This week’s UK software sales are as follows:
Individual formats
LW | TW | Title | Format | Label | Publisher | |||
– | 1 | TOMB RAIDER: DEFINITIVE EDITION | PS4 | SQUARE ENIX | SQUARE ENIX EUROPE | |||
1 | 2 | FIFA 14 | PS4 | EA SPORTS | ELECTRONIC ARTS | |||
2 | 3 | MINECRAFT: XBOX 360 EDITION | XB360 | MICROSOFT | MICROSOFT | |||
– | 4 | TOMB RAIDER: DEFINITIVE EDITION | XB ONE | SQUARE ENIX | SQUARE ENIX EUROPE | |||
7 | 5 | CALL OF DUTY: GHOSTS | XB360 | ACTIVISION | ACTIVISION BLIZZARD | |||
5 | 6 | CALL OF DUTY: GHOSTS | PS4 | ACTIVISION | ACTIVISION BLIZZARD | |||
3 | 7 | KILLZONE: SHADOW FALL | PS4 | SONY COMPUTER ENT. | SONY COMPUTER ENT. | |||
4 | 8 | FIFA 14 | XB360 | EA SPORTS | ELECTRONIC ARTS | |||
8 | 9 | BATTLEFIELD 4 | PS4 | EA GAMES | ELECTRONIC ARTS | |||
6 | 10 | FIFA 14 | XB ONE | EA SPORTS | ELECTRONIC ARTS | |||
19 | 11 | CALL OF DUTY: GHOSTS | PS3 | ACTIVISION | ACTIVISION BLIZZARD | |||
11 | 12 | LEGO MARVEL SUPER HEROES | XB360 | WARNER BROS. INTERACTIVE | WARNER BROS. INTERACTIVE | |||
21 | 13 | GRAN TURISMO 6 | PS3 | SONY COMPUTER ENT. | SONY COMPUTER ENT. | |||
10 | 14 | BATTLEFIELD 4 | XB ONE | EA GAMES | ELECTRONIC ARTS | |||
9 | 15 | FIFA 14 | PS3 | EA SPORTS | ELECTRONIC ARTS | |||
16 | 16 | GRAND THEFT AUTO V | XB360 | ROCKSTAR | TAKE 2 | |||
12 | 17 | ASSASSIN’S CREED IV: BLACK FLAG | PS4 | UBISOFT | UBISOFT | |||
14 | 18 | CALL OF DUTY: GHOSTS | XB ONE | ACTIVISION | ACTIVISION BLIZZARD | |||
18 | 19 | FOOTBALL MANAGER 2014 | PC | SEGA | SEGA | |||
13 | 20 | GRAND THEFT AUTO V | PS3 | ROCKSTAR | TAKE 2 | |||
17 | 21 | FORZA MOTORSPORT 5 | XB ONE | MICROSOFT | MICROSOFT | |||
15 | 22 | BATTLEFIELD 4 | XB360 | EA GAMES | ELECTRONIC ARTS | |||
23 | 23 | NEED FOR SPEED: RIVALS | PS4 | EA GAMES | ELECTRONIC ARTS | |||
24 | 24 | LEGO MARVEL SUPER HEROES | PS4 | WARNER BROS. INTERACTIVE | WARNER BROS. INTERACTIVE | |||
30 | 25 | LEGO MARVEL SUPER HEROES | PS3 | WARNER BROS. INTERACTIVE | WARNER BROS. INTERACTIVE | |||
22 | 26 | DEAD RISING 3 | XB ONE | MICROSOFT | MICROSOFT | |||
20 | 27 | MARIO PARTY: ISLAND TOUR | 3DS | NINTENDO | NINTENDO | |||
33 | 28 | WWE 2K14 | XB360 | 2K SPORTS | TAKE 2 | |||
27 | 29 | KNACK | PS4 | SONY COMPUTER ENT. | SONY COMPUTER ENT. | |||
26 | 30 | BATTLEFIELD 4 | PS3 | EA GAMES | ELECTRONIC ARTS | |||
32 | 31 | RYSE: SON OF ROME | XB ONE | MICROSOFT | MICROSOFT | |||
