Mojang open to the idea of Minecraft on Nintendo systems
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 41 Comments
Minecraft has graces most gaming systems, but it has yet to arrive on Nintendo platforms. That doesn’t mean developer Mojang is against the idea though.
“If I had my way, we’d be on everything,” COO Vu Bui told MCV. “We want to continue to be available to all players, and that means being on new platforms because everyone uses something different.”
MCV specifically asked if a Nintendo version of Minecraft could be possible. Regarding this, Bui said: “I’ve never heard a reason why we haven’t ended up on Wii U or 3DS. It just hasn’t happened yet.”
So how about it: is Minecraft something you guys would like to see on Wii U and 3DS?
Super Smash Bros. for Wii U & 3DS undergoing maintenance on Monday / Tuesday
Posted on 9 years ago by Matt(@OnePunchMaz) in 3DS, News, Wii U | 0 comments
Nintendo announced today that both the 3DS and Wii U versions of Super Smash Bros. will undergo maintenance on July 13th/14th, depending on your location. Both online play and leaderbords will be affected. The exact times are below:
Europe: July 13th (11PM) to July 14th (2AM)
UK: July 13th (10PM) to July 14th (1AM)
North America (EDT): July 13th (5PM to 8PM)
North America (PDT): July 13th (2PM to 5PM)
Japan: July 14th (6AM to 9AM)
Mighty No. 9 development update: Sound creators + music samples
Posted on 9 years ago by Matt(@OnePunchMaz) in 3DS, News, Wii U | 0 comments
Comcept have published the latest Mighty No. 9 development update, this time focusing on the various sound creators working on the game. The four people highlighted in the blog post are Manami Matsumae, who was the lead composer, Ippo Yamada, who was in charge of sound production and composed various stage BGM, Takashi Tateishi, who composed the BGM for stage 7 and Masahiro Aoki who composed the BGM for stage 4.
Make sure to watch the video below which features a sneak peek at some of the music in the game, plus some of the (Japanese) voice work.
Visit the Mighty No. 9 website for the full blog post.
More: Comcept, Mighty No. 9
Moray Towers map will be added to Splatoon tomorrow
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 16 Comments
A new map is coming to Splatoon tomorrow, Nintendo has announced. “Moray Towers” will be added to the lineup of available courses at 10 PM ET / 7 PM PT.
A few moments ago, Nintendo confirmed on Twitter:
New map alert! Moray Towers will be available in #Splatoon tomorrow at 7 PM PT! pic.twitter.com/OyBcHA9bhm
— Nintendo of America (@NintendoAmerica) July 10, 2015
There are currently eight maps available in Splatoon, and Moray Towers will be the ninth. The others include Arowana Mall, Blackbelly Skatepark, Bluefin Depot, Kelp Dome, Port Mackerel, Saltspray Rig, Urchin Underpass, Walleye Warehouse.
More: Splatoon
LEGO Dimensions – Doctor Who footage
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 1 Comment
Update: Another video below:
IGN has posted new footage of Doctor Who in LEGO Dimensions from San Diego Comic-Con 2015. Check it out below.
Splatoon – second North American Splatfest happening next week, roller coasters vs. water slides
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 15 Comments
Nintendo has revealed the date and topic for Splatoon’s next Splatfest in North America.
The second Splatfest for the game will be kicking off on July 17 at 9 PM PT / 12 PM ET. It will last until the following day – July 18 at 9 PM PT / 12 PM ET.
The new Splatfest has roller coasters going up against water slides. Which option do you prefer?
Roller Coasters vs. Water Slides?! The next Americas Splatfest will be from 7/17 at 9:00 PM PT – 7/18 at 9:00 PM PT. pic.twitter.com/9ubd6Rvsb1
— Nintendo of America (@NintendoAmerica) July 9, 2015
Rumor: Nintendo not publishing Devil’s Third in North America
Posted on 9 years ago by Brian(@NE_Brian) in Rumors, Wii U | 206 Comments
Nintendo of America has been noticeably quiet regarding the release of Devil’s Third in North America. Whereas it’s already been dated for August in both Europe and Japan, there hasn’t been a peep about its arrival in the states.
Liam Robertson, who has a fantastic track record of digging up information about cancelled projects as well as games that are still in the works, reports in a new video today that Nintendo won’t be publishing Devil’s Third in North America. It’d be up for Valhalla Game Studios to find a new company to handle its distribution in order for a release to happen.
More: Devil's Third, top, Valhalla Game Studios
Nintendo UK store offering T-shirt with Super Mario Maker pre-orders
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
The Nintendo UK store is now taking pre-orders for Super Mario Maker, and consumers can receive a bonus T-shirt with their purchase.
Two different bundles are up for grabs. There’s the standard game as well as one with the 8-bit Mario amiibo included. Pricing is set at £39.99 and £49.99 respectively.
Super Mario Maker launches on September 11.
Thanks to LokiBmc for the tip.
Nintendo on the new Animal Crossing spin-offs, related amiibo, series’ future, more
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 12 Comments
USgamer has put up its interview with Aya Kyogoku, the head of the Animal Crossing series. Kyogoku explained Nintendo’s approach with Happy Home Designer and amiibo Festival, discussed the new Animal Crossing amiibo in general, commented on the series’ future, and more.
We’ve rounded up a number of Kyogoku’s remarks below. Head on over to USgamer for the full interview.
Further details on how Shin Megami Tensei X Fire Emblem came to be
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
Nintendo producer Hitoshi Yamagami, who is working on Shin Megami Tensei X Fire Emblem, further explained how the project came to be in this week’s issue of Famitsu.
According to Yamagami, things began back in 2009. As he explained:
“Our initial contact with Atlus was back in 2009 when we developed the game Itsumo Purikura ? Kuradeko Puremium. Afterwards, Ando said ‘I want to make a game that mixes Fire Emblem and Shin Megami Tensei,’ so I went to Atlus with the proposal.”
Atlus responded by saying “Let us think about it”, which essentially meant no. Nintendo was later told, “We’re too busy and can’t do it right now.”
Although Yamagami was disappointed that Atlus turned down his proposal, he did feel like a partnership could be made a reality one day.
“I was really bummed about it, but it wasn’t as though they had straight out said no, so I told Ando, ‘I’m sure we’ll cross paths with them again some time.’”
Yamagami ended up receiving an email over a year later from Atlus’ Naoto Hiraoka, who asked if talks were still open. It didn’t take long for Nintendo and Atlus to be in communication once again.
Atlus producer Shinjiro Takada told Famitsu that, during the original proposal, the team was busy with Devil Survivor 2. Takada always thought of Fire Emblem as a rival title that he looked at as a goal. Takada mentioned: “That Nintendo wanted to collaborate with us with such a big title was a huge honor and I really wanted to do it.”