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Capcom has started to share information about Gaist Crusher God, a sequel to the 3DS game released in Japan last year. Here’s what we know about the story thus far:

– Recca and the other Gaist Crushers will need to stop God Gaists from wiping out the human race to “fix” the world
– Begins in year 2047
– Rare metal “Gaimetal” was found 50,000m in the depths of the land
– The Gaimetal is a metal with the purest form of energy
– It was considered to be the discovery of a whole new resource of energy
– Everyone around the world has been digging mines to search for Gaimetal
– In 2046, protagonist Recca joins the GCG (Gaist Crusher Garrison) and has participated in various events and saved the world from danger (or so it was believed)
– After things started looking normal again in the world, the ultimate Gaist “God Gaist” appeared out of nowhere
– God Gaist believes humans created this chaos
– In order to stop the God Gaist and put an end to his twisted ideals, Recca and his fellow Gaist Crushers will be standing up to a new challenge
– God Gaist is said to have the power to “unify” the world
– The new God Gaist is called Hino Kaguchi
– It is said that there’s a total of four God Gaists out there, who have the power to see through the “hearts” of humans

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Game sales experienced a rather large increase in Japan last week, even though there was no special occasion/holiday. So what happened here?

The rise can be attributed to three factors. Consumers were spending more prior to a 3 percent increase in consumption tax starting on April 1, many Japanese schools were holding a spring vacation, and gamers were receiving payments from Japanese companies, which usually take place on the 25th of each month.

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Retro City Rampage: DX seems to be doing very well for Vblank Entertainment.

In its first month, the 3DS version has already managed to outsell the Xbox Live Arcade release. That’s despite launching a year later on Nintendo’s portable and only in North America initially.

Vblank tweeted out the sales news a short while ago:


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Wii U is one of a number of platforms Hanakai Studio hopes to create its new project Prodigy for. PC is the only confirmed system at present, but the team is developing in Unreal in order to make a multiplatform release possible.

Hanakai’s Kickstarter for Prodigy states:

Beside PC/Windows, we hope to develop Prodigy for Mac, Linux, PS3, xBox360, PS4, xBoxOne and WiiU. Our current focus is on PC, but we are developing with Unreal 4 to make it possible to port to other platforms in the future.

Prodigy sounds neat, as the RPG combines figurines with video games. It’d be interesting if the game could take advantage of Wii U’s NFC features somehow…

You can check out Prodigy on Kickstarter here.

Japan is getting another trio of 3DS models as part of upcoming promotions. They feature decals of Ash, Xerneas, and Yveltal from the movie on the front, with Pikachu and Diancie on the back. Each system is tied in to the 2014 World Cup and the release of the Cocoon of Destruction & Diancie film.

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A whole bunch of new Watch Dogs details (plus a few screenshots) are now available thanks to an extensive article published on GameSpot. We’ve rounded up the latest content below. You’ll find even more information and developer commentary over at GameSpot.

– Your phone is the primary tool for interacting with the game world
– The phone is also a thematic focal point int he story
– A team inside Ubisoft Montreal was created in 2009 to work on a new open world game
– Only thing they had to follow was to make it an open-city title
– Surveillance infrastructure ctOS extends far beyond cameras, controlling everything from traffic lights to steam vents
– Hack objects on the fly
– Trigger massive pileups at intersections
– Flee from the police or tap into the system’s crime prediction mechanism to stop crimes before they even happen
– One of creative director Jonathan Morin’s earliest presentations conveyed this structure through a single image: a finger hovering above a red object accompanied by the phrase “Control an entire city through the press of a button”
– Team spent time working on who this character was, what his ambitions were, and how far he was willing to sidestep ethical boundaries to get there
– Focus on surveillance soon came together with that initial fascination around smartphones to form the game’s profiling system
– This lets you tap into the city’s repository of personal records and surveillance data to form a quick impression of every single pedestrian in the city
– You’ll see details such as profession, salary, and Web browsing habits flash across the screen as you pass strangers on the sidewalk
– Can learn more about an interesting person by listening on phone calls and remotely hacking his or her text message logs
– This is all done through Aiden’s smartphone
– Watch Dogs is still very much an action game
– Guns to fire, cars to drive, and a city’s worth of criminals and heavily armed security guards to deal with
– Hacking remains a constant theme
– Will see a context-sensitive white outline drawing your attention to objects you can hack everywhere you go
– Ex: in a police chase, you might hack a drawbridge just as you pass over it in order to lose the cops on your tail
– Ex: if you’re sneaking into a ctOS facility, you might hack a window washer to elevate you up to a second-floor window before accessing the security camera network to get a feel for the guards’ patrol routes
– The Watch Dogs team worked hard to maintain believability within the ctOS fiction
– Consulted with Russian security firm Kaspersky Lab to ensure that none of the various hacks were too extravagant
– Team took creative liberties is the speed with which these hacks are done
– Mostly everything can be hacked with one button press
– AI system is both aggressive and a little bit unpredictable

http://www.gamespot.com/articles/watch-dogs-and-the-terrifying-power-of-smartphones/1100-6418761/


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