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Wii U

Nintendo president Satoru Iwata addressed the topic of third-party support – for both 3DS and Wii U – during the company’s investor briefing last week.

Regarding 3DS, Iwata says the platform has become “the number one dedicated video game system that Japanese third-party publishers are focusing on” due to its “overwhelmingly strong presence in the hardware as well as software markets”. Nintendo will continue to distribute and publish some Japanese titles “this year and the next.”

The situation is different in the west, as publishers tend to focus more on consoles as opposed to handhelds. However, Iwata noted: “the fact that Nintendo 3DS has now sold over 10 million units in both the U.S. and Europe seems to be news for third-party publishers, and we have recently been receiving more proposals from third-party publishers.”

When it comes to Wii U, “opinions significantly differ among third-party publishers.” There are still some publishers – particular those “that has great affinity with audiences that Nintendo has historically been strong with” – who continue to support the console and even look to assist Nintendo in getting people to upgrade from Wii to Wii U. “On the other hand, software publishers are not necessarily keen on making games in genres that have weaker affinity with audiences that Nintendo has not been as strong with, where making a huge investment does not guarantee a sufficient return,” Iwata explained. Ultimately, Iwata believes Nintendo must “create a strong foundation in areas Nintendo excels at and achieve a sufficient sales volume,” which is the first step for the company.

Nintendo has always been coy when it comes to technical specs. We rarely see spec sheets from the company, and we often don’t see comments about what Nintendo’s systems can do from a technical perspective.

Last week, Nintendo senior managing director Genyo Takeda spoke with investors about how “Nintendo tries not to emphasize the raw technical specifications”, instead opting to place the focus “on how we can use technology to amplify the value of our entertainment offerings”.

Takeda said, “Whether a machine is powerful or not only has meaning in the context of whether that can express itself in terms of gameplay to consumers.”

One investor asked Nintendo how it will address the lack of software available for its systems at launch during the company’s investor briefing last week. Shigeru Miyamoto addressed the question, suggesting that the situation had been improved with Wii U. New Super Mario Bros. U and Nintendo Land were available at launch, followed by Pikmin 3 “after a long interval”, and Supre Mario 3D World at the end of last year. Mario Kart 8 and Super Smash Bros. are also on the way.

“Therefore, I feel that we have managed to overcome the challenge of releasing enough first-party franchises on Wii U,” he said.

Miyamoto later addressed what Nintendo believes was Nintendo’s biggest issues last year: “we failed to communicate the true value of Wii U, failed to make children persuade their parents to buy our products for them, and failed to offer products that parents could not resist.” He stated that, as a result, Nintendo “will need to put more focus on creating experiences that utilize the GamePad that can also be fully enjoyed when playing alone.”

Miyamoto’s final comments were about developing for Wii U. Due to the huge evolution in technology between Wii and Wii U, just using a technique such as shaders “has significantly changed our development environment as well as our developers themselves and the time to develop games, all of which are areas toward which we have been making significant reinforcements.” Miyamoto said Nintendo is now looking to work with “many outside developers” so that “past games” can be reborn on Wii U.

Satoru Iwata

Momentum is something that we often hear Nintendo discussing. The 3DS, for example, saw a tough start, but Nintendo turned things around with a price drop and steady stream of software. This provided a momentum boost for the system.

Unfortunately, Wii U has yet to see any sort of momentum. This is something that Nintendo president Satoru Iwata reaffirmed to investors last week.

In spite of the Wii U’s struggles though, Iwata says he “never thought of resignation as an option, and I believe that my job is to do whatever I can do to deliver results, and I am as passionate about this responsibility as ever.”

Read Iwata’s full comments on momentum below.

Thanks to the 3DS’ install base, Nintendo now feels that it can turn a profit with the system’s software. President Satoru Iwata mentioned to investors last week that the company has “many key titles to be released in this calendar year and we will strive to drive profits from these titles.” 3DS overall is expected to be “the key profit-driver for the next fiscal year”.

With Wii U, on the other hand, Iwata admitted that “it is not easy to make a significant profit with the current units sold.” But with Mario Kart 8 and Super Smash Bros. acting “as our main drivers”, Nintendo “would like to make sure that the markets will thoroughly acknowledge the value of Wii U, including the titles that we have released to date.”

Along with today’s screenshot, Sakurai passed along the following message on Miiverse:

A size comparison of Lucario’s standard special attack, Aura Sphere, in its weakest and strongest states. The attack is faster and more powerful when the Aura Sphere is bigger.

