Shin Megami Tensei IV Atlus Best Collection boxart
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Images | 0 comments
Thanks to Amazon Japan, we now have the boxart for Shin Megami Tensei IV Atlus Best Collection. Take a look at it above.
More: Atlus, boxart, Japan, Shin Megami Tensei IV
Muramasa: The Demon Blade, Trauma Team hitting the Japanese Wii U eShop next month
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 6 Comments
Atlus is bringing a pair of Wii titles to Wii U in Japan next month in the form of eShop downloads. Muramasa: The Demon Blade and Trauma Team are both due out on August 19, Nintendo’s website confirms. Pricing is set at 2,700 yen each.
More: Atlus, Japan, Muramasa: The Demon Blade, Trauma Team
Shin Megami Tensei IV has sold over 600,000 copies worldwide
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 11 Comments
Atlus has announced that Shin Megami Tensei IV has managed to sell more than 600,000 copies worldwide. The news was published on the company’s official Japanese Twitter account today.
In Japan, Shin Megami Tensei IV will be getting an “Atlus Best Collection” version. It’s essentially a re-release of the game at a lower price. This will be available in Japan on October 8 for 2,980 yen.
More: Atlus, sales, Shin Megami Tensei IV, top
Some new Genei Ibun Roku #FE infos and screenshots
Posted on 9 years ago by Matt(@OnePunchMaz) in News, Wii U | 14 Comments
This new information comes from a developer interview published in last week’s issue of Famitsu. Some of this will actually be familiar if you’ve watched the Nintendo Treehouse Live @E3 segment which featured this game, but I’ll highlight some of the interesting new stuff.
Various things will be displayed on the Game Pad while you’re playing, such as:
– a chat app in the vein of WhatsApp or LINE (including emoji), which features interactions between the various characters
– a map
– details about the characters and enemies in combat
– one additional option (unknown at the moment)
The # in the game’s title is the musical symbol for “sharp”, which symbolizes the fact that Genei Ibun Roku #FE is more than just a collaboration title, according to the developers.
As you’ve seen in the various trailers, the main characters will be able to fuse with the Mirages, which are the Fire Emblem characters found in the game such as Chrom and Caeda. We now know that that form is known as Carnage Form.
The live musical performances in the game (such as the one shown in the Treehouse segment) are done via motion capturing. This is common practice these days for various music / idol anime series and games such as Love Live! and Idolmaster.
Finally, here are some of the companies / staff members that are contributing to the game:
– Character design: toi8
– Mirage design: CyDesignation (Shingeki no Bahamut), Hideo Minaba (Final Fantasy XI) and more
– Music Production and choreography: avex group
– Music: Fujisawa Yoshiaki (Love Live!)
– Animation: Anima (Love Live!), STUDIO4°C (Catherine)
Finally, check out some new screenshots in our gallery below:
Genei Ibun Roku #FE will be released in Japan later this year and in Europe and North America next year.
More: Atlus, Fire Emblem, Genei Ibun Roku #FE
Stella Glow coming to Europe in spring 2016
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
Stella Glow is reaching Europe next spring, NIS America announced today. It will be distributed physically as well as on the eShop.
Stella Glow originally launched in Japan last month. Later this year, Atlus will publish the strategy RPG in North America.
We’ve posted an official overview of Stella Glow after the break.
More: Atlus, Europe, Imageepoch, NIS America, Stella Glow
Further details on how Shin Megami Tensei X Fire Emblem came to be
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
Nintendo producer Hitoshi Yamagami, who is working on Shin Megami Tensei X Fire Emblem, further explained how the project came to be in this week’s issue of Famitsu.
According to Yamagami, things began back in 2009. As he explained:
“Our initial contact with Atlus was back in 2009 when we developed the game Itsumo Purikura ? Kuradeko Puremium. Afterwards, Ando said ‘I want to make a game that mixes Fire Emblem and Shin Megami Tensei,’ so I went to Atlus with the proposal.”
Atlus responded by saying “Let us think about it”, which essentially meant no. Nintendo was later told, “We’re too busy and can’t do it right now.”
Although Yamagami was disappointed that Atlus turned down his proposal, he did feel like a partnership could be made a reality one day.
“I was really bummed about it, but it wasn’t as though they had straight out said no, so I told Ando, ‘I’m sure we’ll cross paths with them again some time.’”
Yamagami ended up receiving an email over a year later from Atlus’ Naoto Hiraoka, who asked if talks were still open. It didn’t take long for Nintendo and Atlus to be in communication once again.
