The first Splatfest in North America and Europe now has a new date. In both regions, it’ll be hosted on July 4.
The North American Splatfest pits dogs against cats. In Europe, meanwhile, it’s pop against rock music.
The CATS vs. DOGS Splatfest is back on! Join us on 7/4 for patriotic splattitude! Details: http://t.co/hTvGoCD74S pic.twitter.com/L7Bo4bvPnY
— Nintendo of America (@NintendoAmerica) June 25, 2015
The first European Splatfest is now happening on 4th July at 19:00 CEST! #Splatoon #WiiU pic.twitter.com/IZGKBvLdEl
— Nintendo of Europe (@NintendoEurope) June 25, 2015
At E3 2015 last week, Nintendo’s Julie Gagnon commented on the annualization of franchises.
Ultimately, the choice lies within the hands of Nintendo’s developers. The company isn’t for or against bringing out new entries in franchises each year – it’s really a matter of what sort of titles the different teams are interested in making.
Here’s a look at Gagnon’s comments in full:
“It really depends on what the developer has in mind for the franchises. Sometimes you have Zelda sequels and what we have today with Zelda: Triforce Heroes is completely different and not in the timeline of Zelda. So, it really depends on what the developer has in mind and what they propose. So, I think it’s more a coincidence that we have all these great franchises that people like for each year. This isn’t necessarily something we will see for all the years in the future.”
Reggie: Nintendo’s mobile games can offer “a positive experience”, drive people back to core systems
Back in 2010, Nintendo of America president Reggie Fils-Aime made some comments about mobile gaming in which he told Polygon that, on these devices, people don’t seem to stick to a single title.
Here’s what he said at the time:
“Clearly, it doesn’t look like their platform is a viable profit platform for game development because so many of the games are free versus paid downloads. If our games represent a range between snacks of entertainment and full meals depending on the type of game, (Apple’s) aren’t even a mouthful, in terms of the gaming experience you get.”
Polygon spoke with Reggie at E3 2015 last week and said that Nintendo hasn’t changed its opinion on the nature of gaming on smart devices. He also believes that mobile gaming can offer “a positive experience” while driving people back to the Big N’s core systems.
“We’re going to do it in a partnership with DeNA. DeNA has technical knowledge that we’re leveraging. They have a rapid iteration process to drive improvement in the content that we’re going to leverage, but Nintendo is going to create the content. We’ve announced that Mr. Kono, from Mario Kart fame, is going to be our lead developer on this. And so from that standpoint things haven’t changed. It’s our IP, we’re going to leverage it and we do believe done properly it’s going to drive a positive experience with the IP and drive people back to our core video system business whether it’s handheld or console.”
The official Langrisser Re:Incarnation Tensei website has been updated with more details about the 3DS game. Information has been rounded up below, and you can view some new screenshots as well.
– Stages begin with players taking control of the commander
– Work towards the objective requirement in order to clear the stage
– Doing so lets you progress to the next stage
– Once you start out, it’ll show you the order in which your characters will take their turns
– You can check out the order to keep track of when characters will attack
– Healer classes have higher action order, but cavaliers with higher mobility will be later, although they can travel further
– Mercenaries are faster, which means that their turns will have the same time as healers
– Different information on the parameter menu
– Attack, defense, ranger can all be found on the menu
– Also check how they do against other classes, topography effects, and information on support
– Before attacking enemies, you’ll get to double check the opponent’s information to get an idea on how well your attack will do, or whether the opponent is stronger or not
– After defeating an enemy, you earn experience points and money
– There’s also a chance you can acquire an item if they’re equipped with one
– Your characters will level up after getting enough experience points
– Can change classes after hitting level 10
– Head to the result screen after beating a stage
– If you lose, you’ll be taken back to the title screen
– Units that survived the fight will add to your cash bonus
– Earn double the money if all units survive
Masahiro Sakurai once again published a new column in the latest issue of Famitsu. In his piece, Sakurai writes about the new downloadable content that came to Super Smash Bros. for Wii U/3DS.
Details from the column can be found below. If you’d like a full translation, head on over to Source Gaming.
– Sakurai mentions that the 3DS “isn’t suited for successive downloads, and there are people who don’t have Wi-Fi in their homes and go to convenience stores to connect, so we made sure to put a lot of forethought into the process.”
– He’s amazed that Ryu is in Smash, and was excited to work on him
– Sakurai put a bunch of effort into the small details
– When putting Ryu in Smash, there are limits based on the number of buttons and the control scheme
– Composer Yoko Shimomura and illustrator AKIMAN each played a little bit of Ryu in Smash
– Shimomura exclaimed “Even I can do a Shoryuken!”
– AKIMAN was shocked, saying “are you sure it’s okay to make performing a Shoryuken so easy?”