25 | 32 | ASSASSIN’S CREED IV: BLACK FLAG | XB360 | UBISOFT | UBISOFT | |||
34 | 33 | ASSASSIN’S CREED IV: BLACK FLAG | XB ONE | UBISOFT | UBISOFT | |||
37 | 34 | THE LAST OF US | PS3 | SONY COMPUTER ENT. | SONY COMPUTER ENT. | |||
29 | 35 | NEED FOR SPEED: RIVALS | XB360 | EA GAMES | ELECTRONIC ARTS | |||
– | 36 | ANIMAL CROSSING: NEW LEAF | 3DS | NINTENDO | NINTENDO | |||
35 | 37 | ALIENS: COLONIAL MARINES | XB360 | SEGA | SEGA | |||
39 | 38 | POKEMON Y | 3DS | NINTENDO | NINTENDO | |||
– | 39 | POKEMON X | 3DS | NINTENDO | NINTENDO | |||
– | 40 | TOMB RAIDER | XB360 | SQUARE ENIX | SQUARE ENIX EUROPE |
All formats
LW | TW | Title | Developer | Label | Publisher | |||
– | 1 | TOMB RAIDER: DEFINITIVE EDITION | CRYSTAL DYNAMICS | SQUARE ENIX | SQUARE ENIX EUROPE | |||
1 | 2 | FIFA 14 | EA CANADA | EA SPORTS | ELECTRONIC ARTS | |||
2 | 3 | CALL OF DUTY: GHOSTS | INFINITY WARD | ACTIVISION | ACTIVISION BLIZZARD | |||
3 | 4 | BATTLEFIELD 4 | DIGITAL ILLUSIONS | EA GAMES | ELECTRONIC ARTS | |||
4 | 5 | LEGO MARVEL SUPER HEROES | TRAVELLER’S TALES | WARNER BROS. INTERACTIVE | WARNER BROS. INTERACTIVE | |||
5 | 6 | ASSASSIN’S CREED IV: BLACK FLAG | UBISOFT (MONTREAL) | UBISOFT | UBISOFT | |||
6 | 7 | MINECRAFT: XBOX 360 EDITION | 4J STUDIOS | MICROSOFT | MICROSOFT | |||
8 | 8 | GRAND THEFT AUTO V | ROCKSTAR NORTH | ROCKSTAR | TAKE 2 | |||
9 | 9 | NEED FOR SPEED: RIVALS | GHOST GAMES | EA GAMES | ELECTRONIC ARTS | |||
7 | 10 | KILLZONE: SHADOW FALL | GUERRILLA GAMES | SONY COMPUTER ENT. | SONY COMPUTER ENT. | |||
18 | 11 | GRAN TURISMO 6 | POLYPHONY DIGITAL | SONY COMPUTER ENT. | SONY COMPUTER ENT. | |||
11 | 12 | NBA 2K14 | VISUAL CONCEPTS | 2K SPORTS | TAKE 2 | |||
15 | 13 | WWE 2K14 | YUKE’S | 2K SPORTS | TAKE 2 | |||
13 | 14 | FOOTBALL MANAGER 2014 | SPORTS INTERACTIVE | SEGA | SEGA | |||
12 | 15 | FORZA MOTORSPORT 5 | TURN 10 STUDIOS | MICROSOFT | MICROSOFT | |||
14 | 16 | ALIENS: COLONIAL MARINES | GEARBOX SOFTWARE | SEGA | SEGA | |||
19 | 17 | LEGO BATMAN 2: DC SUPER HEROES | TRAVELLER’S TALES | WARNER BROS. INTERACTIVE | WARNER BROS. INTERACTIVE | |||
24 | 18 | DISNEY INFINITY | AVALANCHE SOFTWARE | DISNEY INFINITY | DISNEY INTERACTIVE STUDIOS | |||
20 | 19 | BATMAN: ARKHAM ORIGINS | WB GAMES MONTREAL | WARNER BROS. INTERACTIVE | WARNER BROS. INTERACTIVE | |||
10 | 20 | DRAGON BALL Z: BATTLE OF Z | ARTDINK | NAMCO BANDAI GAMES | NAMCO BANDAI GAMES | |||