Atlus producer Shinjiro Takada told Famitsu that, during the original proposal, the team was busy with Devil Survivor 2. Takada always thought of Fire Emblem as a rival title that he looked at as a goal. Takada mentioned: “That Nintendo wanted to collaborate with us with such a big title was a huge honor and I really wanted to do it.”
SEGA focusing on quality, wants to regain fans’ trust
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 128 Comments
This week’s issue of Famitsu contains an interview with SEGA CEO and president Haruki Satomi.
At one point during the discussion, Satomi mentioned that the company has “learned a lot from Atlus”, which SEGA acquired in 2013. He also spoke about how SEGA is really pushing the idea of quality.
Satomi stated:
“As far as the Western market goes, we learned a lot from Atlus. If we can make a title with proper quality, I believe there’s a good chance for it to do well even in the West for players that like to play Japanese games.”
“I’ve been talking to the employees about how we should start putting serious consideration into quality from this point on. Especially in North America and Europe, where it’s always been more of a focus on schedules, I believe that if we can’t maintain quality, it would be better to not release anything at all.”
“We did our best to build a relationship of mutual trust with older fans of Sega, but looking back, there’ve been some titles that have partially betrayed that [trust] in the past 10 years.”
“Since we’re seriously considering quality, I can’t make that promise for the time being, but I believe we will announce something for home console at Tokyo Game Show.”
Famitsu ends its talk with Satomi by asking what fans can look forward to in the future.
“SEGA in the ‘90s was known for its ‘brand, but after that, we’ve lost trust, and we were left with nothing but ‘reputation. For this reason, we’d like to win back the customers’ trust, and become a ‘brand,’ once again.”
More: Atlus, Haruki Satomi, interview, SEGA
Shin Megami Tensei X Fire Emblem details – takes about 30 hours to complete
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 12 Comments
Famitsu has an update on Shin Megami Tensei X Fire Emblem this week. Additionally, there’s an interview with some of the game’s developers.
Here’s a brief summary of what was shared in the latest Famitsu:
– Has characters from Fire Emblem: Awakening and Fire Emblem: Shadow Dragon and the Blade of Light
– Characters from both games will appear as heroes as well as villains
– Popularity polls and such helped determine the character selection
– Will see the likes of Cain and Abel in the game
– Characters that appeared as enemies in Fire Emblem will appear as enemies in Shin Megami Tensei X Fire Emblem
– The devs say that the main story will take around 30 hours to finish
– There are also side stories and other extras to take on
– This content will apparently amount to another 30 hours
– Game is being balanced and bug-tested
– All content and features are in place
Etrian Odyssey 2 Untold: The Fafnir Knight – Atlus live stream recording #2
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Atlus held a second live stream for Etrian Odyssey 2 Untold: The Fafnir Knight last night. You can now see the complete recording below.
Etrian Odyssey 2 Untold – demo on July 14, Bertrand character video
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Atlus has announced that Etrian Odyssey 2 Untold: The Fafnir Knight is getting a demo in North America. The demo, which features the starting floor of Story Mode, is slated for release on the 3DS eShop on July 14. After playing the demo, users can transfer save data to the full game.
Atlus also prepared a video for Bertrand today. We’ve posted that below, along with an overview of the character.
This next one goes out to all the shield-carrying, plate-wearing, unsung heroes in all of RPG-dom. Sure, they may mitigate tons of lethal monster damage and keep the rest of your party safe with guard abilities, but at the end of the day, holding a shield just never gets the same respect as those flashy magic spells or the glint of cold steel as it hacks monsters in twain.
WELL, TODAY IS YOUR DAY! We’re giving a big ol’ RPG salute to the key of any party – the tank. And in Etrian Odyssey 2 Untold’s Story Mode, your tank is Bertrand, the loyal (albeit reluctant) Protector. Your party comes across Bertrand and the war magus Chloe in the early areas of the Ginnungagap Ruins and they’ll join up with Flavio, Arianna, and you!
The Protector’s skills are incredibly useful – early on they get abilities that boost a line’s defense, and skills to protect against elemental damage. They also can provoke enemies into attacking them, and even retaliate with shield attacks. And while Bertrand and Protectors are quite good at soaking up damage, they even have some abilities to heal themselves and allies as well.
Protectors do have support and a few offensive skills, but their skillset leans overwhelmingly towards defense, so they’re probably best left to the tank role.
Source: Atlus PR