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Update: Bumped to the top. It’s now over – we have almost everything below.


Yoshiaki Koizumi, the producer of Super Mario Odyssey, has just started a special AMA on Reddit. He’ll surely be inundated with questions, but you can nonetheless try your luck at having your question answered.

The AMA can be found here. We’ll add in any interesting responses throughout the hour-long session below.

Of all the things Mario can take control of in Odyssey, which is your favourite?

Dinosaur!

Is Koichi Hayashida involved in the development of Mario Odyssey?

Yes, he is!

How did you come up with the mechanic of Mario possessing enemies and objects?

So when we wanted to create Mario games this time around we wanted to focus on the actions Mario can do and in previous Mario games he was able to get power-ups and new abilities. But this time around when we were making many different prototypes and changed our approach that found capturing or “possessing” enemies worked well so we stuck with that.

Glixel has a massive interview up with Nintendo of America president Reggie Fils-Aime. We’ve included some of the excerpts below, but there’s much more here.

When Nintendo unveiled Metroid: Samus Returns for 3DS yesterday, a special version of the game was announced. In North America, the Metroid: Samus Returns Special Edition comes with a copy of the game, sound selection CD, and a reversible title-sheet insert.

Europe will be getting the same package, but with extra goodies included. Nintendo is packing in a download code for the original Game Boy game Metroid II: Return of Samus on the eShop, a SteelBook, gold ā€œSā€ pin badge, a Morph Ball 3D keyring, and a 40-page artbook.

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As a small follow-up to last night’s Salmon Run report, you can actually increase the difficulty beyond 100% and go all the way up to 200%. Once you’ve taken on a successful run in this mode, 5% of additional difficulty will be available in your game.

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A couple of years ago, Shigeru Miyamoto stated that Pikmin 4 was “very close to completion.” However, we’ve yet to see the game at all, and some have been concerned that Hey! Pikmin was the project he was referring to.

Eurogamer caught up with Miyamoto at E3 this week and asked for an update on Pikmin 4. There’s no need to fear, as Pikmin 4 and Hey! Pikmin are separate.

Regarding Pikmin 4, Miyamoto teased: “I’ve been told not to share anything about this from PR, but I can tell you it is progressing.” Nintendo also told the site separately, “We can confirm that Pikmin 4 is in development but that is all we can confirm at present.”

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Nintendo shared a technical update about Splatoon 2 during the Treehouse Live stream today. According to one of the staffers demonstrating the game, it’ll run at 1080p when docked (720p in handheld mode). Splatoon 2 will also be 60 frames per second. When that information was brought up, Splatoon 2 producer Hisashi Nogami indicated that this is indeed correct.

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