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Pokemon Presents

Pokemon Presents has returned for a second consecutive week. After last week’s presentation which unveiled releases like New Pokemon Snap, we’ll be receiving news about a big upcoming project. Not much beyond that is known currently.

We’ve included an embed for today’s stream below, which begins at 6 AM PT / 9 AM ET / 2 PM in the UK / 3 PM in Europe. Whatever’s announced, we’ll be sure to cover it on the site.

SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated

SpongeBob SquarePants: Battle for Bikini Bottom has gone on to become a fan favorite since its original debut on GameCube back in 2003. Now THQ Nordic and Purple Lamp have brought the game back with a new “Rehydrated” release on Switch, which gives the 3D platformer a fresh coat of paint and more.

Ahead of tomorrow’s release, Nintendo Everything spoke with THQ Nordic producer Martin Kreuch. We spoke about restoring cut content from the original, the new multiplayer mode, working with the speedrunning community, and more.

Here’s our full discussion:

Spongebob: Battle for Bikini Bottom - Rehydrated

System: Switch
Release date: June 23, 2020
Developer: Purple Lamp
Publisher: THQ Nordic


SpongeBob SquarePants: Battle for Bikini Bottom would seem like an unlikely candidate for a remastering (or a rehydration) considering that – to the credit of the original – it’s merely an above average licensed 3D platformer of the GameCube generation. These games have almost completely vanished, but for its time these games were everywhere. I have an especially vague sense of nostalgia with this game: I actually can’t remember if I played Battle for Bikini Bottom specifically or if it was any of the other countless similar SpongeBob games that were released in the half decade following it. To further complicate this nostalgia, Battle for Bikini Bottom doesn’t just evoke the other SpongeBob games of its generation, but games like the now-forgotten Tak and the Power of Juju (which, as an aside, one might say was a trailblazer in the modern video-game-to-failed-TV-series pipeline.) Put aside the modern visual overhaul of Rehydrated in the Unreal Engine, which is competent but less than optimal on the Switch, and the game seems frozen in time. Rehydrated still feels like a game from 2003, but with the relative rarity of its kind in 2020, it’s hardly worse for it.

Today is finally the day that we’ll be learning about the ARMS character joining Super Smash Bros. Ultimate. In a 35-minute presentation, director Masahiro Sakurai will be unveiling the new roster addition.

You can watch the stream as it happens below. The broadcast should begin at 7 AM PT / 10 AM ET / 3 PM in the UK / 4 PM in Europe. As always, we’ll have covering during and after the presentation.

New Game+ Expo

Update: We’ve updated this post with the Summer of Gaming Developer Showcases, Nacon Connect, and tentative month for Devolver Digital Direct.


If this was any normal year, we’d be feeling the pre-E3 hype right about now. It’s one of the most exciting time for gaming fans as tons of announcements, news, trailers, and more are shared over the course of a single week.

Now, despite E3 having been cancelled, this summer should still be a pretty good one. A number of events are planned in the weeks and months ahead. Nintendo itself doesn’t have anything concrete lined up currently, but there are still updates to come from other companies.

Here’s a roundup of events we’re highlighting that we feel are most relevant to Switch owners:

More: ,

This week on Nintendo Everything Podcast, pigs are flying because New Pokemon Snap got announced. That’s not all the Pokemon Presents video graced us with—brushing our teeth is finally solved with Pokemon Smile. In other news, Kingdom Hearts continues to be an embarrassing nightmare with Memory of Melody. And finally, Oni Dino and Galen lay down some EA games predictions and ARMS character predictions for Super Smash Bros. Ultimate’s Fighter Pass volume 2. In our game analysis segment, we cover a great and overlooked indie game called Bloodroots, and some extra tidbits on Xenoblade, One Step From Eden, and even Fitness Boxing.

Check out links and timestamps below, and come hang out.

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, and share us with a friend. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!

Ninjala

Two years after its initial announcement, Ninjala is about to make its debut on Switch. The action battle game will be launching on June 24.

Ahead of the upcoming release, we were able to speak with game designer Kazuki Morishita, who also worked on the original story. Morishita shared some interesting origins about Ninjala, spoke about some of the game’s inspirations, wanting to focus on reduced network delay, what’s in store after launch, and more.

Our full interview can be read below.

Pokemon Presents

We didn’t get a Nintendo Direct this week, but we did have a different type of presentation. Pokemon Presents, a broadcast dedicated to announcements for the series, aired on Wednesday.

It’s probably safe to assume that New Pokemon Snap was the highlight for most viewers. On top of that though, there were a few other announcements, including Pokemon Cafe Mix and Pokemon Smile. We have the full recap here.

Now that the presentation has aired, what do you think about the various announcements? What are your predictions for next week’s Pokemon Presents, which will feature news about a big upcoming project? Let us know in the comments below.

Burnout Paradise Remastered

System: Switch
Release date: June 19, 2020
Developer: Criterion Games / Stellar Entertainment
Publisher: Electronic Arts


Early on, Burnout Paradise Remastered tells you that this game will be “unlike any driving experience you’ve ever had.” Although many people already have experienced this exact same driving adventure in the years since its original release on last-gen consoles in 2008, it is nonetheless just as fun as ever. This remaster promises to bundle all of that version’s extra content and DLC into one polished package that features improved visuals and performance, and after releasing on other platforms a few years back, it’s finally made it to Switch. The release on Nintendo’s console might have a few drawbacks of its own, but it preserves all the simple joy of the original game with pristine performance in portable and docked play.

Ninjala

Ninjala is a game that’s actually taken quite awhile to release. After it was announced at E3 2018, GungHo originally planned to have the title ready the following year. However, last May, Ninjala experienced a lengthy delay. It was ultimately pushed back an entire year.

In an interview with Nintendo Everything, GungHo spoke about the delay. Game designer Kazuki Morishita told us that the game now has “a completely new server design,” and the extra time was also used to improve the overall experience.

Morishita said:


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