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This month’s digital rewards on Club Nintendo have gone live. Members can choose from Super Metroid (Wii U, 200 coins), 3D Classics: Kirby’s Adventure (3DS, 200 coins), Brain Age Express: Arts & Letters (3DS, 200 coins), and Mario Kart 64 (Wii/Wii U, 250 coins). These items last through June 8.

Visit this page to order a downloadable game.

At the end of this month, GameSpy will be ending all hosted services for games. This move will affect titles produced by a variety of companies, including EA.

Due to GameSpy’s shutdown, the following Nintendo-related games will no longer offer online functionality starting on June 30:

Bejeweled 2 for the Wii
Dracula – Undead Awakening for the Wii
Dragon Sakura for Nintendo DS
FIFA Soccer 08 (KOR) for the Wii
FIFA Soccer 08 for Nintendo DS
FIFA Soccer 09 for Nintendo DS
FIFA Soccer 10 for Nintendo DS
FIFA Street 3 for Nintendo DS
GREEN DAY: ROCK BAND for the Wii
Madden NFL 08 for Nintendo DS
Madden NFL 09 for Nintendo DS
MySims Party for Wii
MySims Racing for Nintendo DS
MySims SkyHeroes for the Wii and DS
Need for Speed: ProStreet for Nintendo DS
Need for Speed: Undercover for Nintendo DS
SimCity Creator for Wii
Skate It for Nintendo DS
Sneezies for the Wii
Spore Creatures for Nintendo DS
Spore Hero Arena for Nintendo DS
THE BEATLES: ROCK BAND for the Wii
Tiger Woods PGA Tour 08 for Nintendo DS

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Dragon Quest X

Square Enix still appears to be thinking about bringing Dragon Quest X to western territories.

That’s according to analyst David Gibson, who tweeted the following earlier today:


Dragon Quest X originally launched in Japan back in August 2012 for Wii. The Wii U version followed in March 2013.

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Those looking to complete their Mario themed Wiimote sets needn’t wait much longer, as Play-asia is now offering the ability to pre-order the Peach and Yoshi remotes. The Wiimotes can be pre-ordered here (Peach) and here (Yoshi) and are expected to ship May 29th.

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Game Informer has put together a few graphs comparing Wii U and 3DS sales to Nintendo’s previous platforms. You can find them in the gallery above, and more information at the source link below.

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Included in Nintendo’s latest financial results is up-to-date information regarding the company’s hardware sales. You’ll find sales for the last three generations of systems below.

Game Boy Advance Hardware Sales

Japan — 16.96 million units (20.8%)
The Americas — 41.64 million units (51.1%)
Other (Europe / PAL) — 22.91 million units (28.1%)
Overall — 81.51 million units

DS Hardware Sales

Japan — 32.99 million units (21.4%)
The Americas — 59.93 million units (38.9%)
Other (Europe / PAL) — 61.07 million units (39.7%)
Overall — 153.99 million units

3DS Hardware Sales

Japan — 15.89 million units (36.7%)
The Americas — 14.58 million units (33.6%)
Other (Europe / PAL) — 12.85 million units (29.7%)
Overall — 43.33 million units


GameCube Hardware Sales

Japan — 4.04 million units (18.6%)
The Americas — 12.94 million units (59.5%)
Other (Europe / PAL) — 4.77 million units (21.9%)
Overall — 21.74 million units

Wii Hardware Sales

Japan — 12.75 million units (12.6%)
The Americas — 48.46 million units (48%)
Other (Europe / PAL) — 39.85 million units (39.4%)
Overall — 101.06 million units

Wii U Hardware Sales

Japan — 1.81 million units (29.3%)
The Americas — 2.81 million units (45.5%)
Other (Europe / PAL) — 1.56 million units (25.2%)
Overall — 6.17 million units

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Former Bionic Games creative director Mike Stout has shared some incredibly interesting insight into the development of Spyborgs.

For those who are unaware, Spyborgs is Capcom’s Wii-exclusive title developed by Bionic Games. After its initial reveal, the project underwent a major overhaul following feedback from fans.

Stout says that Bionic had just six months to recreate its game from scratch for Capcom. Amazingly, Capcom ended up shipping an incomplete, pre-beta build in North America as the final version. Unlike Europe, the US received a game with untuned difficulty and companion AI that “just didn’t work.”

Stout also touched on the relationship between Bionic Games and Capcom. Sadly, both companies ended up treating each other very poorly.

You can find all of Stout’s tweets after the break. Please note that some of the messages contain strong lanauge.

Disney Infinity 2.0 is heading to Wii U, but not any other Nintendo system. Wondering why this is so?

“They chose the platforms that were able to support the features and top quality play experiences Disney wanted to deliver to gamers worldwide,” a Disney representative explained to NintendoWorldReport.

When Disney Infinity launched last year, it was made available for all three Nintendo platforms – Wii U, Wii, or 3DS. Wii U will be the only Nintendo-supported system this time around.

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