This video is from last year’s Gamescom, but is still worth checking out. It’s Charles Martinet after all!
A new batch of Azure Striker Gunvolt details have popped up online. You can find them rounded up below, as translated by Siliconera.
General
– Once again, the game’s story focuses on the concept of “psychic powers”
– Psychic powers are basically mutant abilities
– In the near future, people possessing these psychic powers emerged
– People initially feared them
– The conglomerate Sumeragi Group took it upon themselves to supervise them and maintain peace
– Sumeragi are actually running a concentration camp for psychics
– Here, they experiment on their psychic prisoners
– The organization QUILL was created to combat the Sumeragi Group
– QUILL is a subdivision of a foreign human rights organization that is dedicated to protecting psychics, and Gunvolt himself is part of this group
Asimov
– One of QUILL’s founding members
– Team leader
– Skilled marksman
– Uses a sniper rifle
– Displays no emotion while on the job, but his passion for QUILL’s cause is well known among those that look up to him
– Rescued Gunvolt from a Sumeragi facility where he underwent terrible experiments
– Thought of as a teacher and father by Gunvolt
Gino
– “life of the party” at QUILL
– Loves anime, manga, games
– Tends to crack frivolous jokes at other people’s expense
– Cares for Gunvolt even after he leaves QUILL
Monica
– Operations officer at QUILL
– No psychic powers
– She’s sort an older sister to both GV and Gino
– Has a clumsy side to her, despite normally being a serious and highly capable officer
– Has a deep admiration for Asimov
Sumeragi
– Powerful conglomerate that is composed of power companies
– Sole supplier of the nation’s energy needs
– Also involved in media, space development and military technology
– Have a great influence over politics as well
Shiden
– Sumeragi lieutenant
– Has a small army of psychics and soldiers serving under him
– Leading a project that would give Sumeragi total control over all psychics
– Speaks in riddles and has a tendency to look down on others
– Thought of as the most powerful among the Sumeragi psychics
Extra content is something that we pretty much figured would be a part of Hyrule Warriors after hearing about the game’s premium box edition for Japan. Now it’s official though: DLC is indeed a part of Hyrule Warriors. The title’s official website possesses a DLC section, though it’s not open just yet.
Hyrule Warriors’ DLC – at least in part – will involve costumers. For the Japanese premium box edition version, Tecmo Koei is including codes for six special costumes.
Yanim Studio managed to reach its Kickstarter goal for Red Goddess: Inner World. Yesterday, the campaign crossed the $30,000 mark.
Red Goddess: Inner World is targeted for Wii U and other platforms. No stretch goal involved, meaning this one has now been guaranteed for Wii U.
You can check out the Red Goddess Kickstarter here.
StreetsAhead has provided translations of Hyrule Warriors characters (Link, Impa, enemies) from the game’s new Japanese website. You can find them rounded up below.
Late last month, Nintendo filed a US patent for something called “Storage Medium Having Stored Therein Information Processing Program, Information Processing Apparatus, Information Processing System, and Information Processing Method”. Take that in for a second.
Takehiko Hosokawa (director, Metroid: Other M) and Goro Abe (director, Game & Wario) are both listed on the patent’s filing, which was just published today.
If you move past the incredibly long name and delve into what the patent actually is, it seems like Nintendo could be cooking up something new with Wii Music.
Here’s the abstract:
This is the launch trailer for Watch Dogs, though as we know, the Wii U version will launch later this year.
VG247 has published a new interview with Kirby Triple Deluxe director Shinya Kumazaki, HAL Laboratory managing director Yurie Hattori, and the team’s public relations staff Satoshi Ishida. One of the more interesting responses came about when Kumazaki and Hattori were asked about potential interest in making a fully 3D Kirby game somewhat like Super Mario Galaxy.
Both of the Kirby devs expressed significant interest in creating such a title, with Kumazaki stating that he believes “there are also more than a few users who’d appreciate being able to freely run around a sprawling map, fighting with copy abilities.” He also said, “I hope that one of our next challenges will be to produce a Kirby game in full 3D that still maintains the same depth of play our fans have come to expect.”
Check out Kumazaki and Hattori’s complete comments below.