Square Enix still considering Dragon Quest X for overseas release
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii, Wii U | 10 Comments
Square Enix still appears to be thinking about bringing Dragon Quest X to western territories.
That’s according to analyst David Gibson, who tweeted the following earlier today:
Square Enix is considering expansion of Dragon Quest X to overseas market, said it's profit guidance range is "reasonable"
— David Gibson (@gibbogame) May 12, 2014
Dragon Quest X originally launched in Japan back in August 2012 for Wii. The Wii U version followed in March 2013.
More: Dragon Quest X, Square Enix
How to Train Your Dragon 2: The Video Game teaser
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos, Wii | 1 Comment
Peach and Yoshi Wiimote now available for pre-order via Play-asia, stocked May 29th
Posted on 10 years ago by Jarop(@gamrah) in Wii, Wii U | 2 Comments
Images: Wii U and 3DS sales compared to previous Nintendo platforms
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, DS, GameCube, GBA, Images, Wii, Wii U | 29 Comments
Game Informer has put together a few graphs comparing Wii U and 3DS sales to Nintendo’s previous platforms. You can find them in the gallery above, and more information at the source link below.
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Nintendo hardware sales from the last three generations of systems
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, DS, GameCube, GBA, News, Wii, Wii U | 2 Comments
Included in Nintendo’s latest financial results is up-to-date information regarding the company’s hardware sales. You’ll find sales for the last three generations of systems below.
Game Boy Advance Hardware Sales
Japan — 16.96 million units (20.8%)
The Americas — 41.64 million units (51.1%)
Other (Europe / PAL) — 22.91 million units (28.1%)
Overall — 81.51 million units
DS Hardware Sales
Japan — 32.99 million units (21.4%)
The Americas — 59.93 million units (38.9%)
Other (Europe / PAL) — 61.07 million units (39.7%)
Overall — 153.99 million units
3DS Hardware Sales
Japan — 15.89 million units (36.7%)
The Americas — 14.58 million units (33.6%)
Other (Europe / PAL) — 12.85 million units (29.7%)
Overall — 43.33 million units
GameCube Hardware Sales
Japan — 4.04 million units (18.6%)
The Americas — 12.94 million units (59.5%)
Other (Europe / PAL) — 4.77 million units (21.9%)
Overall — 21.74 million units
Wii Hardware Sales
Japan — 12.75 million units (12.6%)
The Americas — 48.46 million units (48%)
Other (Europe / PAL) — 39.85 million units (39.4%)
Overall — 101.06 million units
Wii U Hardware Sales
Japan — 1.81 million units (29.3%)
The Americas — 2.81 million units (45.5%)
Other (Europe / PAL) — 1.56 million units (25.2%)
Overall — 6.17 million units
Updated Nintendo million sellers through March 31, 2014
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii, Wii U | 8 Comments
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Spyborgs dev speaks about how the game was rushed, pre-beta version shipped in the US, rough Bionic/Capcom relationship
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii | 1 Comment
Former Bionic Games creative director Mike Stout has shared some incredibly interesting insight into the development of Spyborgs.
For those who are unaware, Spyborgs is Capcom’s Wii-exclusive title developed by Bionic Games. After its initial reveal, the project underwent a major overhaul following feedback from fans.
Stout says that Bionic had just six months to recreate its game from scratch for Capcom. Amazingly, Capcom ended up shipping an incomplete, pre-beta build in North America as the final version. Unlike Europe, the US received a game with untuned difficulty and companion AI that “just didn’t work.”
Stout also touched on the relationship between Bionic Games and Capcom. Sadly, both companies ended up treating each other very poorly.
You can find all of Stout’s tweets after the break. Please note that some of the messages contain strong lanauge.
More: Bionic Games, Capcom, Spyborgs, top
Disney Interactive on why Disney Infinity 2.0 isn’t coming to Wii/3DS
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii | 5 Comments
Disney Infinity 2.0 is heading to Wii U, but not any other Nintendo system. Wondering why this is so?
“They chose the platforms that were able to support the features and top quality play experiences Disney wanted to deliver to gamers worldwide,” a Disney representative explained to NintendoWorldReport.
When Disney Infinity launched last year, it was made available for all three Nintendo platforms – Wii U, Wii, or 3DS. Wii U will be the only Nintendo-supported system this time around.
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A few Disney Infinity sales tidbits
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii, Wii U | 0 comments
Disney Interactive shared the following sales bits during its press conference for the Disney Infinity 2.0 reveal:
– Over 3 million Disney Infinity Starter Packs have been sold since launch
– $500 million estimated global retail sales
– In the US, Disney Infinity has outperformed the competition in terms of total sales revenue
Another little nugget for you: 10 million Toy Boxes downloaded for Disney Infinity thus far.
More: Disney Infinity, Disney Interactive, sales
Live event planned for Disney Infinity 2.0 on April 30th
Posted on 10 years ago by Jarop(@gamrah) in 3DS, News, Wii, Wii U | 0 comments
Today it was announced that there will be a launch event for Disney Infinity 2.0. The event will take place at 10am PST on April 30th and is to be held at Pacific Theater’s Cinerama Dome in Los Angeles. Alongside the event will be a live stream for the folks at home so you check out all the action. We’ve embedded the stream below, so you can catch it when it goes live!