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Wii U

Yesterday, Nintendo confirmed a delay for Captain Toad: Treasure Tracker in Europe. While North America and Japan will be getting the game towards the end of this year, it won’t be out in Europe until January 2015.

When asked to comment on the delay, Nintendo said:

“To make the best launch timing possible in Europe, it is now confirmed that Captain Toad: TT is delayed in Europe until January 2015.”

Source

Nintendo has shared its lineup for Gamescom 2014. A number of titles will be on display for both Wii U and 3DS.

Here’s the full lineup:

Wii U:

Super Smash Bros. for Wii U
Hyrule Warriors
Bayonetta 1
Bayonetta 2
Yoshi’s Woolly World
Mario Party 10
Captain Toad: Treasure Tracker
Sonic Boom: Rise of Lyric
Splatoon
Mario Kart 8

Nintendo 3DS:

Super Smash Bros. for Nintendo 3DS
Sonic Boom: Shattered Crystal
Monster Hunter 4 Ultimate
Fantasy Life
Disney Magical World
Theatrhythm Final Fantasy: Curtain Call

Source

Niconico unfortunately doesn’t allow embedding of live streams. Just click the link above and you’ll be able to watch it on the site (account required).

Another two DLC packs are now available for One Piece: Unlimited World Red. They are as follows:

CHOPPER SWIMSUIT PACK
Two extra costumes for Chopper
Plus one extra quest called “The Ultimate Remedy”

QUESTS FOR MATERIALS
Fruit Paradise
This Treasure’s Mine
Snowy Mushroom Hunt

Screenshots from the DLC packs can be found above.

The PlatinumGames blog has once again been updated, this time by background artist Shohei Kameoka. Kameoka breaks down and details one of the backgrounds that will appear in game and outlines just how many layers are involved with that process, here’s an excerpt:

One of my duties for Bayonetta 2 was to take care of all the lighting, water, air, and other indefinite objects in the world environments. Out of all those I spent the most time on lighting, so I thought I’d share a little on what kind of work I did.

In Bayonetta 2, many of the environments have a water theme, so I really wanted to make water in the game look beautiful. I tried to come up with some key concepts for water and worked off of the following: transparent, shining, clean, cool, something you would want to feel, something you would want to dive into. Then I thought about how I could use those words to choose the right lighting for water.

For the full blog post including work in progress pictures of the background in question, head on ever to the site here


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