Pre-order updates (11/30/14)
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
Below are the latest titles that can be currently pre-ordered at retailers:
Wii U
Shin Megami Tensei x Fire Emblem – Best Buy
NES Remix Pack – Amazon, Best Buy, GameStop
The Legend of Zelda – Amazon, Best Buy
Xenoblade Chronicles X – Amazon, Best Buy
Yoshi’s Woolly World – Amazon, Best Buy, GameStop
Splatoon – Amazon, Best Buy, GameStop (new)
Kirby and The Rainbow Curse – Amazon, Best Buy
Mario Party 10 – Amazon, Best Buy, GameStop
Devil’s Third – Amazon, Best Buy
Captain Toad: Treasure Tracker – Amazon, Best Buy, GameStop
3DS
The Legend of Zelda: Majora’s Mask 3D – Amazon, GameStop
Ultimate NES Remix – Amazon, Best Buy, GameStop
Monster Hunter 4 Ultimate Collector’s Edition – Amazon, GameStop
Monster Hunter 4 Ultimate – Amazon, GameStop
Code Name: S.T.E.A.M. – Amazon, Best Buy
Fossil Fighters: Frontier – Amazon, Best Buy
Story of Seasons – Amazon, GameStop
Amiibo
Toon Link – Amazon
Sheik – Amazon
Shulk – GameStop (exclusive)
Mega Man – Amazon
Bowser – Amazon
King Dedede – King Dedede
Ike – Amazon
Zelda – Amazon, Best Buy, GameStop
Diddy Kong – Amazon, Best Buy, GameStop
Luigi – Amazon, Best Buy, GameStop
Little Mac – Amazon, Best Buy, GameStop
Pit – Amazon, Best Buy, GameStop
Captain Falcon – Amazon, Best Buy, GameStop
Thanks to Jake for the tip.
More: pre-order
Update: Mario 3D World bundle as well – Walmart selling the Mario Kart 8 Wii U Deluxe Set for $300 with $50 gift card
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
Update: Walmart is also offering a $50 gift card with the purchase of a Super Mario 3D World bundle. This is also in-store only.
Starting today, consumers can purchase the Mario Kart 8 Wii U Deluxe Set for $299.96 with a %50 gift card (as well as Nintendo Land). The deal is valid through December 6. It’s out of stock online, but you should be able to take advantage of the sale in-store.
Media Create software sales (11/17 – 11/23) – Top 50
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
This week’s expanded Japanese software sales are as follows:
01./00. [3DS] Pokemon Omega Ruby / Alpha Sapphire
02./00. [3DS] Pokemon Omega Ruby/Pokemon Alpha Sapphire: Dual Pack
03./00. [PS3] Dynasty Warriors 8: Empires #
04./00. [PS4] Assassin’s Creed: Unity #
05./04. [3DS] Monster Hunter 4 Ultimate #
06./02. [PS3] World Soccer Winning Eleven 2015
07./10. [3DS] Yo-kai Watch 2: Ganso / Honke
08./11. [3DS] Super Smash Bros. for Nintendo 3DS
09./01. [PS3] Call of Duty: Advanced Warfare – Subtitled Edition
10./07. [WIU] Captain Toad: Treasure Tracker
11./00. [WIU] Taiko no Tatsujin: Tokumori! #
12./00. [PS4] Dynasty Warriors 8: Empires #
13./00. [3DS] Sumikko Gurashi: Koko ga Ochitsukundesu
14./03. [PS4] Call of Duty: Advanced Warfare – Subtitled Edition
15./12. [WIU] Mario Kart 8 #
16./05. [3DS] One Piece: Super Grand Battle! X
17./08. [PS4] World Soccer Winning Eleven 2015
18./06. [PS3] Dengeki Bunko: Fighting Climax
19./00. [PSV] Senjou no Waltz #
20./09. [PSV] Dengeki Bunko: Fighting Climax
More: charts, Japan, Media Create, sales
Video: Smash Bros. Wii U glitch in Smash Tour
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 2 Comments
This is a rather interesting glitch. One Smash Bros. player, who was trying out the Smash Tour mode, was presented with a game-breaking bug.
