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Speaking with Eurogamer, id Software’s Marty Stratton has shared more information about the plans for Doom Eternal on Switch. Stratton indicated that the Switch version will launch alongside other platforms, officially confirmed that Panic Button is working on the port, and the team is targeting 30 frames per second.

Below are the relevant excerpts from the interview:

Bethesda has started to increase its Switch output more and more. At QuakeCon yesterday, we learned that Doom Eternal would be on Nintendo’s console. That’s notable as it’s looking like the Switch version will be out alongside other versions when development wraps up at some point in the future.

Another game on Bethesda’s slate is Rage 2. Platforms have already been announced, though Switch isn’t among them – not yet anyway. However, that could potentially change in the future.

Bethesda lifted the veil on Doom Eternal at QuakeCon yesterday. Among what was revealed, a Switch version was confirmed.

You can learn a bit more about Doom Eternal below. Bethesda has passed along a fact sheet as well as screenshots / art.

Doom Eternal is coming to Switch, Bethesda announced at QuakeCon today. Panic Button will be working on this version of the game, as was the case with the previous entry in the series.

Here’s a rundown of information shared during today’s presentation:

Bethesda was an early supporter of Switch, and that support has continued into this year. Following up on The Elder Scrolls V: Skyrim and Doom, Wolfenstein II and Fallout Shelter released not too long ago. The Elder Scrolls: Legends will also arrive later this year.

Bethesda’s Pete Hines was recently quizzed about Switch games going forward. Hines did mention that id Software has its hands full at the moment, though the company is considering what fans are interested in as well as future titles “that might be a good fit.” He concluded that Bethesda wants to continue supporting Switch “with whatever we’re making that will run and run well”

If you’re playing The Elder Scrolls V: Skyrim on the PlayStation 4 or Xbox One, you can do some crazy things with custom fan mods. However, this functionality isn’t available in the Switch version. And unfortunately, that won’t be changing anytime soon.

Eurogamer asked Bethesda Game Studios’ Todd Howard about the possibility of adding in mod support for Skyrim on Switch. Despite “a big community” on the platform that has requested the feature, Howard indicated that there are no current plans.

Wolfenstein II

With some major help from Panic Button, Wolfenstein II released on Switch yesterday. Digital Foundry has taken a closer look at the port from a technical perspective.

Arguably what’s most important is the content. No sacrifices were made here, as every level from other versions of Wolfenstein II are present on Switch. All sequences are presented in full. Some tricks were implemented though, like placing a wall in a certain area of the game – likely to reduce load when looking back at the stage.

Nintendo Switch

Before Switch was announced, no one could have predicted how much support Bethesda would be giving the system. The Elder Scrolls V: Skyrim got things started late last year, followed by Doom. The Wolfenstein II also just launched on the platform today. Fallout Shelter was released earlier in the month, and The Elder Scrolls: Legends is planned for later this year.

Gamereactor interviewed Bethesda’s Todd Howard at Gamelab this week. When asked if there’s interest in bringing over a mainline Fallout, he said:

With Wolfenstein II: The New Colossus arriving on Switch today, Bethesda has issued a new launch trailer. Have a look at the video below.

After it was announced for the system several months ago, Wolfenstein II arrives on Switch tomorrow. Find a video below comparing it to the PC version, along with the first 19 minutes.


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