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“2014 will mark a renaissance for Sonic the Hedgehog,” a press invitation from SEGA reads. The company will be hosting an event tomorrow so that announcements and future plans for Sonic can be shared.

Based on the art above Sonic Boom will be one of the highlights of the press gathering. A logical assumption would be that a game or two will be appearing as well.

Just don’t expect news out of the gate – there’s a good chance information will be embargoed.

Source

Warner Bros. Games Montreal, developer of Batman: Arkham Origins and the Wii U version of Batman: Arkham City, has a new game in the works for Nintendo’s console.

Lead game designer Pierre-Luc Foisy lists an “Unannounced Project” on his LinkedIn profile. Along with Wii U, the title is slated for the PlayStation 3, Xbox 360, and PC.

Given Warner Bros. Montreal’s past, one would think that the project has a chance of being Batman-related. That’s most definitely not confirmed though and is one of many possibilities.

Source, Via 1, Via 2

After losing his hearing in the last 90s and being hailed as the “Japanese Beethoven”, it turns out that composer Mamoru Samuragochi didn’t actually directly compose a good chunk of the songs he’s most famous for, including the soundtrack to 2001’s Onimushu: Warlords and the critically acclaimed “Hiroshima Symphony No. 1”, a piece dedicated to the victims of the atomic bombings of 1945. Instead, Samuragochi-san paid someone else to do the actually writing process while he fed them vague musical ideas.

It’s not quite clear how involved or disassociated he was with the actual writing, but the details we have do make it seem as though he primarily gave a vague interpretation of what he wanted and let the other person do most of the raw composition work. A statement from Samuragochi-san’s solicitor read as follows: “He knows he could not possibly make any excuse for what he has done. He is mentally distressed and not in a condition to properly express his own thoughts.”

Japan Times via EuroGamer

This week’s Japanese eShop update is as follows:

3DS

Downloadable Titles
Jett Rocket Planet Adventure (Jett Rocket II: The Wrath of Taikai) – 800 yen
Dokopon Choice Dragon Ball Color-ban Piccolo Daima?-hen 1-7-kan + Omake Pack – 3,150 yen
Puyo Puyo Tetris (retail title) – 5,229 yen (from 2/6)
Dragon Quest Monsters 2: Iru to Ruka no Fushigina Fushigina Kagi (retail title) – 5,490 yen (from 2/6)
Kuroko no Baske(tball) Sh?ri e no Kiseki DEMO – FREE

Virtual Console
King’s Knight (Famicom) – 500 yen

Wii U

Downloadable Titles
Puyo Puyo Tetris (retail title) – 5,229 yen (from 2/6)

Virtual Console
Mighty Bomb Jack (Famicom) – 500 yen
Bahamut Lagoon (Super Famicom) – 800 yen

Source

Mighty No. 9 may be heavily inspired by the likes of Mega Man, but with the upcoming game, Keiji Inafune and his team hope to “betray the fans in a good way.” Inafune told Joystiq that they’re looking to try “something unexpected” and “different” while also “keeping that classic Japanese action that people are looking forward to.”

Inafune said:

“Although it has very many similar elements to past titles such as Mega Man, we’re trying to do something new with it. Something different, something that will, in a manner of speaking, betray the fans in a good way. Completely do something unexpected, as well as keeping that classic Japanese action that people are looking forward to.”

Inafune didn’t elaborate beyond this, unfortunately. Fans will simply need to stay tuned for more details, though thankfully, information is released regularly.

Source

Siesta Fiesta details

Posted 10 years ago by in 3DS eShop, News | 0 comments

There have been a couple of trailers for Siesta Fiesta, but we haven’t heard much about the game actually plays – until now. GamesRadar put up a preview today with a number of details, and we’ve rounded them up below.

– Game will try to distract you with confetti, dancing bystanders, other effects
– Bounce the rotund boy Siesta from left to right
– Grab grapes, avoid point-draining explosions
– Move his bed to bounce him like Breakout
– Have 5 lives to make it through each stage
– 3 methods of control: classic paddle style, a cannon, or a powerful fan
– Each requires different kinds of finesse

Source


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