As shown in the video above, after Zelda was defeated, Mario was supposed to come in as the third CPU’s final fighter. That didn’t happen for some strange reason, and the match became impossible to complete. You’ll even see that the “battle” continues after the announcer says “Game!”
Thanks to yollych for the tip.
Aonuma says Zelda Wii U’s visuals were inspired by Japanese animation
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 19 Comments
The last Zelda game, Skyward Sword, featured visuals inspired by impressionistic paintings. The new Zelda game for Wii U also takes inspiration from another source.
Producer Eiji Aonuma told Famitsu in an interview earlier this month:
“Everyone has been imitating this (snaps fingers) (laughs). I was told by many people that it was ‘beautiful.’ I thought about various ways to make the graphical style fit the vast new Zelda world; imitating the real world attached an important feeling of realism, and making it look different to the past [Zelda titles], this was done by drawing inspiration from Japanese animations.”
We’ll next be seeing Zelda Wii U at next year’s E3. The game itself is expected to launch sometime in 2015.
More: Eiji Aonuma, interview, top, Zelda Wii U
Sakurai on expanding the Smash roster with each release – “I throw my body and soul into every project with the mindset that this is the last one”
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 13 Comments
Game Informer published the “Smash Bros. Diaries” from director Masahiro Sakurai in its previous two issues. Most of what has been shared thus far is rehash from Sakurai’s Famitsu columns, but this month’s entry does have some very noteworthy quotes.
One of the questions Sakurai addresses: “You’ve talked about how you select characters, but why does the roster continue to expand with each release?”
Sakurai starts out by stating how when he works on Smash Bros. – or any other project for that matter – he puts in his full effort. “I throw my body and soul into every project with the mindset that this is the last one,” he says. This has led to a huge amount of characters and features “where it’s almost an impossible quantity to work with.”
Characters are remade in each Smash Bros. release since there are different development studios working on the games. There is also a higher development cost per character “since it takes work to give characters a wide dynamic range while still sticking to their backstories”.
All in all, Sakurai calls the entire process “relentless.”
If you’re interested in checking out Sakurai’s full comments, head past the break.
More Rodea: The Sky Soldier information covering the plot, characters, gameplay
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
Yesterday, Kadokawa Games shared a whole bunch of additional information about Rodea: The Sky Soldier. Gematsu posted a translated of the details, which cover the plot, characters, and gameplay.
Head on below for the full overview. And if you missed them, you’ll find a batch of new screenshots here.
More: Japan, Kadokawa Games, Prope, Rodea: The Sky Soldier
Update: Doesn’t actually open – Samus amiibo manages to open Moscow Metro ticket gate
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 32 Comments
Update: The dream is dead! It’s true that the amiibo interacts with the gate’s locking mechanism and changes its light to green, but the gate itself will still close on when trying to pass through.
Eurogamer was provided with the following explanation from one of its readers:
“The confusion here is that the gates in Moscow metro seem to be opened all the time, but in fact they’re actually closed. You need to place your card on the reader to ‘unlock’ it and go past them. If you don’t, the gates quickly shuts right before you, possibly injuring your private parts. You can see that green light disappear really quickly – it’s supposed to stay green until you’re past the gates.”
amiibos aren’t just for games, guys. They hold some extra abilities as well. Take the Samus amiibo, for instance, which apparently opens the Moscow Metro ticket gate.
I’m playing around a bit here, but it does in fact look like the Samus amiibo worked in this situation. Reddit user “edkisin” posted the photo above and just posted the Vine clip below an hour or so ago to back up his claim. Looks pretty legitimate to me!
More: Amiibo
Penguins of Madagascar launch trailer
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos, Wii, Wii U | 1 Comment
Thanks to John for the tip.