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This week’s UK software sales are as follows:

Individual formats

LWTWTitleFormatLabelPublisher
1TOMB RAIDER: DEFINITIVE EDITIONPS4SQUARE ENIXSQUARE ENIX EUROPE
12FIFA 14PS4EA SPORTSELECTRONIC ARTS
23MINECRAFT: XBOX 360 EDITIONXB360MICROSOFTMICROSOFT
4TOMB RAIDER: DEFINITIVE EDITIONXB ONESQUARE ENIXSQUARE ENIX EUROPE
75CALL OF DUTY: GHOSTSXB360ACTIVISIONACTIVISION BLIZZARD
56CALL OF DUTY: GHOSTSPS4ACTIVISIONACTIVISION BLIZZARD
37KILLZONE: SHADOW FALLPS4SONY COMPUTER ENT.SONY COMPUTER ENT.
48FIFA 14XB360EA SPORTSELECTRONIC ARTS
89BATTLEFIELD 4PS4EA GAMESELECTRONIC ARTS
610FIFA 14XB ONEEA SPORTSELECTRONIC ARTS
1911CALL OF DUTY: GHOSTSPS3ACTIVISIONACTIVISION BLIZZARD
1112LEGO MARVEL SUPER HEROESXB360WARNER BROS. INTERACTIVEWARNER BROS. INTERACTIVE
2113GRAN TURISMO 6PS3SONY COMPUTER ENT.SONY COMPUTER ENT.
1014BATTLEFIELD 4XB ONEEA GAMESELECTRONIC ARTS
915FIFA 14PS3EA SPORTSELECTRONIC ARTS
1616GRAND THEFT AUTO VXB360ROCKSTARTAKE 2
1217ASSASSIN’S CREED IV: BLACK FLAGPS4UBISOFTUBISOFT
1418CALL OF DUTY: GHOSTSXB ONEACTIVISIONACTIVISION BLIZZARD
1819FOOTBALL MANAGER 2014PCSEGASEGA
1320GRAND THEFT AUTO VPS3ROCKSTARTAKE 2
1721FORZA MOTORSPORT 5XB ONEMICROSOFTMICROSOFT
1522BATTLEFIELD 4XB360EA GAMESELECTRONIC ARTS
2323NEED FOR SPEED: RIVALSPS4EA GAMESELECTRONIC ARTS
2424LEGO MARVEL SUPER HEROESPS4WARNER BROS. INTERACTIVEWARNER BROS. INTERACTIVE
3025LEGO MARVEL SUPER HEROESPS3WARNER BROS. INTERACTIVEWARNER BROS. INTERACTIVE
2226DEAD RISING 3XB ONEMICROSOFTMICROSOFT
2027MARIO PARTY: ISLAND TOUR3DSNINTENDONINTENDO
3328WWE 2K14XB3602K SPORTSTAKE 2
2729KNACKPS4SONY COMPUTER ENT.SONY COMPUTER ENT.
2630BATTLEFIELD 4PS3EA GAMESELECTRONIC ARTS
3231RYSE: SON OF ROMEXB ONEMICROSOFTMICROSOFT
2532ASSASSIN’S CREED IV: BLACK FLAGXB360UBISOFTUBISOFT
3433ASSASSIN’S CREED IV: BLACK FLAGXB ONEUBISOFTUBISOFT
3734THE LAST OF USPS3SONY COMPUTER ENT.SONY COMPUTER ENT.
2935NEED FOR SPEED: RIVALSXB360EA GAMESELECTRONIC ARTS
36ANIMAL CROSSING: NEW LEAF3DSNINTENDONINTENDO
3537ALIENS: COLONIAL MARINESXB360SEGASEGA
3938POKEMON Y3DSNINTENDONINTENDO
39POKEMON X3DSNINTENDONINTENDO
40TOMB RAIDERXB360SQUARE ENIXSQUARE ENIX EUROPE

