A dedicated Nintendo fan seems to have taken the lack of a Famicom color scheme option for the Switch into their own hands, and worked on a custom paint job for the Switch Joy-Cons and the Joy-Con Grip. The end result is quite nice, so check it out for yourself below.
Playtonic’s Andy Robinson, the writer and comms director for the studio, recently answered some questions about Yooka-Laylee during an interview with Game Reactor. Some of the topics covered include the release of the game on the Switch eShop and whether or not Playtonic would be interesting in creating games with already established characters, such as Banjo-Kazooie or Donkey Kong.
On the Switch release for Yooka-Laylee:
“It’s a bit too early to go into specifics with this version, but rest assured we’re working directly with Nintendo to get it out as soon as possible for our many fans and Kickstarter backers on that platform. We’re big Nintendo fans here, so it’s very exciting to be working on Nintendo Switch.”
On how Playtonic would feel about developing a game for older, legendary characters like Banjo-Kazooie:
“The most important thing for the team at Playtonic is that we maintain the autonomy and culture that allows us to create the kind of games we want to make. When working with another company’s IP, you inherently lose some of that independence, so right now we’re focusing on expanding the Playtonic Universe of stories across many different game genres.”
With an answer like that, one has to be curious as to what Playtonic has planned for the future of their universe. You can read the full interview here.
Earlier today, the Glide Mini Game was announced for Minecraft on consoles. It should be coming to various systems tomorrow, including Wii U. Tons of footage can be found after the break from a live stream on Twitch.
Game Informer has recently put up some footage from Old Time Hockey, which will eventually be available on the Switch. To spice things up, former NHL pro Mark Parrish joins them for commentary. You can check it out below.
Anew: The Distant Light was successfully funded on Kickstarter last week having raised over $35,000. Before the campaign ended, developer Resonator added in a Switch stretch goal, which was met just before the campaign ended.
As for what the stretch goal entails, Resonator says:
“This is a commitment to full due diligence in planning for development of a Switch port. Their indie program currently appears to be very limited and they are not accepting many games. We anticipate that it will open for more developers at some point, but we will aggressively pursue it regardless. We will acquire dev kits, attempt to establish a developer relationship for the platform like we already have for PlayStation and Xbox, and we will analyze the hardware for technical constraints that we need to optimize around. Doing this early makes a Switch port much more likely and faster to arrive.”
Anew: The Distant Light is a single-player open-world action game taking inspiration from Metroid, Cave Story, and Dark Souls. It’ll be packed with battles, puzzles, and exploration.
Anew: The Distant Light is tentatively planned for July 2018. We’ve included a trailer below.
When you purchase a physical copy of a game, you don’t normally anticipate needing to download much data. But in the case of LEGO City Undercover on Switch, that apparently won’t be the case.
LEGO City Undercover’s new version is starting to show up at retailers, and it gives us a final look at the box. The big takeaway is that up to 13GB of storage may be needed for “game download.”
Team Meat has been tinkering on Super Meat Boy Forever since 2014. It’s now the team’s primary project, so development is in full force.
Super Meat Boy Forever wasn’t initially targeted for consoles, but Team Meat might be expanding its horizons. The team wrote on Twitter today that its upcoming game is a possibility for Switch.
MeatBoy Infinite definitely won't. be..But Super Meat Boy Forever might! https://t.co/xfToKpUrOt
— Team Meat (@SuperMeatBoy) March 27, 2017
Super Meat Boy Forever was originally imagined as a game that can be played with a simple control scheme. It’s planned to have a randomly generated level structure, full story, six chapters, and twice the amount of bosses as the original. While it’s not an endless runner, an endless mode will be included with high scores and daily runs.
Super Meat Boy Forever has surely come a long way since 2014, but you can see what it looked like during early development in 2014.
The Wii U Virtual Console has been on a roll as of late with TurboGrafx-16 games. More appear to be on the way, judging by new classifications.
World Sports Competition, Battle Lode Runner, Super Star Soldier have all been rated by the ESRB. We don’t have release dates, but there’s a good chance that all three will be rolled out over the next few weeks.
One mini-game in The Legend of Zelda: Breath of the Wild tasks you with gliding as far as you can. Players are now trying to come up with inventive ways of extending their run and going for the world record.
In a new run, one person used Link’s paraglider to travel 7,616 meters across Hyrule. This was done in 22 minutes, as shown in the video below. It wasn’t easy, and some tricks were used – such as using bomb arrows and the wind as well as plenty of potions to restore Link’s stamina.
When Harvest Moon 64 originally came out many years ago, it came with a bit of a noticeable spelling mistake. On the title screen, Natsume’s name was written as “Natume”.
The error has been back in the news due to the recent release of Harvest Moon 64 on the Wii U Virtual Console. In its latest “State of the Farm” update, Natsume thought it would make sense to explain why it happened in the first place.
Natsume wrote:
“With the recent release of Harvest Moon 64 on the Wii U Virtual Console in both North America and Europe, let’s answer that one important question everyone has been talking about for 17 years: What’s up with the spelling of ‘Natume’ on the title screen in Harvest Moon 64?!