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The Legend of Zelda: Link’s Awakening sold around 140,000 copies in its first week in Japan. According to Dengeki, the game sold through 60 percent of its initial shipment.

Dengeki examined the game’s sales closer by comparing the debut of Link’s Awakening to Breath of the Wild. The latter Zelda title sold 204,000 copies in its first week before going on to sell over 1.22 million units overall (and counting). Like that game, Link’s Awakening could maintain long-term sales.

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Nintendo has another round of maintenance planned for the coming week. Starting today, there will be activity impacting Switch, leading into the next few days.

Here’s the full schedule as of now:

Below are the latest Nintendo products that can be currently pre-ordered at retailers:

More:

Hello, my geese and goslings! This week on NEP we’ve got some controversial and complex talking points: Hero being banned then unbanned in official Nintendo France tournaments (and what constitutes an OP character or a ban), Mario Kart Tour and the success and failure of mobile games and how that affects genuine gaming, and the Switch Lite launching on the market. We then get some great listener mail sent to us and we blather on there, too, because complex issues require complex analysis.

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!

Cuphead is celebrating its second anniversary today. As part of that, the game is seeing a 20 percent discount during the next week.

Studio MDHR has also announced that Cuhead has surpassed five million copies sold. The title debuted on Switch earlier this year and has been a strong seller on the platform.

Source

System: Switch (eShop)
Release date: September 19, 2019
Developer: Capcom
Publisher: Capcom


The second installment of the long-running Devil May Cry series makes its way to Switch in high-definition following Capcom’s port of the first entry earlier this year and sees Dante return to eradicate demons on the land. Devil May Cry 2 has always been the controversial black sheep of the series because of how drastically different it was before becoming more true-to-form in its highly-praised sequel, Devil May Cry 3. While a lot of fans don’t particularly look back fondly on the second installment, it’s worth mentioning that despite its flaws it is still an important part to the overall legacy of Dante and what Devil May Cry as a whole would ultimately become today. Devil May Cry 2’s impact is so fascinating to me because despite how it may be critically, everything surrounding its development and what ended up on our TVs back in 2003 paved a way for a series that was still evolving, and it was a learning experience that took sacrifices and risks – for better or for worse.

Nintendo and Cygames have issued a new Dragalia Lost trailer for Fractured Futures, a raid event that will be starting in-game tomorrow. While active, you can use co-op play to fight against the light-attuned raid boss.

Here’s a brief introduction, along with a trailer:

A little over two years after construction began, Super Nintendo World is finally starting to take shape. New photos snapped in Osaka, Japan show the theme park coming together with Mario’s well-known flagpole, 1-UP block, and more.

Here are a couple of addition pictures giving a closer look:

Summoning Focus: Weekly Revival 17 is now live in Fire Emblem Heroes. 5-star Heroes who appeared before the start of Book II appear as focus Heroes, and the focus lineup changes each week. 5-star focus Heroes have an initial appearance rate of 4%.

Fire Emblem Heroes will be hosting Summoning Focus: Weekly Revival 17 until October 6.

A new update for Chasm will launch on October 3, developer Bit Kid has announced. It will include an Arcade Mode, along with several other additions, adjustments, improvements, and fixes.

Below are the full patch notes:


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