Two special versions of Fire Emblem Warriors have been announced for Japan. Like Hyrule Warriors and some other Koei Tecmo releases, the game will be receiving a Treasure Box and Premium Box.
Both versions copy with a copy of the game, 80-page art book, 3-disc soundtrack, and character postcards. The Treasure Box also features a Dragon Stone Crystal clock with voice included.
On Switch, the Premium Box is 10,800 yen and 9,800 yen on New 3DS. The Treasure Box is 15,800 yen and 14,800 yen respectively.
Miitomo has been updated with new content. Players can nab the latest items in the Miitomo Drop stage, “For my next trick… Miitomo Magic Show #2”.
Available items include:
– Playing card print shirt
– Bunny pal (tuxedo)
– Playing card costume
– Playing card tuxedo
Users can select Miitomo Drop stages from the Shop tab. Miitomo coins or game tickets are needed to play.
Super Mario Run players can begin to obtain special Super Mario Odyssey items. In total, four different ones are being offered.
Items are as follows:
Cappy Statue – 2,000 coins (starts June 13)
Captured Goomba Statue – 1,000 coins (stars June 15)
Captured Hammer Bro Statue – 1,500 coins (starts June 17)
Captured Chain Chomp Statue – 3,000 coins (starts June 19)
All of these items will be available until July 6.
3DS owners have a new way to view today’s debut trailer for Metroid: Samus Returns. Over on the eShop, Nintendo has put up a downloadable video. Nabbing it will let you view the trailer entirely in 3D. Only 182 blocks of free space is necessary.
Thanks to Paul for the tip.
This information comes from Nintendo of America president Reggie Fils-Aime…
“We want every high-quality game to have an opportunity to be played on Nintendo Switch,” Reggie Fils-Aime, Nintendo of America’s president and chief operating officer told IGN in an interview at E3 2017. “Every single one. Fill in the blank of third-party, high-quality game really wanted on Nintendo Switch; the answer is yes.”
“We’ve been very thoughtful in making sure we have a strong cadence of launches that are going to keep our fans engaged, going to drive hardware, and continue to propel us forward. And certainly as we think back to Wii U, that’s one of the things that we didn’t do as effectively.”
This information comes from Monolith Soft studio head Tetsuya Takahashi…
On how Xenoblade Chronicles 2 is related to the original…
“It’s a completely different world, with completely new characters. It’s a different game.”
“The way I see it. I feel as though Xenoblade 1 and 2 are connected and linked in the sense that they’re linear and story-driven games, whereas Xenoblade Chronicles X was more focused on open world and exploration, and maybe an online aspect. I feel like I’d like to continue to create games separating those two aspects out.”
– Demo is of the game’s opening
– A few stills open the game’s story shown
– Stereoscopic 3D
– Story is unchanged from the original Metroid II
– After outlining her destination, Samus lands on the planet and departs from her ship
– Hold down left trigger to plant Samus’ feet so she can aim in any direction
– X button performs a melee attack that can counter enemy attacks
– The prompts to counter are clearly broadcasted with audio and visual cues
– New counter/melee attack
– Another new element is the ability to ping out a pulse to discover secrets
– The ability to scan is attached to a meter that can be refilled by defeating enemies and it can help fill out your map and identify breakable rocks
– Demo has health boosts, ability to turn into a ball, and the ability to charge my gun
– Defeat a Metroid to unlock amiibo functionality