All formats

LWTWTitleDeveloperLabelPublisher
1TOMB RAIDER: DEFINITIVE EDITIONCRYSTAL DYNAMICSSQUARE ENIXSQUARE ENIX EUROPE
12FIFA 14EA CANADAEA SPORTSELECTRONIC ARTS
23CALL OF DUTY: GHOSTSINFINITY WARDACTIVISIONACTIVISION BLIZZARD
34BATTLEFIELD 4DIGITAL ILLUSIONSEA GAMESELECTRONIC ARTS
45LEGO MARVEL SUPER HEROESTRAVELLER’S TALESWARNER BROS. INTERACTIVEWARNER BROS. INTERACTIVE
56ASSASSIN’S CREED IV: BLACK FLAGUBISOFT (MONTREAL)UBISOFTUBISOFT
67MINECRAFT: XBOX 360 EDITION4J STUDIOSMICROSOFTMICROSOFT
88GRAND THEFT AUTO VROCKSTAR NORTHROCKSTARTAKE 2
99NEED FOR SPEED: RIVALSGHOST GAMESEA GAMESELECTRONIC ARTS
710KILLZONE: SHADOW FALLGUERRILLA GAMESSONY COMPUTER ENT.SONY COMPUTER ENT.
1811GRAN TURISMO 6POLYPHONY DIGITALSONY COMPUTER ENT.SONY COMPUTER ENT.
1112NBA 2K14VISUAL CONCEPTS2K SPORTSTAKE 2
1513WWE 2K14YUKE’S2K SPORTSTAKE 2
1314FOOTBALL MANAGER 2014SPORTS INTERACTIVESEGASEGA
1215FORZA MOTORSPORT 5TURN 10 STUDIOSMICROSOFTMICROSOFT
1416ALIENS: COLONIAL MARINESGEARBOX SOFTWARESEGASEGA
1917LEGO BATMAN 2: DC SUPER HEROESTRAVELLER’S TALESWARNER BROS. INTERACTIVEWARNER BROS. INTERACTIVE
2418DISNEY INFINITYAVALANCHE SOFTWAREDISNEY INFINITYDISNEY INTERACTIVE STUDIOS
2019BATMAN: ARKHAM ORIGINSWB GAMES MONTREALWARNER BROS. INTERACTIVEWARNER BROS. INTERACTIVE
1020DRAGON BALL Z: BATTLE OF ZARTDINKNAMCO BANDAI GAMESNAMCO BANDAI GAMES
2121DEAD RISING 3CAPCOM VANCOUVERMICROSOFTMICROSOFT
2622SKYLANDERS SWAP FORCEVICARIOUS VISIONSSKYLANDERSACTIVISION BLIZZARD
2923TOMB RAIDERCRYSTAL DYNAMICSSQUARE ENIXSQUARE ENIX EUROPE
1624JUST DANCE 2014UBISOFT (FRANCE)UBISOFTUBISOFT
1725MARIO PARTY: ISLAND TOURND CUBENINTENDONINTENDO
2326SAINTS ROW IVDEEP SILVER VOLITIONDEEP SILVERKOCH MEDIA
3127MADDEN NFL 25EA TIBURONEA SPORTSELECTRONIC ARTS
2228LEGO THE LORD OF THE RINGSTRAVELLER’S TALESWARNER BROS. INTERACTIVEWARNER BROS. INTERACTIVE
2529KNACKSONY COMPUTER ENT.SONY COMPUTER ENT.SONY COMPUTER ENT.
2730RYSE: SON OF ROMECRYTEKMICROSOFTMICROSOFT
3031THE LAST OF USNAUGHTY DOGSONY COMPUTER ENT.SONY COMPUTER ENT.
2832MAX PAYNE 3ROCKSTAR VANCOUVERROCKSTARTAKE 2
3933RAYMAN LEGENDSUBISOFT (FRANCE)UBISOFTUBISOFT
3834ANIMAL CROSSING: NEW LEAFNINTENDONINTENDONINTENDO
3235POKEMON YGAME FREAKNINTENDONINTENDO
4036LEGO STAR WARS: THE COMPLETE SAGATRAVELLER’S TALESXBOX 360 CLASSICSDISNEY INTERACTIVE STUDIOS
3337POKEMON XGAME FREAKNINTENDONINTENDO
38SONIC GENERATIONSSONIC TEAMXBOX 360 CLASSICSSEGA
3439SONIC & ALL STARS RACING TRANSFORMEDSUMO DIGITALXBOX 360 CLASSICSSEGA
40TOM CLANCY’S SPLINTER CELL: BLACKLISTUBISOFT (TORONTO)UBISOFTUBISOFT

Source 1, Source 2

Capcom has interest in releasing Monster Hunter Frontier G outside of Japan.

