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Deep Silver

A new Mighty No. 9 video hit the net today showing more sound creators for the game. Ippo Yamada was responsible for the first stage while Manami Matsumae led the way on stages 2, 5, and 8. Check out the new video below.

Hit up the official Mighty No. 9 website for details about live performances from lead composer Manami Matsumae at PAX Prime and rePLAY.

The Wii U version of Mighty No. 9 has been on display at Gamescom 2015 over the past few days. Off-screen footage from the game can be viewed below.

Mighty No. 9 has received a significant delay. On the game’s backer forums, it was confirmed that the title is now targeted for Q1 2016.

Speaking about the delay, the team behind Mighty No. 9 stated:

Of course, it is important to explain why exactly the game is being delayed. As we have communicated in the updates to our backers, all of the core content for the game is developed and in a complete state. However, there are still bugs and issues pertaining to the online features that are included in the game. These bugs and issues have a direct affect on enjoyment of the game, so a decision was made to work these issues out before release. Currently, comcept and their partners are working at full capacity to resolve these issues and fix any remaining bugs.

Remember: Mighty No. 9 was originally planned for September. It could now launch as late as March 2016.

Source

Eurogamer has posted a video of Mighty No. 9 containing 13 minutes of footage from the game. Take a look below.

Siliconera has gone live with a new Mighty No. 9 interview featuring associate producer Nick Yu. Yu talked about the 3DS version, the partnership with Deep Silver, and more.

Head past the break for excerpts from the interview. Siliconera has the full Q&A.

Siliconera recently asked Koji Igarashi if there are any plans to work with Deep Silver on Bloodstained: Ritual of the Night. For those who are unaware, Inti Creates is making Mighty No. 9 as well as Bloodstained, and Deep Silver is handling publishing for the former title.

Here’s how Igarashi responded:

While this is not official, but…it may as well be, as the [person] who is putting the most money into Bloodstained, it’s up to them when they want to announce their participation. I’m just going to say that I’m not officially saying ‘yes’ or ‘no,’ but I do want to say that the backend investment is what allowed me to make the game. I am 100% appreciative of them having faith in me. I hope everyone feels the same way, because without them, I never would have been able to get this far.

We literally went everywhere we could beforehand. First and foremost, I feel an incredible degree of appreciation [toward this publisher]. As for the actual relationship and how that’s going to work out, that’s something that will be from here on out. Any time an independent creator can get to keep their IP…

Ben Judd, who is a part of the Bloodstained team, added: “I almost felt defeated as an agent, but then we finally found a partner and we couldn’t have asked for a better one.” He also said that “it becomes a great collaborative relationship.”

Source

In an interview with Engadget, Keiji Inafune commented on a number of topics pertaining to Mighty No. 9. He commented on the benefits of owning the IP, how the team didn’t want to copy Mega Man, confirmed that a sequel wouldn’t be funded via Kickstarter, and more.

Read on below for Inafune’s comments. You can find Engadget’s original piece here.

On owning the IP…

“As a creator, as myself, the best thing that happened to this project [Mighty No. 9] is that I have the IP. The IP is mine. The IP is the company’s IP, so we can do whatever we want. And that will actually speed things up really nicely because once the backers ask for something, we don’t have to go over to the publisher or the first-party [studio] … or whoever we’re working with. We can just make the decision.”


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