An incredibly bizarre situation surrounded the launch of Okami many years ago. You may remember that the game’s boxart was plastered with a blemish in the form of an IGN logo. It wasn’t overly noticeable, but it was still a huge oversight on Capcom’s part.
Ready at Dawn handled the development of Okami Wii. As part of a feature looking back on the history of the studio, Game Informer asked CEO Ru Weerasuriya to comment on how the whole thing happened. Weerasuriya didn’t have a whole lot of answers, but did offer up a few words about the surprising incident.
Weerasuriya told the site:
Game Freak director Junichi Masuda shared an impressive Pokemon X/Y statistic at the “Salon del Manga de Barcelona” convention earlier today. Between the two games, over 10 million Pokemon have been exchanged/traded. Fans responded to the announcement with a strong ovation for Masuda.
This week’s expanded Japanese software sales are as follows:
01./01. [3DS] Pokemon X / Y #
02./00. [PS3] Jikkyou Powerful Pro Baseball 2013
03./00. [PS3] BlazBlue: Chronophantasma #
04./02. [3DS] Monster Hunter 4 #
05./03. [PS3] Grand Theft Auto V
06./00. [PSP] Jikkyou Powerful Pro Baseball 2013
07./00. [PSV] Jikkyou Powerful Pro Baseball 2013
08./04. [3DS] Battle For Money Sentouchuu: Densetsu no Shinobi no Survival Battle!
09./00. [PSP] Kamigami no Itazura #
10./00. [PSP] Diabolik Lovers: More, Blood #
11./10. [PSV] Dangan-Ronpa 1-2: Reload
12./00. [PS3] Samurai Warriors 2 with Xtreme Legends & Empires HD Version #
13./06. [PS3] FIFA 14 #
14./13. [3DS] Animal Crossing: New Leaf #
15./11. [3DS] Friend Collection: New Life #
16./08. [PS3] Soccer Tsuku: Pro Soccer Club!
17./09. [PS3] Tales of Symphonia Chronicles
18./00. [3DS] Sonic Lost World
19./17. [3DS] Disney Magic Castle: My Happy Life #
20./07. [PS3] Beyond: Two Souls
Gamekult recently conducted an interview with Shigeru Miyamoto, Yoshiaki Koizumi, and Kenta Motokura. As you can tell by the title of this post, it’s filled with tons of interesting bits about Super Mario 3D World and Mario in general.
As far as 3D World is concerned, the three commented on the game’s engine, difficult, DLC (and a bunch of other things). General topics include the possibility of introducing a radical art style for Mario, working with an external studio, a more open Mario, and Miyamoto’s plan to work on smaller projects.
You can find the full interview roundup below (note: Google Translate used). You can also find Gamekult’s piece here.