Bill Trinen hosting amiibo Q&A on Twitter this Thursday
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 0 comments
Last week, Nintendo of America president Reggie Fils-Aime took over the company’s Twitter account and answered a few fan questions (while also giving a photo tour of Nintendo World). Bill Trinen is now getting in on the Twitter festivities as well. He’ll be hosting a Q&A this Thursday at 9 AM PT.
Learn more about amiibo! Bill Trinen from Treehouse will be hosting a Twitter Q&A on 11/20 at 9 AM PT!
— Nintendo of America (@NintendoAmerica) November 18, 2014
More: Amiibo, Bill Trinen
Sony: Wii “a shadow of its former self”, Vita better than 3DS and others as “best handheld gaming experience”
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii, Wii U | 213 Comments
A couple of folks over at Sony shared some not-so-nice comments pertaining to Nintendo in recent interviews.
First, while speaking with Red Bull, Sony’s Fergal Gara said that the Wii “is a shadow of its former self.” Gara was reflecting on the future of the PlayStation 4 and appealing to a mass market.
Elsewhere in an interview with IGN, Sony Computer Entertainment America president/CEO Shawn Layden stated that he believes the PlayStation Vita offers the best portable gaming experience – even more so than what Nintendo is doing with 3DS.
“I believe that Vita is the best handheld gaming experience, full stop, period. Nothing comes close to that. You can talk about your mobile, you can talk about your tablet, you can talk about, you know, Nintendo platforms or what have you in the handheld space. I think, pound-for-pound, buck-for-buck, Vita is the best gaming experience you can have.”
Watch Dogs Wii U footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 5 Comments
More: Ubisoft, Watch Dogs
Here are the first official screenshots of Watch Dogs on Wii U
Posted on 10 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 6 Comments
Ubisoft didn’t share any official Wii U-specific Watch Dogs assets in the past. That is until today… when the game is launching. You’ll find the first official images above – which even provide a look at the GamePad.
Source: Ubisoft PR
More: Ubisoft, Watch Dogs
Wii U celebrates its second birthday
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 28 Comments
Nintendo first launched the Wii U in North America on November 18, 2012. You know what that means! Yup – the Wii U is now two years old. Happy birthday, Wii U!
What were your first Wii U memories like? Mine weren’t as exciting compared to when I went out to purchase the Wii and stood on line at Best Buy for several hours. I reserved the 32GB console at GameStop, but since there were no midnight launches, I simply picked up the console in the morning. Still, playing Nintendo Land was a lot of fun!
Watch Dogs for Wii U will receive two DLC packs
Posted on 10 years ago by Kirara Koneko(@KiraraKoneko) in News, Wii U | 22 Comments
Watch Dogs for Wii U officially launches today (NA) and with it comes two paid for DLC packs.
Although Ubisoft has previously stated that they will not be releasing DLC for the Wii U version, with todays’s launch fans that have been long awaiting this addition to the Wii U library will be able to download the Watch Dogs: Conspiracy! and the Access Granted Pack.
Watch Dogs: Conspiracy! contains a Digital Trip mission
Access Granted Pack has three additional missions, skins, and a few extra character perks
More: DLC, Ubisoft, Watch Dogs
Super Smash Bros. for Wii U screenshots (11/18/14)
Posted on 10 years ago by Jarop(@gamrah) in News, Screenshots, Wii U | 1 Comment
Today Sakurai touches on some of the games in Stadium mode which will be receiving a bit of an upgrade from their 3DS incarnation:
He continues:
The batting order gets determined randomly to make it fair for the poor person that has to go first. Target Blast and Home-run Contest are games that you play over and over again, but you might find unique ways to play when you only have one shot at victory.
Twili Midna to be added to Hyrule Warriors via next DLC pack
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 44 Comments
Zelda producer Eiji Aonuma has revealed the new playable character coming to Hyrule Warriors via the next round of DLC.
The Twilight Princess Pack, which launches on November 27, will add Twili Midna. New weapons, costumes, and an adventure map are also included.
“When I was developing Twilight Princess, I thought it was such a waste to let a beautiful princess like her only appear in the ending,” Aonuma said in a new Miiverse post. “Now Koei Tecmo Games has made my wish to see more of her come true.”
Check out Aonuma’s full Miiverse post below:
More: DLC, Hyrule Warriors, Koei Tecmo, Omega Force, Team Ninja, top
North American amiibo commercials
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, Videos, Wii U | 15 Comments
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Captain Toad: Treasure Tracker devs on the game’s creation
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 9 Comments
Polygon recently caught up with Captain Toad: Treasure Tracker director Koichi Hayashida and producer Shinya Hiratake. The two spoke about how the game came to be, and shared plenty of development information.
Read on below for a summary of the interview. Also be sure to check out Polygon’s full piece here.
Hayashida on how Captain Toad came about…
“We began with Super Mario 64. While Super Mario 64 was quite an interesting game, we heard that roughly 20 percent of gamers found it too difficult,” he said, brandishing a copy of the Nintendo 64 game. We kept that comment that the game was too challenging and made games like Super Mario 3D Land and Super Mario 3D World with that in mind.”
– In making 3D Land and 3D World, the team felt it was getting away from a fundamental design principle that made Mario 64 so special
– This was the idea that the levels were a sort of “diorama” or a “garden in a box”
– The studio was able to get back to that idea with the Captain Toad stages in 3D World
Hayashida on how Miyamoto suggested making Captain Toad into its own game…
“At the completion of 3D World, Mr. Miyamoto said, ‘That worked well; I think we should create a single spin-off title just featuring Captain Toad.’ The start of the conversation was, ‘Let’s take a lot of the elements that we have in 3D World and incorporate them’ into what eventually became Captain Toad: Treasure Tracker.”
– The team started out by making 100 stages
– Two issues: Toad couldn’t jump, and they were still basically making Mario stages
– Action felt limited without being able to jump
– Since Toad can’t jump, this also means enemies are overpowered
– The team addressed this with the plucking action, and by implementing some stealth
– The process of making a level begins with what mechanics/gimmick they’re interested in
– Stage set in the haunted house was originally a puzzle stage
– The two devs wouldn’t confirm/deny a similar approach of making more Nintendo spin-offs with other franchises
“When we were doing 3D World and creating these diorama-style worlds… we tested them using Mario as playable character. Because Mario has ability to jump, the types of stages we came up with became impossibly large. Mario made those stages too big, which broke our whole goal, so… it worked out that we had this character there.” – Hayashida