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Last month, Bandai Namco confirmed that One Piece: Unlimited World Red would be reaching North America in July. The publisher shared a final release date today: July 8.

In Europe, One Piece: Unlimited World Red will be available on June 27.

Source: Bandai Namco PR

This month’s digital rewards on Club Nintendo have gone live. Members can choose from Super Metroid (Wii U, 200 coins), 3D Classics: Kirby’s Adventure (3DS, 200 coins), Brain Age Express: Arts & Letters (3DS, 200 coins), and Mario Kart 64 (Wii/Wii U, 250 coins). These items last through June 8.

Visit this page to order a downloadable game.

SoniPro has received a new, final Japanese release date. Today, Imageepoch confirmed that its 3DS game will launch on July 31.

Those who pre-order SoniPro will be provided with a special CD.

The latest Wii U/3DS-specific UK software sales are as follows:

Wii U

1. New Super Mario Bros. U – Nintendo
2. New Super Luigi U – Nintendo
3. Super Mario 3D World – Nintendo
4. Donkey Kong Country: Tropical Freeze – Nintendo
5. The LEGO Movie Videogame – Warner Bros. Interactive
6. Sports Connection – Ubisoft
7. Nintendo Land – Nintendo
8. LEGO Marvel Super Heroes – Warner Bros. Interactive
9. Zelda: Wind Waker HD – Nintendo
10. Rayman Legends – Ubisoft

3DS

1. Mario Golf: World Tour – Nintendo
2. Pokemon X – Nintendo
3. Pokemon Y – Nintendo
4. Animal Crossing: New Leaf – Nintendo
5. The LEGO Movie Videogame – Warner Bros. Interactive
6. Mario Kart 7 – Nintendo
7. Yoshi’s New Island – Nintendo
8. Frozen: Olaf’s Quest – GSP/Avanquest
9. Mario Party: Island Tour
10. Zelda: A Link Between Worlds – Nintendo

Source: Chart-Track

Headstrong Games has been the main developer behind the Art Academy series, so it should come as no surprise that the company has been put in charge of the latest entry, Pokemon Art Academy.

Game designer Marc Manuello confirmed on Twitter that Headstrong is behind the 3DS software. He said:


Source

Mario Kart 8 introduces a major change for Battle Mode. For the first time, tracks from the main game are used as opposed to dedicated arenas.

You might be wondering why Nintendo decided to implement such a drastic alteration for Battle Mode. Kosuke Yabuki, director of the title, did explain the thought process to EDGE this month.

Yabuki said the following when asked why the team replaced arenas with tracks:

We’ve changed the style of Battle mode for Mario Kart 8 to use circuits that lots of people can play on. Players won’t know when a rival will appear from around a corner, which will bring a new sense of excitement and strategy to this mode. In terms of rules, we designed it for playing with 12 players, including the CPU. In the beginning, you have to defeat the CPU players and earn your score, and towards the end it becomes a battle between just human players. That’s the real thrill of it! It should also be a fresh experience for users to be able to race backwards around the circuits they are familiar with. I’m sure there will be a few people who aren’t so sure about us moving away from how we’ve done things previously, but I hope they try it out for themselves first. I’m sure it will be a new experience for everyone, [and] like no other battles in Mario Kart before

Thanks to joclo for the tip.


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