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Yacht Club Games published more images from the upcoming Shovel Knight: Official Design Works book. Find the latest previews below.

Shovel Knight: Official Design Works includes character art, developer commentary, rough illustrations and concept art, background development images, comprehensive sprite sheets, full-page promotional illustrations, and an exclusive interview with the team. It goes on sale sometime in August.

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A new entry was added to the Nintendo Treehouse Log on Tumblr today. This time around, Nintendo’s Bill Trinen talks about cooking.

Here are a few excerpts:

Back in 2004, Eiji Aonuma gave a presentation called “The Evolution of a Franchise: The Legend of Zelda”. Today it serves as an interesting look into the series’ transition at a point in time just before the Legend of Zelda: Twilight Princess game for the Wii was first announced. I interpreted for him for both the presentation as well as a number of interviews he did afterwards, and one of the themes he mentioned in both the interviews and the presentations was cooking. He talked about making a Zelda game as being similar to cooking stew: both are long processes, both require the combination of multiple different ingredients and seasonings, and when cooked together those ingredients combine to complete the overall flavor, which is enhanced. And he noted then that he was interested in making a game about cooking.

The very first time I played through the Great Plateau, I came across apples and mushrooms fairly early on in my wanderings. Of course, I collected them (I do love mushrooms!), and to a certain degree it seemed fairly straightforward that they would serve as food. But soon I was collecting acorns, herbs, raw meat, and spicy peppers, and when I found the old man at his cabin and started combining ingredients, I remembered Aonuma-san’s presentation and realized he finally achieved his goal of making a game about cooking.

Nate had made it out to the beach, where he found some crab and a campfire with a pot at sunset. Feeling very pleased with himself, he threw some crab in the pot with some spicy peppers, only to find out crab wasn’t used for food recipes – it was for elixirs! This happened to fit perfectly with my own personal description of crustaceans as being “the insects of the sea,” but as an east coaster who grew up on crab, Nate wasn’t having it. He contacted Fujibayashi-san that night and began passionately explaining to the development team how much people like to eat crab, begging him to add crab dishes to the menu.

And some concept art:

The full Tumblr post, called “Now You’re Cooking with Power”, can be read here.

Mario Kart 8 on Wii U had a slight issue with kart ratings. When it came to acceleration, the amount was rounded down to the nearest whole number. That means a kart rated at 2.75 in acceleration raced as if it was rated 2.

Nintendo ended up addressing this in Mario Kart 8 Deluxe. A 2.75 acceleration kart will be at its max speed faster than a 2.5, for example.

YouTuber AbdallahSmash026 takes a closer look at the situation below:

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This information comes from Nintendo president Tatsumi Kimishima, as stated during the company’s financial results briefing Q&A…

“We are deeply thankful for the wonderful response to The Legend of Zelda: Breath of the Wild and the fact that we were able to ship more units than we did of the Nintendo Switch hardware. Since The Legend of Zelda series is very popular in Europe and in particular in the U.S., and the hardware launch was in March, we thought that we might end up with different results from a holiday season launch (when a wider range of consumers are likely to make purchases), and so we expected that there may be a high ratio of consumers who purchased this game along with the hardware.

The result was exactly as expected in the U.S., but the game is much larger in scale than previous games, and it reached greater popularity than we had expected in Europe and Japan as people tried it themselves or watched others play. Reviews of this game prior to release were also very helpful in communicating its appeal. Ultimately, we were able to achieve these results because of the response not only from fans of The Legend of Zelda series, but also from consumers who had played a Zelda game in the past and wanted to play one again, as well as consumers who had never played a Zelda game before but who heard the buzz and wanted to play.

We would certainly like to be able to predict the worldwide popularity of The Legend of Zelda: Breath of the Wild, as you suggest, but we are still not able to forecast to that degree of accuracy. The end result was that the number of units of this game shipped was higher than the number of units of hardware shipped.”

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Mario Kart 8 Deluxe

This week’s Switch/ Wii U/3DS-specific UK software sales are as follows:

Switch

1. Mario Kart 8 Deluxe – Nintendo
2. The Legend of Zelda: Breath of the Wild – Nintendo
3. Puyo Puyo Tetris – SEGA
4. 1-2-Switch – Nintendo
5. Super Bomberman R – Konami
6. Lego City Undercover – Warner Bros. Interactive
7. Just Dance 2017 – Ubisoft
8. Skylanders Imaginators – Activision Blizzard

Wii U

1. The Legend of Zelda: Breath of the Wild – Nintendo
2. Minecraft: Wii U Edition – Nintendo
3. Super Mario 3D World – Nintendo
4. Mario Kart 8 – Nintendo
5. Mario Party 10 – Nintendo
6. Just Dance 2017 – Ubisoft
7. New Super Mario Bros. U + Super Luigi U – Nintendo
8. Donkey Kong Country: Tropical Freeze – Nintendo
9. Star Fox Zero – Nintendo
10. Pokken Tournament – Nintendo

3DS

1. Pokemon Sun – Nintendo
2. Mario Kart 7 – Nintendo
3. Pokemon Moon – Nintendo
4. New Super Mario Bros. 2 – Nintendo
5. Tomodachi Life – Nintendo
6. Super Mario Maker – Nintendo
7. Yo-Kai Watch 2: Bony Spirits – Nintendo
8. The Legend of Zelda: Ocarina of Time 3D – Nintendo
9. Mario Sports Superstars – Nintendo
10. Yo-Kai Watch 2: Fleshy Souls – Nintendo

Source: Chart-Track

This week’s UK software sales are as follows:

Individual formats

All formats

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One of the new elements included in Zelda: Breath of the Wild’s first DLC pack is the Hero’s Path Mode. It will monitor every step you make and mark a path on the map, allowing you to more easily keep track of progress.

Nintendo now has a video up showing the Hero’s Path Mode in action. You can view it below.

The Legend of Zelda: Breath of the Wild has received a new update. Version 1.2.0 is out now on both Switch and Wii U.

As detailed in today’s announcement covering Breath of the Wild’s first DLC pack, players can experience the game in one of nine audio languages: Japanese, English, French (France), French (Canada), German, Spanish (Spain), Spanish (Latin America), Italian, and Russian, with a different language used for on-screen text. Note that on Wii U, you’ll need to download the Voice Pack from the eShop.

Nintendo also says it implemented a number of fixes in today’s update, but didn’t elaborate on details.

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Nintendo has just revealed brand new details about what’s in store for the first DLC pack in The Legend of Zelda: Breath of the Wild, titled “The Master Trials”.

The Master Trials will encompass several new features and additions. This includes the new Trial of the Sword, in which enemies appear one after another in 45 rooms. Completing it will allow the Master Sword to always be in its glowing state. Hard Mode, Hero’s Path Mode (tracked routes), Travel Medallion (create temporary new travel point), Korok Mask (find Korok locations more easily), and new equipment are also planned.

Read up on today’s full announcement for full details below. We also have several pieces of screenshots and art.

Minecraft: Wii U Edition added the Beast Track Pack a few days ago. New maps for the Glide Mini Game were added: Kraken, Dragon, and Yeti. You can view a promo for the latter map below.


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