Today, Nnooo announced plans to localize The Legend of Kusakarai for western markets. Librage originally released the game in Japan last May.
For those who haven’t heard of The Legend of Kusakarai, here’s an overview:
You know what’s the worst thing ever? Fighting slimes and dragons knee deep in grass and weeds.
Well if Kusakari has anything to do with it it wont be that way for long. Get your scythe sharpened and jump in to this quirky Japanese adventure puzzle game. Slice through over 50 levels of grass filled action and help those heroes save the kingdom, in battle grounds fit to have a picnic on!
The Scythe:
Rush from blade to blade and then getting hacking! As you slice away at grass your Scythe will become sharper and start to level up. The higher the level the bigger are you can cut using your special ability. Watch out tho’ Kusakari gets pretty ill if he’s not cutting that grass so make sure you eat up those odd blue bits of grass for a health boost (I’m sure there is nothing odd about eating glowing blue grass right!?) then rush off to the next patch!
And the original Japanese trailer:
A western release date for The Legend of Kusakarai has not yet been confirmed.
Source: Nnooo PR
The folks over at Smosh have once again produced an “honest trailer” for a game. This time, the video focuses on Fire Emblem. Check it out below.
Nintendo Life has a video up that unboxes the complete European Bravely Second Deluxe Collector’s Edition. Check it out below.
Metroid Prime maker Retro Studios has finally updated its website with a new design. You can see it for yourself here.
If you saw Retro’s site previously, you could tell that it was really in need of a makeover. Thankfully, this new one employs a more modern design, and a number of the individual pages have been updated.
An art book will be included with all first-print copies of 7th Dragon III Code: VFD, SEGA revealed today. This includes pre-orders as well as a limited number of launch edition copies.
The book itself contains 28 pages. It will let fans see “a closer look at the design work that went in to creating the game’s esoteric character classes, ferocious dragons, vile monsters, and the environments that span three time periods.” The game and art book will also be packaged in a colorful outer box.
Source: SEGA PR
We now have a proper look at the Wolf Link amiibo costume in Super Mario Maker, which was outed earlier today. Take a look at a video showing the outfit below.
By pre-ordering Hyrule Warriors Legends from Italian retailers, consumers will receive a trio of costumes. Two of the outfits are specific to the My Fairy portion of the game while the other is a classic Link costume. We haven’t heard about other territories yet, but there’s a good chance that these bonuses will be offered in other European countries as well.
Moon Studios, developer of the critically-acclaimed Ori and the Blind Forest, appears to have at least some interest in working with NX. The problem? The team has had trouble securing a dev kit.
Moon Studios’ Thomas Mahler sounded off on the situation in a NeoGAF post. His disappointment isn’t entirely directed at Nintendo though, as he says “every hardware manufacturer is treating their devkits and their unreleased consoles like they’re the second coming”.
Mahler’s words in full:
“This is actually THE singlest most annoying thing for every dev out there. We also talked to Nintendo and got absolutely nothing – I’ll never understand that. And just to be clear, it’s not just Nintendo, every hardware manufacturer is treating their devkits and their unreleased consoles like they’re the second coming and are insanely secretive about it to a stupid degree in todays time. It’s not even that the hardware isn’t finished (duh), but you could at least give me the goddamn specs, so we’d know what to build s*** for!
What’s needed to sell hardware is goddamn good software. With Nintendo not having any devkits out there at this point and probably even wanting to sell it in 2016, I can already guarantee that they’ll just not have any software support, since nobody can just jumble games together in less than a year. I mean, you can, but it’ll be garbage.
The same is true for Engine Support – Get Unity and Epic to support these consoles WAAAAY ahead of release. By the time the console launches, it should be EASY for developers to develop games for these systems, things shouldn’t just only start at this point. I want the goddamn devkits or at least proper hardware specs ideally 2 years before release – Keep all the developers updated, start a forum where devs can chat and all figure out the problem everyone’s having, instead of everyone just having to deal with it. None of that’s happening anywhere and it’s just braindamaged.”