It’s not unexpected for developers to abandon a few ideas while making games. For Retro Studios, the team was able to take some elements abandoned for Donkey Kong Country Returns and implement them into its direct sequel, Donkey Kong Country: Tropical Freeze.

One feature scrapped from Returns but included in Tropical Freeze is the game’s dynamic 3D camera. Retro was forced to cut the idea due to a lack of time, but managed to save it for the Wii U title.

Retro Studios president Michael Kelbaugh told ONM this month:

“As a game developer, I’ve felt that you always leave something on the drawing board that you wish you could have got in and you’re always tormented by the thought, ‘Wouldn’t it be cool if we have included…?’ I really believe, however, that those thoughts inspire future games and ideas that you use on the next game. For example, the dynamic 3D camera we used in Tropical Freeze was something we wanted to work into Donkey Kong Country Returns. We didn’t have the time, so we implemented it into Tropical Freeze instead.”

Thanks to joclo for the tip.

Source

This week’s expanded Japanese software sales are as follows:

01./00. [PS3] Sengoku Basara 4 # (Capcom) {2014.01.23} (¥6.990) – 176.313 / NEW <67,91%>
02./01. [3DS] Kirby Triple Deluxe
(Nintendo) {2014.01.11} (¥4.800) – 58.015 / 353.291 (-28%)
03./02. [3DS] PazuDora Z: Puzzle & Dragons Z (GungHo Online Entertainment) {2013.12.12} (¥4.400) – 35.568 / 1.300.778 (-27%)
04./00. [PS3] Saints Row IV (Spike Chunsoft) {2014.01.23} (¥5.980) – 34.486 / NEW
05./00. [PS3] Dragon Ball Z: Battle of Z (Bandai Namco Games) {2014.01.23} (¥7.480) – 30.192 / NEW
06./00. [PSV] Dragon Ball Z: Battle of Z
(Bandai Namco Games) {2014.01.23} (¥6.480) – 22.901 / NEW
07./04. [3DS] Yo-kai Watch (Level 5) {2013.07.11} (¥4.800) – 17.544 / 345.529 (-8%)
08./49. [3DS] Attack on Titan: The Last Wings of Mankind (Spike Chunsoft) {2013.12.05} (¥6.090) – 17.282 / 221.249 (+792%)
09./03. [3DS] Pokemon X / Y # (Pokemon Co.) {2013.10.12} (¥4.800) – 16.933 / 3.910.658 (-28%)
10./05. [3DS] The Legend of Zelda: A Link Between Worlds # (Nintendo) {2013.12.26} (¥4.800) – 15.095 / 356.494 (-16%)
11./07. [PS3] Final Fantasy X/X-2 HD Remaster (Square Enix) {2013.12.26} (¥7.140) – 10.412 / 266.171 (-26%)
12./00. [PSP] La Corda d’Oro 3: Another Sky feat. Jinnan # (Koei Tecmo) {2014.01.23} (¥6.090) – 10.295 / NEW
13./00. [PSV] Uta Kumi 575 # (Sega) {2014.01.23} (¥7.350) – 9.701 / NEW
14./06. [3DS] Battle For Money Sentouchuu: Densetsu no Shinobi no Survival Battle!
(Bandai Namco Games) {2013.10.17} (¥4.980) – 9.271 / 251.197 (-46%)
15./08. [3DS] Monster Hunter 4 #
(Capcom) {2013.09.14} (¥5.990) – 8.285 / 3.201.132 (-38%)
16./10. [WIU] Super Mario 3D World
(Nintendo) {2013.11.21} (¥5.985) – 7.667 / 470.687 (-27%)
17./12. [PS3] Grand Theft Auto V
(Take-Two Interactive Japan) {2013.10.10} (¥7.770) – 7.199 / 689.415 (-2%)
18./09. [PSV] Final Fantasy X/X-2 HD Remaster: Twin Pack # (Square Enix) {2013.12.26} (¥7.140) – 7.033 / 214.245 (-45%)
19./11. [3DS] Animal Crossing: New Leaf # (Nintendo) {2012.11.08} (¥4.800) – 6.437 / 3.656.250 (-24%)
20./00. [360] Saints Row IV (Spike Chunsoft) {2014.01.23} (¥5.980) – 5.393 / NEW


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