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In this week’s Famitsu, four notable Japanese developers revealed their top 3 games of all time. Puzzle & Dragons creator Daisuke Yamamoto, Monster Hunter producer Kaname Fujioka, Siren and Gravity Rush producer Keiichiro Toyama, and Ogre Battle designer Yasumi Matsuno shared their choices.

Polygon translated selections and comments for all four developers. You can find the results below.

Wii Party U trailer

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Understandably, Ubisoft’s stock took a hit this week after they announced the delay of two of their biggest titles this holiday season: Watch_Dogs and The Crew. Both games were pushed into 2014, and shortly thereafter the company’s shares fell by the biggest margin they’ve seen since they debuted on the stock exchange all the way back in 1996. On top of that, we recently reported that the company said Rayman Legends and Splinter Cell: Blacklist sold below expectations, which probably contributed to their troubles.

Via Gamespot

Big franchises like Call of Duty tend to see new releases each year. But in the case of Zelda, it usually takes Nintendo quite a long time to develop a new entry.

Majora’s Mask was intended to be the original exception. Following Ocarina of Time in November 1998, Nintendo had wanted to get the N64 sequel out the door just a year later.

Zelda producer Eiji Aonuma told Shacknews that Miyamoto came up with the idea:


Does Boogerman ring a bell for anyone? Interplay came out with the SEGA Genesis (and later SNES) title nearly two decades ago. Now, new developer Toy Ghost LLC is looking to develop a follow-up/remake of sorts.

Toy Ghost has taken to Kickstarter in hopes of raising enough money to fund the project’s development. $375,000 is required in order to make Boogerman 20th Anniversary: The Video Game a reality. If that target is met, the title will land on Wii U, PlayStation 4, PS Vita, PC, and Mac. Boogerman 20th Anniversary would arrive in November 2014.

It’s worth mentioning that the original Boogerman creators are working on the game. Additionally, Grant Kirkhope will compose an entirely new musical score.

You can find more information in the video above. Also be sure to check out the official Kickstarter page here.

watch_dogs


“In fact, we play-tested the game until the last minute. With the most relevant information in hand, the decision was the most relevant to take. What we saw in the play-tests is that we were very close to the quality we wanted, but not exactly at the level. We thought that with more time we could give it a far bigger potential, so we think the best way to take care of this brand is to make sure it has everything it can be supplied to the customers that are expecting it.”

– Ubisoft CEO Yves Guillemot


Watch_Dogs was delayed until early 2014 earlier this week.

Via Gamespot

Watch_Dogs is no longer hitting store shelves next month, but the wait should be worth it for Ubisoft. The publisher is predicting sales of 6.2 million units for the new title. Strong pre-orders have contributed to Ubisoft’s lofty target.

Source

A few details on Mario Party: Island Tour’s StreetPass functionality are now available. Here’s the rundown, courtesy of NintendoWorldReport:

– Compete against ghost data of people you encounter in real life
– StreetPass mode is a part of the “deep and exciting” single-player experience
– Choose from different difficulties
– Compete in a mini-game tower
– Unlock collectables
– These include voices, music, and character illustrations
– Buy collectables with Mario Party Points

We also have news on another board in Mario Party: Island Tour. The new inclusion, known as “Shy Guy’s Shuffle City”, has players using cards to try to strategically make their way to the goal.

Sonic has returned to Nintendo consoles after Sonic Generations skipped the Wii. Even better for the Big N, Sonic Lost World’s main game is only available on Wii U.

So what does the future hold for Sonic on Nintendo’s home systems? SEGA’s Takashi Iizuka won’t make any commitments, but told Nintendo Life, “we are willing to have these fans to enjoy our titles in the future too.”

“Wii wasn’t a HD console so we weren’t able to release Sonic Generations. But even though, we knew that there are many platform action game fans in Nintendo console, so we are willing to have these fans to enjoy our titles in the future too.”

As far as the 3DS is concerned, it sounds like Iizuka has interest in extending SEGA’s Sonic support going forward, though he won’t “confirm the future.”

“We can’t confirm the future, but personally, I feel 3DS is a best console for kids to enjoy a game, and to those consumers, we hope to deliver Sonic titles in the future too.”

Source


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