21 | 21 | DEAD RISING 3 | CAPCOM VANCOUVER | MICROSOFT | MICROSOFT | |||
26 | 22 | SKYLANDERS SWAP FORCE | VICARIOUS VISIONS | SKYLANDERS | ACTIVISION BLIZZARD | |||
29 | 23 | TOMB RAIDER | CRYSTAL DYNAMICS | SQUARE ENIX | SQUARE ENIX EUROPE | |||
16 | 24 | JUST DANCE 2014 | UBISOFT (FRANCE) | UBISOFT | UBISOFT | |||
17 | 25 | MARIO PARTY: ISLAND TOUR | ND CUBE | NINTENDO | NINTENDO | |||
23 | 26 | SAINTS ROW IV | DEEP SILVER VOLITION | DEEP SILVER | KOCH MEDIA | |||
31 | 27 | MADDEN NFL 25 | EA TIBURON | EA SPORTS | ELECTRONIC ARTS | |||
22 | 28 | LEGO THE LORD OF THE RINGS | TRAVELLER’S TALES | WARNER BROS. INTERACTIVE | WARNER BROS. INTERACTIVE | |||
25 | 29 | KNACK | SONY COMPUTER ENT. | SONY COMPUTER ENT. | SONY COMPUTER ENT. | |||
27 | 30 | RYSE: SON OF ROME | CRYTEK | MICROSOFT | MICROSOFT | |||
30 | 31 | THE LAST OF US | NAUGHTY DOG | SONY COMPUTER ENT. | SONY COMPUTER ENT. | |||
28 | 32 | MAX PAYNE 3 | ROCKSTAR VANCOUVER | ROCKSTAR | TAKE 2 | |||
39 | 33 | RAYMAN LEGENDS | UBISOFT (FRANCE) | UBISOFT | UBISOFT | |||
38 | 34 | ANIMAL CROSSING: NEW LEAF | NINTENDO | NINTENDO | NINTENDO | |||
32 | 35 | POKEMON Y | GAME FREAK | NINTENDO | NINTENDO | |||
40 | 36 | LEGO STAR WARS: THE COMPLETE SAGA | TRAVELLER’S TALES | XBOX 360 CLASSICS | DISNEY INTERACTIVE STUDIOS | |||
33 | 37 | POKEMON X | GAME FREAK | NINTENDO | NINTENDO | |||
– | 38 | SONIC GENERATIONS | SONIC TEAM | XBOX 360 CLASSICS | SEGA | |||
34 | 39 | SONIC & ALL STARS RACING TRANSFORMED | SUMO DIGITAL | XBOX 360 CLASSICS | SEGA | |||
– | 40 | TOM CLANCY’S SPLINTER CELL: BLACKLIST | UBISOFT (TORONTO) | UBISOFT | UBISOFT |
Capcom has interest in releasing Monster Hunter Frontier G outside of Japan.
Capcom’s Yoshinori Ono said during a recent developer interview published on the company’s website:
We do. The letter “G” in the title implies it’s compatible with a wide range of platforms, including PlayStation3, Wii U, Xbox 360, and PC. We’re also planning to extend this support to PlayStation Vita. The reason why we have increased our support for so many hardware platforms is because we have our sights set on distributing services for this game in the future outside Japan. We simply can’t release a game as it is, but need to adapt all the necessary services to the unique characteristics of each region. In preparation for that, we’ve broadened our scope and started launching individual titles across multiple hardware platforms.