– The thing that left an impression on Sakurai when making Roy was recording his lines
– Same actor from Melee (Fukuyama) was used
– Fukuyama remembered details from the recording session for Melee extremely well like the names for characters, and even the other actors
– Sakurai was happy about this since he’s an actor who’s done a ton of projects since Melee
– Lucas, Roy, and Ryu were made before the ballot was created
– Sakurai “had a grasp on their popularity and demand, though”
– “From now until the end, it is going to be fan service”
– Since Sakurai can’t keep the team together forever, there will only be several more characters
– Sakurai asks for fans’ patience in making more content
GamesBeat caught up with Animal Crossing director Aya Kyogoku at E3 2015 last week. While much of the discussion was focused on Happy Home Designer, Kyogoku also shared some comments about amiibo Festival, the series’ future, and even Smash Bros.
You can read up on some of Kyogoku’s comments below. The full interview is located over on GamesBeat.
Curve Digital sent out a new wave of screenshots from The Swindle today. Give them a look below.
On most platforms, The Swindle is slated for late July. There’s no Wii U release date yet, but it should be hitting the console “shortly after.”
Source: Curve Digital PR
Famitsu recently held a “Splatoon Squid Fashion Contest” for Japanese fans of the game. It was most definitely a success with the magazine having received over 800 entries. Today, the official results were announced.
Pictured above is the winning entry for the Splatoon Squid Fashion Contest. The costume will be added to the title through an update in August, and the winner will be receiving a signed poster. It’s currently unclear if Splatoon players in North America and Europe will gain access to the costume.
There are a few other “sub-winners” in the gallery below. The first three are choices from the Splatoon team, and they’ll be given a signed poster by the developers. The final three are Famitsu’s choices, with those winners earning a signed poster from Takahashi Kino.
This week’s North American Nintendo Downloads are as follows:
Wii U Download
Art Academy: Home Studio – $29.99 ($4 off if you have Art Academy: SketchPad)
Never Alone – $14.99
Shiftlings – $14.99
Wii U Virtual Console
Star Fox Command – $9.99
Mario & Luigi: Partners in Time – $9.99
3DS Themes
Comic Workshop 2: My Workshop
Harvest Moon: Chicken
Harvest Moon: Cow
Harvest Moon: Dog
Harvest Moon: Horse
Harvest Moon: Theme Bundle
DSiWare
G.G Series NYOKKI – $1.99
G.G Series THROW OUT – $1.99
G.G Series AIR PINBALL HOCKEY – $1.99
G.G Series VERTEX – $1.99
G.G Series GREAT WHIP ADVENTURE – $1.99
G.G Series ENERGY CHAIN – $1.99
G.G Series THE LAST KNIGHT – $1.99
G.G Series RUN & STRIKE – $1.99
G.G Series DRILLING ATTACK!! – $1.99
eShop Sales
Wii U
– Baila Latino is 33 percent off (reduced from $29.90 to $19.90) until 8:59 a.m. PT on July 14.
– Puzzle Monkeys is 50 percent off (reduced from $2.99 to $1.49) until 8:59 a.m. PT on July 23.
– Stone Shire is 50 percent off (reduced from $7.99 to $3.99) until 8:59 a.m. PT on Aug. 1.
3DS
– Grab discounts on 3D Sonic the Hedgehog, 3D Streets of Rage and more classic 3D games from SEGA beginning at 9 a.m. PT on June 25 until 8:59 a.m. PT on July 2.
– Attack on Titan: Humanity in Chains is 25 percent off (reduced from $39.99 to $29.99) until 8:59 a.m. PT on July 14.
– Aqua Moto Racing 3D is 50 percent off (reduced from $7.99 to $3.99) until 8:59 a.m. PT on July 2.
Price Reductions
– Pyramids is reduced to $1.99 (from $3.99).
– Big Hero 6 Battle in the Bay is reduced to $19.99 (from $29.99) beginning at 9 a.m. PT on June 26.
– Conception II: Children of the Seven Stars is $29.99 (reduced from $39.99) beginning at 9 a.m. PT on June 29.
Activities
Code Name: S.T.E.A.M. “Global Cup 2” Tournament – See how your Code Name: S.T.E.A.M. squad stacks up online in Nintendo’s Public Tournaments. Top players earn unique titles that are visible online and earn major bragging rights with their friends and around the world. The new “Global Cup 2” tournament runs from June 25 to July 1. Opt in via the SpotPass feature on your Nintendo 3DS family system for notifications on future tournaments, and click here for more information about multiplayer tournaments. Good luck, agents!
Source: Nintendo PR
Never Alone is launching on the North American Wii U eShop today. Europe will need to wait a bit longer for its release, but only by a bit. Never Alone is due out on the European eShop on July 9 for €14.99.