Petite Games issued a launch trailer for Land it Rocket, which hits the North American Wii U eShop on July 9. Check it out below.
In an interview with Siliconera, Senran Kagura producer Kenichiro Takaki was asked about the series’ future. He noted that he has “a lot of ideas” that he’s thinking about, but it’s too early to discuss anything at this point. He also spoke about how the series will continue on platforms that it has appeared on previously – meaning 3DS should be in the mix.
According to Takaki:
As of now, we’re not really thinking about expanding to any other platforms. I’m happy continuing to develop for the platforms the series has already showed up on.
Senran Kagura 2: Deep Crimson will be coming to North America in a few months. When asked his favorite feature, he pointed to the big boss monsters, which is something he’d like to revisit.
One of the things I’m really proud of in that game is that the players can fight against giant boss monsters. For me it actually added a lot to the gameplay, and it’s something I really want to revisit in future titles.
8-4’s John Ricciardi posted a few photos of the Japanese Fire Emblem Fates special edition on his Twitter account. The cartridge actually comes with both games rather than splitting them up separately. There’s also reversible cover art.
Nexis Games intends to host an open beta for UCraft in just a couple of months, the company confirmed today. So long as you have a PC, you’ll be able to participate.
The beta will take place between August 28 and August 30. Nexis Games “will be monitoring gameplay, user interaction and most importantly the worlds you create.” Those who come up with the best creations “will have the opportunity to be featured in the official release of UCraft for Wii U.”
Nintendo published an updated listing of its subsidiaries and affiliated companies as part of a new securities report. There are 27 consolidated subsidiaries (down slightly from last year’s count of 29) and six affiliated companies.
First, some notes:
– SiRAS.com Inc is no longer a subsidiary
– Capital of Nintendo RU LLC. increased from RUB104 to RUB336
– Nintendo European Research and Development SAS is now a wholly owned subsidiary
– Nintendo’s ownership of Nd Cube Company, Ltd. increased from 96% to 97%
– Another subsidiary/affiliated company no longer with Nintendo is Silicon Knights
All of Nintendo’s subsidiaries and affiliated companies are listed below.
Subsidiaries
Name: Nintendo of America Inc
Region: United States of America
Capital (in thousands): $110,000
Corporate role: Sales/marketing
Ownership percentage: 100Name: Nintendo of Canada Ltd.
Region: Canada
Capital (in thousands): $110,000
Corporate role: Sales/marketing
Ownership percentage: 100Name: Nintendo of Europe GmbH
Region: Germany
Capital (in thousands): €30,000
Corporate role: Sales/marketing
Ownership percentage: 100Name: Nintendo France S.A.R.L.
Region: France
Capital (in thousands): €10,000
Corporate role: Sales/marketing
Ownership percentage: 100Name: Nintendo Benelux B.V
Region: Netherlands
Capital (in thousands): €6,800
Corporate role: Sales/marketing
Ownership percentage: 100Name: Nintendo Iberica, S.A.
Region: Spain
Capital (in thousands): €3,000
Corporate role: Sales/marketing
Ownership percentage: 100Name: Nintendo RU LLC.
Region: Russia
Capital (in millions): RUB336 (was RUB104 in 2014)
Corporate role: Sales/marketing
Ownership percentage: 100Name: Nintendo Australia Pty. Ltd.
Region: Australia
Capital (in thousands): AUD8,500
Corporate role: Sales/marketing
Ownership percentage: 100Name: Nintendo Taiwan Co. Ltd.
Region: Taiwan
Capital (in thousands): NT$5,000
Corporate role: Sales/marketing
Ownership percentage: 100Name: Nintendo of Korea Co. Ltd.
Region: South Korea
Capital (in thousands): ?25,000
Corporate role: Sales/marketing
Ownership percentage: 100Name: iQue, Ltd
Region: China
Capital (in thousands): $28,000
Corporate role: Sales/marketing
Ownership percentage: 100Name: Nintendo Technology Development Inc.
Region: United States of America
Capital: The list states 1 US$, I assume they mean a million US$
Corporate role: Development
Ownership percentage: 100
Nintendo World Report put up its full interview with the Chibi-Robo!: Zip Lash developers today. The outlet spoke with producers Risa Tabata and Kensuke Tanabe. Tabata and Tanabe shared some interesting comments about the early days of Chibi-Robo and how Bandai was involved with the character’s design, the series’ timeline, and taking inspiration from other Nintendo games with Zip Lash.
Those who are interested in Chibi-Robo can head past the break to read up on Tabata and Tanabe’s words. You can find the full interview here.
From Yanim Studio comes a new Red Goddess: Inner World trailer. Rather than focusing on gameplay, this one is cinematics-based. Watch the video below.
In a new article coming from Polygon, Nintendo’s Yugo Hayashi and PlatinumGames’ Yusuke Hashimoto discussed Star Fox Zero in-depth. That includes talk about the project’s origins, amiibo, how it’s not a remake, the importance of the GamePad, and more.
We’ve rounded up a good amount of Hayashi and Hashimoto’s comments below. You can find some additional comments from the developers over on Polygon.
Fire Emblem: Shadow Dragon is joining the lineup of Virtual Console titles for Wii U when it launches in Europe this Thursday. For the official trailer, check out the video below.
One of the big points of contention surrounding Star Fox Zero is how the game controls. With hands-on impressions coming out of E3, some have questioned if they’ll offer an intuitive experience.
German site Spiegel Online was able to ask Shigeru Miyamoto about Star Fox Zero’s controls during a recent interview. Here’s what was shared:
Spiegel Online: The controls of “Star Fox Zero” are due to the two screens a challenge.
Miyamoto: Compared to other games, it is a bit complex. There are many ways how video games entertain the player. One of it is the process understanding how a game works – another the process to master the controls. With mastering the controls you improve, which results in having fun. Out intention was not that players suggest: “There are two screens, that is making it complicated” Instead: “There are two screens, I can do different things on them.”
Spiegel Online: How long does it take to get into the game?
Miyamoto: It is hard to understand the basics, if you just try Star Fox Zero for a few minutes at like a games expo. Anyhow, if people buy the game and play it at home, after one or two days, they will reach the point where they understand how it works, how to master it – that is the moment the fun begins.