Capcom’s Yoshinori Ono said during a recent developer interview published on the company’s website:

We do. The letter “G” in the title implies it’s compatible with a wide range of platforms, including PlayStation3, Wii U, Xbox 360, and PC. We’re also planning to extend this support to PlayStation Vita. The reason why we have increased our support for so many hardware platforms is because we have our sights set on distributing services for this game in the future outside Japan. We simply can’t release a game as it is, but need to adapt all the necessary services to the unique characteristics of each region. In preparation for that, we’ve broadened our scope and started launching individual titles across multiple hardware platforms.

Now, what does this mean exactly? Monster Hunter Frontier G could very well be heading into other regions of Asia. Naturally, we’re also hoping that the game is being considered for the west.

Source

The final topic tackled by Satoru Iwata during Nintendo’s investor briefing Q&A concerned its focus on producing both hardware and software.

At the end of the day, “pursuing an integrated hardware-software model in which we offer hardware as well as software provides us with more options in the video game industry in terms of surprising consumers.” Iwata reconfirmed that Nintendo will soon house a new building at its headquarters to allow for its hardware and software developers to work more closely developer, and Iwata hopes he will be able to “demonstrate more clearly the synergy effect that comes from developing both hardware and software.”

Read Iwata’s full comments below.

Nintendo president Satoru Iwata discussed two important topics for Wii U and how they apply to Japan versus overseas territories last week.

When it comes to promotion for the system, Iwata explained that more resources were devoted to Wii U as opposed to 3DS because Monster Hunter 4 and Pokemon X/Y were able to carry the handheld to a certain extent. Because Nintendo was in a position to properly “focus our energy on communicating Wii U in the year-end sales season”, sales in Japan rose to roughly 100,000 units per week.

Overseas, Nintendo was looking “to boost Nintendo 3DS sales to an explosive level”. The company also needed to provide resources towards Wii U at the same time. “As a result, we were not able to fully focus on promoting either of them,” he admitted. Nintendo originally hoped to “achieve sold sales” for 3DS by the time Pokemon X/Y had arrived and then shift towards Wii U, but “this plan did not work and we had to spread our resources over two platforms.” Additionally, “neither of them achieved explosive sales, a point we need to deeply reflect on.”

On the topic of “consumers’ attention,” Iwata said “there is a difference between the overseas markets in which other companies launched new home consoles, and the Japanese market in which their launches have been held off until this year.”

He continued:

I believe not many consumers wavered between Wii U and those new consoles from other companies because I believe that our user demographics are different to a certain degree. We tried to create a buzz in the overseas markets with Wii U that would encourage many people to look for information about Wii U, making it easier to get our messages across, but this proved to be more difficult than we had expected. I truly need to reflect on the outcome of this year-end sales season, which, in my opinion, was the worst year-end sales season in the overseas markets since I became president, and I would like to bring them back on the right track as soon as possible.

The 3DS sold quite well during the last few months of 2013, but it didn’t hit Nintendo’s expectations. Pokemon X/Y provided a solid boost to the system, so Nintendo was “confident about the ultimate sales volume for the end of the year,” according to president Satoru Iwata. In the end though, “sales did not grow as expected.”

Iwata, speaking during the Q&A portion of Nintendo’s investor briefing, mentioned that the 3DS didn’t find itself at the top of children’s wish lists. Given how the 3DS costs somewhere in the range of $150 – $200 for most, and other products are competing for consumers’ dollars for the holiday season, “you need to make sure that your product is at the top of children’s wish lists”.

Keeping all of this in mind, 3DS did show high growth in France for the year-end period. Iwata says Nintendo is currently “examining what was different about France, and we would like to apply our findings to other regions.”

Even more comments from Nintendo president Satoru Iwata have come in regarding plans for character licensing. Chief among them is a statement from Iwata in which he mentioned, “I do not envisage a scenario in which we would license Mario out to another company to make a Mario video game.”

You can find Iwata’s complete remarks below.

Nintendo president Satoru Iwata shared a few more words about the company’s upcoming Quality of Life plans during the Q&A portion of its investor briefing last week. Look for his comments below.

We recently heard that Nintendo would be open to the possibility of mergers and acquisitions. The company just put up its investor Q&A in English, so we now have Satoru Iwata’s complete comments on the matter. You can find them (plus more talk of character licensing) below.


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