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Bethesda

Bethesda has brought over past titles to Switch, and is also looking at the system when it comes to its future lineup. However, one game we’re unlikely to see on the system is The Elder Scrolls Online. In an interview with GameSpot, Bethesda explained why.

The bottom line is that, according to director Matt Firor, the game is simply too big. It stands at about 75GB, and Firor says “it just will not fit on Switch.”

Wolfenstein II

Wolfenstein II received a new 1.2 update out of the blue last month. Bethesda didn’t really go into much of the details, but as it turns out, quite a few visual improvements were made. This also includes a better frame rate as well as higher textures and image resolution.

Here’s a video comparing versions 1.1 and 1.2:

Wolfenstein II

Bethesda has sent out a new update for the Switch version of Wolfenstein II. It’s intended to “resolve a few issues and improve general game performance.”

The full patch notes are as follows:

Pete Hines, Bethesda’s vice president of PR and marketing, recently spoke to UK newspaper Metro. Among other things, they talked about the recently successful relationship between Bethesda and Nintendo on the Switch. Here’s what Hines had to say on that:

Bethesda has published a number of different games on Switch thus far, including The Elder Scrolls V: Skyrim, Doom, Wolfenstein II, and Fallout Shelter. The company isn’t stopping there having recently confirmed that Doom Eternal will be on the console. This time around, the Switch version will drop alongside other platforms.

IGN brought up the Doom Eternal Switch news with Bethesda’s Pete Hines in an interview this week. Speaking about the decision to announce the game for Nintendo’s console out of the gate, he stated:

Doom Eternal is a direct sequel to Bethesda and id Software’s Doom from 2016, which came out on Switch last year. Some might be surprised that the title isn’t being called Doom 2. However, there is reasoning behind that.

Executive producer Marty Stratton told IGN that the team considered the name Doom 2, but offered the following explanation as to why Doom Eternal was ultimately chosen:

Speaking with Eurogamer, id Software’s Marty Stratton has shared more information about the plans for Doom Eternal on Switch. Stratton indicated that the Switch version will launch alongside other platforms, officially confirmed that Panic Button is working on the port, and the team is targeting 30 frames per second.

Below are the relevant excerpts from the interview:

Bethesda has started to increase its Switch output more and more. At QuakeCon yesterday, we learned that Doom Eternal would be on Nintendo’s console. That’s notable as it’s looking like the Switch version will be out alongside other versions when development wraps up at some point in the future.

Another game on Bethesda’s slate is Rage 2. Platforms have already been announced, though Switch isn’t among them – not yet anyway. However, that could potentially change in the future.

Bethesda lifted the veil on Doom Eternal at QuakeCon yesterday. Among what was revealed, a Switch version was confirmed.

You can learn a bit more about Doom Eternal below. Bethesda has passed along a fact sheet as well as screenshots / art.

Doom Eternal is coming to Switch, Bethesda announced at QuakeCon today. Panic Button will be working on this version of the game, as was the case with the previous entry in the series.

Here’s a rundown of information shared during today’s presentation:


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