you want to dress your Mii in certain outfits, it’ll be so that you can select and purchase them. Also, it will have game elements.”

Finally, Kimishima did briefly touch on NX. Of course, Nintendo won’t be talking about it until next year, but it “offers a totally new experience.” He also wants it to be adopted quicker than the 3DS and the Wii U.

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It’s been awhile since the last episode of Just a Chat, but we finally have a new discussion for you to listen to! There’s talk about NX, Zelda: Twilight Princess HD, Mario & Luigi: Paper Jam, and Splatoon. Have a listen below!



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The Wall Street Journal published an article about the NX on Friday, which was written by journalist Takashi Mochizuki. One of the items highlighted in the piece is that Nintendo’s new system features “industry-leading chips”.

Mochizuki has now shared just a tiny bit more on that statement based on sources he has spoken with. Here’s what he told NintenGen:

-Several people who said who have seen a demo said what they saw is impossible to run on a computer without a “industry-leading” or “cutting-edge” chips. Cutting-edge in what way, they refused to elaborate.
-And an important thing to remember, probably you know well already, is that chip specs won’t be finalized until much closer date to the release.

Mochizuki also tweeted out the following:


I’m not too sure how much we can make of the early comments about NX’s chips, but I suppose it makes things a tad more interesting. We’ll see what comes of this all!

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YIIK may have a chance of landing on NX. Andrew Allanson, who is AckkStudios’ co-director for the project, told Nintendo News that the port is likely to happen if the Big N’s new system supports Unity.

Allanson said:

“Oh man, I know as much about NX as everyone else. If Nintendo’s new console supports Unity, we’ll bring YIIK to it. Unity is sort of like “program once, port everywhere,” so it’s a matter of, I’d say, around six weeks per console. It’s pretty short!”

Allanson also spoke about how YIIK will use the Wii U GamePad:

“… one example is the record. When you fight with Alex’s main attack (the spinning record), there’s a Wii U-specific move called Record Scratch where the GamePad becomes a virtual turntable.”

“You can do a bunch of DJ-style things that are exclusive to the Wii U version. The other moves have been tailored, so you execute them on the GamePad as well — albeit in a slightly different manner.”

YIIK is on track to launch via the eShop and other platforms this winter.

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In the latest issue of Famitsu, the magazine has an interview with Spike Chunsoft president and CEO Mitsutoshi Sakurai. Spike Chunsoft handles the Zero Escape series, and is perhaps best known for its work on the Danganronpa franchise.

Sakurai spoke about a number of topics, including the company’s interest in NX. You can find various quotes from the interview below.

This week, Famitsu has an interview with Pokemon president and CEO Tsunekazu Ishihara. Ishihara touched on Pokemon Shuffle, Pokken Tournament, Pokemon Super Mystery Dungeon, and a bit about the future – including an extremely brief NX name-drop.

Regarding Pokemon Shuffle, Ishihara reconfirmed that the game has reached five million downloads. The title, which just recently hit smart devices, was originally intended to be released from the start on smartphones and 3DS. The 3DS demographic is more around those at middle school while smartphones users are geared more toward adults. The main message they wanted to convey is that the app can be cleared from the start with no charges.

Pokken Tournament came about from a desire to see more realistic Pokemon movements. Even though it’s made by the Tekken team, it has a different flavor and feel than that series and it does not necessarily appeal to a different demographic. Ishihara points out that it’s easy to understand fighting games, and its systems are straightforward and simple to pick up on.


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