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Wii U

The Legend of Zelda Wii U

This week’s issue of Famitsu has an interview with Zelda producer Eiji Aonuma. While much of the discussion focused on Majora’s Mask, the magazine also managed to ask a couple of questions about Zelda Wii U.

Aonuma mentioned that many styles were considered to suit a Zelda game set in a wide world before deciding on the current visuals. On the topic of graphics, Aonuma teases: “Now it looks more amazing than what was shown at E3.”

Aonuma additionally notes that the enemy shown in the debut trailer is something not previously seen in the series as you have to come up with a strategy while escaping on horse. He stresses that “If an enemy like this appears, how would you beat it?” is a situation which the team has tried to include in the game.

So when will we see Zelda for Wii U again? Aonuma thinks that Nintendo may have new things to show at E3 next year.

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Hori previously announced red and green Super Mario Bros. controllers that are made with Smash Bros. Wii U in mind. A yellow, Pikachu-themed controller is also in the works.

The Pikachu controller plugs into a Wiimote like the Mario Bros. versions. It will be compatible with Smash Bros. Wii U and features the turbo function with three speed settings.

The controller goes on sale in Japan on December 20. Pricing is set at 3,434 yen.

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GameStop has big plans ahead for Super Smash Bros. on Wii U. This Friday, the retailer will be holding demo events from 6 PM to 9 PM. There will also be midnight launches at select locations – find your closest store here.

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Nintendo confirmed during last week’s Nintendo Direct that Kirby and the Rainbow Curse is launching in North America sometime in February. However, a specific date wasn’t shared… until today.

Over on the official Nintendo Console Gaming Facebook page, the company said that Kirby and the Rainbow Curse will be available on February 13. The full post is as follows:

Japan will be the first to receive Kirby and the Rainbow Curse, as the game is launching in that territory on January 22.

Thanks to Phil S for the tip.


A huge glitch has been discovered in Sonic Boom. By exploiting it, a great deal of the game can be skipped.

The glitch in question lies in Knuckle’s double jump, which resets after you pause the game. This allows players to skip large portions of the game, including the final boss.

You can get a look at the glitch in action above (skip around to the 13:30 mark).

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Pre-orders are now open for several of the most recently revealed amiibo. You can reserve Toon Link, Ike, King Dedede, Bowser, Mega Man, Sheik, and Sonic.

Lucario, Meta Knight, and Rosalina are currently missing, though they should be added in very soon. Also, as mentioned yesterday, Shulk is exclusive to GameStop.

You can get the latest amiibo pre-orders in here.

As promised, Nintendo of America president Reggie Fils-Aime has started answering fan questions on the company’s official Twitter account. You can find all of his responses rounded up below.

Since last week’s Nintendo Direct, the Japanese Splatoon Twitter account has been posting screenshots and details on a regular basis. The latest images can be found above, and a batch of information is posted below.

– The cave we’ve seen is the referee who decides the winner of each match
– They can determine who has the largest covered area in an instant
– Protagonist wears the Hero Suit and travels through the underground world
– The Octopus Army Corps hope to invade the Squid’s world
– The army built the underground facility
– ZL: Squid (dive into ink, restores ink)
– L-stick: move
– R: bomb (uses 70% of your ink)
– ZR: Ink Shot (uses up ink)
– R-stick: look left/right
– X: jump
– Y: camera reset
– Touch the Squid Icon to make a big jump to one of your team mates
– Use gyro to aim
– Your main way of painting the ground in ink and attacking enemies is the Paint Gun
– Different weapon types
– This includes the Charge Gun
– Charge Gun lets you hit at a distance
– Roller is useful in close-range combat
– Use sub-weapons by tapping the R button
– Splash Bomb is one such sub-weapon
– Splash bomb explodes and shoots ink over the immediate area
– The bomb hurts your opponents and has tactic uses
– These include distracting enemies or exposing hidden ones

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Super Smash Bros. for Wii U can now be pre-loaded in North America and Europe. It’s the first title on Nintendo’s console to make use of the functionality.

Pre-loading allows Wii U owners to buy games in advance and have them downloaded before release. Most of the game data will be downloaded at the time of pre-purchase while the system is in Standby mode. The final data needed to unlock Smash Bros. Wii U will be automatically downloaded at midnight Eastern time on November 21.

You can buy Smash Bros. Wii U in advance directly from the eShop or by purchasing a download code from retailers. Additionally, the title can be pre-ordered on Nintendo.com. Pre-orders on the company’s website now support the same pre-load capability. Those who have pre-ordered the digital version of the game on Nintendo.com using their Nintendo Network ID will be emailed a redemption code within 72 hours. Once redeemed, they will also be able to pre-load the game.

You’ll find Nintendo’s official Smash Bros. Wii U pre-load announcement below.

This week’s GameStop ad has gone live. You can find it below.

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