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One of the big points of contention surrounding Star Fox Zero is how the game controls. With hands-on impressions coming out of E3, some have questioned if they’ll offer an intuitive experience.

German site Spiegel Online was able to ask Shigeru Miyamoto about Star Fox Zero’s controls during a recent interview. Here’s what was shared:

Spiegel Online: The controls of “Star Fox Zero” are due to the two screens a challenge.

Miyamoto: Compared to other games, it is a bit complex. There are many ways how video games entertain the player. One of it is the process understanding how a game works – another the process to master the controls. With mastering the controls you improve, which results in having fun. Out intention was not that players suggest: “There are two screens, that is making it complicated” Instead: “There are two screens, I can do different things on them.”

Spiegel Online: How long does it take to get into the game?

Miyamoto: It is hard to understand the basics, if you just try Star Fox Zero for a few minutes at like a games expo. Anyhow, if people buy the game and play it at home, after one or two days, they will reach the point where they understand how it works, how to master it – that is the moment the fun begins.

Source 1, Source 2

Update: Nintendo has now removed any mention of this upcoming maintenance from its official page. I suppose that means there won’t be any maintenance after all!


Nintendo completed several hours of maintenance for both Wii U and 3DS a short while ago. However, additional maintenance will be taking place in just a matter of hours.

Below is a breakdown of the different times:

6 PM PT (Monday) – 4 AM PT (Tuesday)
9 PM ET (Monday) – 7 AM ET (Tuesday)
2 AM in the UK (Tuesday) – 12 PM in the UK (Tuesday)
3 AM in Europe (Tuesday) – 1 PM in Europe (Tuesday)

This maintenance period will affect online play, rankings, and other Internet-related elements.

Source

This week’s Wii U/3DS specific charts are as follows:

Wii U

1. Yoshi’s Woolly World – Nintendo

2. Splatoon – Nintendo

3. Mario Kart 8 – Nintendo

4. Super Smash Bros for Wii U – Nintendo

5. Mario Party 10 – Nintendo

6. Captain Toad: Treasure Tracker – Nintendo

7. The Legend of Zelda: The Wind Waker HD – Nintendo

8. Fifa 13 – Electronic Arts

9. Super Mario 3D World – Nintendo

10. Kirby and the Rainbow Paintbrush

3DS

1. Lego Jurassic World – Warner Bros. Interactive

2. Tomodachi Life – Nintendo

3. Pokemon Omega Ruby – Nintendo

4. Monster Hunter 4 Ultimate – Capcom

5. Pokemon Alpha Sapphire- Nintendo

6. New Super Mario Bros. 2 – Nintendo

7. Mario Kart 7 – Nintendo

8. Harvest Moon: The Lost Valley – Rising Star Games

9. Animal Crossing: New Leaf – Nintendo

10. The Legend of Zelda: Majora’s Mask 3D – Nintendo

Source: Chart-Track

This week’s UK software sales are as follows:

Individual Formats

individual formats

All Formats

all formats

Source: Chart-Track

Jon and I are a bit late on this, but we’re both back to discuss the Nintendo Digital Event that took place during E3. That includes talk about Star Fox Zero, The Legend of Zelda: Tri Force Heroes, Mario & Luigi: Paper Jam, Metroid Prime: Federation Force, and lots more!



Stuff:

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It’s time for the latest Famitsu’s most wanted games chart! With Fire Emblem If having been released in Japan, Dragon Quest VIII has now taken the top spot.

Head past the break for the full chart. All votes were cast between June 11 and June 17.

In this month’s issue of Japanese magazine Nintendo Dream, there’s an interview with some of the Splatoon developers. That includes directors Yusuke Amano and Tsubasa Sakaguchi as well as producer Hisashi Nogami.

Nintendo Dream starts off by asking how matchmaking works. Amano mentions that rather than focusing on levels, the game pairs players with similar playstyles in Turf War. Levels are more of “an indicator for how long the person has played the game.”

Since Splatoon matches users together based on how they play, Amano notes that those who tend to splat enemies are likely to play together. Likewise, those who concentrate on painting rather than splatting are more likely to get paired up.

The latest issue of MCV features a few comments from Nintendo UK head of consumer marketing James Honeywell. Honeywell commented on how the company is focusing its efforts on Super Mario Maker, shared some words about toys-to-life and its home on Wii U, and the 3DS’ “bright future.”

Here’s a roundup of Honeywell’s different remarks:

“We are focusing a lot of our efforts on Super Mario Maker. It seems fitting that for Mario’s 30th anniversary we have a new Mario title that breaks the rules and offers infinite possibilities. Beyond this launch on September 11th, we’ll also be promoting the other new titles but also games like Splatoon and Mario Kart 8, which both continue to perform well.”

“Activision really invented the toys-to-life category so it’s really exciting that Donkey Kong and Bowser can take on their new starring roles. We hope that by working together on this we can offer another unique game experience to Wii U and bring a new audience to Amiibo. We are also fortunate that Wii U is home to Disney’s Infinity 3.0 and LEGO Dimensions, too. It’s set to be a really exciting Christmas for us all.

“Nintendo 3DS continues to be really important to us and hopefully this came across with all the great announements. With the recent launch of New Nintendo 3DS, we’ve seen sales overtake last year, and with great games like Animal Crossing: Happy Home Designer, The Legend of Zelda: Tri-Force Heroes and Chibi-Robo! all coming in time for Christmas, it’s going to continue to be strong. We also have a lot of great new titles coming in 2016, so Nintendo 3DS has a bright future.”

A new round of quotes from Nintendo’s Takashi Tezuka have been published by Game Informer. Tezuka tackled three main topics: how Good-Feel is working with yarn for a second time, the reception of Yoshi’s New Island, and whether or not Yoshi is still considered a part of the Mario universe.

For Tezuka’s comments, head past the break. You can also check out Game Informer’s original article here.

Here’s something you may not have known about Animal Crossing: amiibo Festival. In the game, it will be possible to use the upcoming amiibo cards for mini-games (presumably to unlock them). Nintendo has yet to share the specifics of this feature yet, but I’m sure we’ll be hearing more in the near future.

Source, Via


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