Captain Toad devs on Miyamoto’s influence, making Toadette playable, more
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
IGN published a new interview with Captain Toad: Treasure Tracker producer Koichi Hayashida and director Shinya Hiratake. The two commented on various topics, such as Shigeru Miyamoto’s influence on the game’s development, how Toadette was made playable, and plenty more.
Head past the break for a few noteworthy interview excerpts. Be sure to check out IGN’s full piece here as well.
Takahashi discusses the concept behind Xenoblade Chronicles X’s mechs
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 19 Comments
Xenoblade Chronicles X director Tetsuya Takahashi has shared more about the game on the official Japanese Twitter account. He spoke about art designers Takayuki Yanase and Kouichi Mugitani as well as the title’s Dolls.
First, here’s Takahashi on Yanase:
“Mr. Yanase is a well-known designer that has worked on Gundam 00 among other things. The concept for the Dolls in this project was that one single convertible frame be able to transform into several vehicles, so I asked for his help, knowing that he would be able to realize that [concept]. If I recall correctly, I asked for his help around the time that Kotobukiya announced its new plastic model “Frame Arms Series.”
UK Mario Kart 8 DLC Pack 1 commercial
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
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Wii U getting Zen Pinball 2’s South Park tables next week
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
Zen Pinball 2’s South Park tables are coming to Wii U next week, Zen Studios has announced. The content will be available starting on December 11.
Here’s an overview of the two tables:
South Park: Super-Sweet Pinball brings players to the quiet mountain town of South Park to play alongside Stan, Kyle, Kenny, and Cartman. Meet up with more beloved characters from the show, including Wendy, Jimmy, Timmy, Chef, Mr. Garrsion, Mr. Hankey and even ManBearPig. Experience events from the series like Cartman’s probe, track down ManBearPig and venture to the mysterious land to the north – Canada!
Source: Zen Studios PR
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Some Smash Bros. players encountering error codes that can brick Wii U systems
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 8 Comments
Super Smash Bros. for Wii U appears to be causing major issues for some users.
Players have encountered error code 160-0103, which may be caused by the game’s update data. The error seems to occur at random points though some say it happens after playing For Glory and booting the Wii U again.
Error code 160-0103 may stem from update data created by Super Smash Bros. for Wii U. While all other parts of the console can be accessed, the real trouble begins when launching Smash or the Data Management page.
Opening the latter results in error code 160-1710. After seeing this code, Wii U owners have encountered issues like complete Wii U memory wipes and bricked systems.
Those who came across the original error are apparently advised to format their systems. However, they’re then presented with the second error code with no option but to send in their console to Nintendo.
Despite all of these issues, Nintendo is said to be working on a fix.
More: Super Smash Bros. for Wii U, top
Nintendo and Phillips sign a Global Patent License Agreement
Posted on 9 years ago by Kirara Koneko(@KiraraKoneko) in General Nintendo, News, Wii, Wii U | 1 Comment
Earlier this year Dutch electronics company Phillips, filed a lawsuit against Nintendo for what they felt was a patent infringement related to their patent on “Virtual Body Control Device” as well as “User Interface System Based on Pointing Device.
Initially Phillips was asking for not only monetary compensation but also a ban on selling the Wii and Wii U.
Then in June in the UK High courts, Phillips won an early victory with Nintendo set to appeal.
Now today we learn that the two companies have now reached an agreement with Nintendo releasing this statement:
Nintendo today announced that it has entered into a global patent license agreement with Royal Philips (NYSE:PHG, AEX: PHIA). As part of the agreement, Nintendo and Philips will cross license portions of each company’s patent portfolio. This agreement ends patent invalidity proceedings brought against Philips by Nintendo in multiple countries, as well as patent infringement proceedings brought by Philips against Nintendo.
“We are pleased to have reached agreement with Philips, as it demonstrates that both companies recognize the importance of intellectual property rights,” said Martina Franke, European General Counsel of Nintendo of Europe. “Nintendo has a substantial IP portfolio and a long history of developing innovative products while respecting valid intellectual property rights of others.”
Financial details and other terms of the license agreement will not be disclosed.
Wii U update version 5.3.1 out now – Mario Kart fix
Posted on 9 years ago by Patrick(@Patricklous) in News, Wii U | 0 comments
A new system update for the Wii U has been released. The download will fix issues that some users were having with uploading highlight reels from Mario Kart 8 to YouTube. As usual, the update will also “improve system stability” and “enhance the user experience”.
More: Mario Kart 8, update, wii u
Scott Moffitt says eSports helped reignite interest in Smash Bros., talks Nintendo audience
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 1 Comment
alistdaily has a new interview up with Scott Moffitt, executive vice president of sales and marketing at Nintendo of America. You can find the full discussion here, though there are a couple of noteworthy excerpts that we’ve highlighted below.
On the topic of how eSports has played in the success of Super Smash Bros., Moffitt said:
There does seem to be a ton of pent-up demand for this franchise. ESports has helped to rekindle gamers’ love for this franchise and really prepare the environment for a fantastic launch. I do believe that the record sales are due to a lot of the pre-awareness activity that has gone on, including eSports. The 3DS game also helped satisfy gamers’ demand temporarily before the Wii U game. ESports is one of the things that has helped drive the pre-launch excitement for this game to a fever pitch.
Moffitt also said the following on how the Nintendo gaming audience differs from that of Sony and Microsoft:
Splatoon art and information (12/1/14)
Posted on 9 years ago by Brian(@NE_Brian) in Images, News, Wii U | 1 Comment
Yet another update hit the Splatoon Twitter account earlier today. Check out a new piece of art above, and a translation of the latest message below.
We received a sketch from one of our researchers. This is a female Inkling with the Charge Shot Gun equipped. This knit cap, with its large decorative badges, makes her look cute…wait, what am I saying? She’s a squid!
More: Splatoon
Xenoblade Chronicles X staff includes Metal Gear Rising’s mechanical designer
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 4 Comments
A few more updates hit the Japanese Xenoblade Chronicles X Twitter account today. Director Tetsuya Takahashi shared news about a pair of artists working on the game.
Siliconera provides the following translations:
“First up, Mr. Takayuki Yanase. He always manages to give shape to the exact image I communicate, so I have faith in him. For this game, too, he’s created some very cool Dolls (robots).”
“Then there’s Mr. Kouichi Mugitani. Xeno fans already know him, though. Naturally, I’ve asked for his help as a core member of the staff.”
For those wondering, Yanase has worked on Ghost in the Shell: Arise, Tenkai Knights, and Metal Gear Rising. On Rising, Yanase did mechanical designs.
Mugitani’s previous works include production designer on Xenosaga I, Xenosaga II, and Xenosaga III. He also provided character illustrations for Xenosaga III.