Nintendo Minute – Mario Party 10 with Lamarr Wilson
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 1 Comment
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Zelda Wii U won’t be shown at E3
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 99 Comments
The hits just keep on coming! After finding out that Zelda Wii U has been delayed and is now expected in 2016 instead, we have confirmation that the title will be skipping E3.
Series producer Eiji Aonuma wrote on Miiverse:
As I said in the video, we would like to take this time so we can bring you a very special experience, by making the ultimate Zelda game. Since we’d like to focus on developing the game we’ve decided to not show the game at this year’s E3.
Thank you for your continued support, and I hope you’ll look forward to the game!
Darn you, Aonuma! You know how to break my heart, don’t you?!
More: E3 2015, Eiji Aonuma, top, Zelda Wii U
Zelda Wii U delayed to 2016
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 192 Comments
A new video message from Zelda producer Eiji Aonuma reveals that the title is no longer expected in 2015, as was originally announced.
“As I have watched our development progress, I have come to think that rather than work with meeting a specific schedule as our main objective, and releasing a game that reflects only what we can create within that scheduled time, I feel strongly that our focus should be to bring all of these ideas to life in a way that will make Zelda on Wii U the best game it can possibly be,” Aonuma explained. “So I must apologize to all of you who were expecting the game by year’s end, but we are no longer making a 2015 release our number one priority. Instead, our priority is to make it the ultimate and most complete Zelda game.”
You can watch the video in full below.
More: Eiji Aonuma, top, Zelda Wii U
Video: Nintendo of Canada’s March break Mario Party 10 event
Posted on 9 years ago by Brian(@NE_Brian) in Random, Videos, Wii U | 0 comments
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10 minutes of Rodea: The Sky Soldier footage
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos, Wii U | 5 Comments
4Gamer has uploaded 10 minutes of footage from Rodea: The Sky Soldier. Check it out above.
More: Kadokawa Games, NIS America, Prope, Rodea: The Sky Soldier, top
Splatoon image (3/27/15)
Posted on 9 years ago by Kirara Koneko(@KiraraKoneko) in Images, Wii U | 1 Comment
More: Splatoon
Prima is working on a guide for Splatoon, according to a listing on Amazon. There is no collector’s edition version planned – just a standard release. That being said, there’s plenty of information packed inside Splatoon’s 240-page guide.
Below is an overview as to what’s included:
Rumor: GTA V was once prototyped for Wii U
Posted on 9 years ago by Brian(@NE_Brian) in Rumors, Wii U | 40 Comments
Rumor has it that Grand Theft Auto V was once prototyped for Wii U. That comes from Unseen64’s Liam Robertson, who tends to be in the know when it comes to cancelled projects and development secrets.
Robertson was in touch with “a reliable source”, who claims that the prototype “was an earlier version of GTA V.” It was apparently a brief period when this took place. Sadly, further details are unknown.
Rockstar indicated back in November 2012 that the company was open to bringing Grand Theft Auto V to various platforms such as Wii U. Nothing came from that, however.
More: Grand Theft Auto V, Rockstar Games
More Rodea: The Sky Soldier screenshots/art
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Screenshots, Wii U | 0 comments
Xenoblade Chronicles X battle details
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
Another round of details have been translated from the Xenoblade Chronicles X. We get to learn more about battles, including the Overclock Gear feature. You’ll find the full set of information below.
– Battle flow is dependent on the order and timing of arts usage as well as your relative position
– Combo attacks are arts with descriptions like “Increases damage if used following a Melee Art” or “Increases damage if used following a Ranged Art”
– This makes it possible to achieve greater effects than normal through combinations
– Link arts together skillfully to increase the damage you do to enemies
– Certain arts inflict the “Break” status effect on enemies
– Use an art with the “Topple” effect while enemies are suffering from “Break” to prevent them from moving for a short time
– Your attacks will never miss when this happens
– Additionally, all damage is increased by 1.5 times while they’re suffering from Topple
– There are also arts that inflict more damage while an enemy is Toppled
– If you don’t Break them first, enemies will not Topple
– Attack an enemy from behind, above, or below to increase your accuracy and critical hit rates
– Some arts have special effects when used from the side or back
– Can target different parts of an enemy
– By destroying a part, an enemy will be unable to use it to attack
– Earn extra rewards after battle by destroying parts
– Get the “Overclock Gear” after progressing through the story to a certain point
– This technique is powerful, but it drains 3000 TP to give you massively improved battle capabilities for a short time
– When enabled, your arts’ Recast time is drastically reduced
– Overclock Gear has “Triple Recasts”, which allow your arts to charge up for a third time
– TP you’ve accumulated carries over between fights
– Gear Counter: Changes color depending on the arts used
– Gear Time: A meter that slowly decreases; the OC Gear ends when it empties