Now, what does this mean exactly? Monster Hunter Frontier G could very well be heading into other regions of Asia. Naturally, we’re also hoping that the game is being considered for the west.
The final topic tackled by Satoru Iwata during Nintendo’s investor briefing Q&A concerned its focus on producing both hardware and software.
At the end of the day, “pursuing an integrated hardware-software model in which we offer hardware as well as software provides us with more options in the video game industry in terms of surprising consumers.” Iwata reconfirmed that Nintendo will soon house a new building at its headquarters to allow for its hardware and software developers to work more closely developer, and Iwata hopes he will be able to “demonstrate more clearly the synergy effect that comes from developing both hardware and software.”
Read Iwata’s full comments below.
Nintendo president Satoru Iwata discussed two important topics for Wii U and how they apply to Japan versus overseas territories last week.
When it comes to promotion for the system, Iwata explained that more resources were devoted to Wii U as opposed to 3DS because Monster Hunter 4 and Pokemon X/Y were able to carry the handheld to a certain extent. Because Nintendo was in a position to properly “focus our energy on communicating Wii U in the year-end sales season”, sales in Japan rose to roughly 100,000 units per week.
Overseas, Nintendo was looking “to boost Nintendo 3DS sales to an explosive level”. The company also needed to provide resources towards Wii U at the same time. “As a result, we were not able to fully focus on promoting either of them,” he admitted. Nintendo originally hoped to “achieve sold sales” for 3DS by the time Pokemon X/Y had arrived and then shift towards Wii U, but “this plan did not work and we had to spread our resources over two platforms.” Additionally, “neither of them achieved explosive sales, a point we need to deeply reflect on.”
On the topic of “consumers’ attention,” Iwata said “there is a difference between the overseas markets in which other companies launched new home consoles, and the Japanese market in which their launches have been held off until this year.”
He continued:
I believe not many consumers wavered between Wii U and those new consoles from other companies because I believe that our user demographics are different to a certain degree. We tried to create a buzz in the overseas markets with Wii U that would encourage many people to look for information about Wii U, making it easier to get our messages across, but this proved to be more difficult than we had expected. I truly need to reflect on the outcome of this year-end sales season, which, in my opinion, was the worst year-end sales season in the overseas markets since I became president, and I would like to bring them back on the right track as soon as possible.
The 3DS sold quite well during the last few months of 2013, but it didn’t hit Nintendo’s expectations. Pokemon X/Y provided a solid boost to the system, so Nintendo was “confident about the ultimate sales volume for the end of the year,” according to president Satoru Iwata. In the end though, “sales did not grow as expected.”
Iwata, speaking during the Q&A portion of Nintendo’s investor briefing, mentioned that the 3DS didn’t find itself at the top of children’s wish lists. Given how the 3DS costs somewhere in the range of $150 – $200 for most, and other products are competing for consumers’ dollars for the holiday season, “you need to make sure that your product is at the top of children’s wish lists”.
Keeping all of this in mind, 3DS did show high growth in France for the year-end period. Iwata says Nintendo is currently “examining what was different about France, and we would like to apply our findings to other regions.”
Even more comments from Nintendo president Satoru Iwata have come in regarding plans for character licensing. Chief among them is a statement from Iwata in which he mentioned, “I do not envisage a scenario in which we would license Mario out to another company to make a Mario video game.”
You can find Iwata’s complete remarks below.
Nintendo president Satoru Iwata shared a few more words about the company’s upcoming Quality of Life plans during the Q&A portion of its investor briefing last week. Look for his comments below.
We recently heard that Nintendo would be open to the possibility of mergers and acquisitions. The company just put up its investor Q&A in English, so we now have Satoru Iwata’s complete comments on the matter. You can find them (plus more talk of character licensing) below.