Grezzo, the studio behind recent Zelda titles and Ever Oasis, hiring for new “medieval” and “stylish” project
Posted on 3 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Grezzo has worked on a few different Zelda games in recent years, including the Switch remake of Link’s Awakening. The developer is now hiring for a new project that is described as “medieval” and “stylish”.
In a job listing for one programmer, it’s indicated that the game will use Unity, VisualStudio, git, redmine, and jenkins. The staffer would be involved from the ground floor with the planning team (so it’s more than just programming). Grezzo is looking for someone with experience in Unity with C#, someone who likes games, and can great things with the player mindset.
[Review] Little Nightmares II
Posted on 4 years ago by Dennis Gagliardotto(@LyonHart_) in Reviews, Switch, Switch eShop | 0 comments
System: Switch
Release date: February 11, 2021
Developer: Tarsier Studios
Publisher: Bandai Namco
Little Nightmares quickly became a much beloved hit among fans of horror and side-scrolling adventure gameplay, beautifully melding this sense of intense atmosphere with some of the most innovative and unique environmental designs the medium has seen. It had everything it needed to be, well, nightmare fuel, and capitalized on that artistically. Its big draw-back, however, was simply how short it was. Thankfully, Tarsier Studios went on to develop DLC in a perfectly priced package that expanded the game up to three additional hours, putting us in the shoes of The Runaway Kid as they too tried to escape from The Maw. Now with the release of Little Nightmares II, feedback was taken to heart and Tarsier Studios has made a bigger and better adventure, emphasizing more so the nightmare portion of its name with a stellar experience that gives everything I wanted the first time around, and goes even further with its disturbing themes and atmosphere that, with excellent sound design, brings together a must-play horror package.
[Review] Gal Gun Returns
Posted on 4 years ago by NE Staff in Reviews, Switch | 0 comments
System: Switch
Release date: February 12, 2021
Developer: Inti Creates
Publisher: PQube
The House of Dead, but with high schoolers. Time Crisis, but with teens. However one might try and describe it, there’s no getting around the fact that Gal Gun Returns is a very niche title – in a nutshell, it’s a rail shooter/dating-sim hybrid where you play as a high-school boy who must fend off swarms of desiring anime girls, all while pursuing the love interest of your choice. If that description makes you feel uncomfortable, then this game is decidedly not for you – but for those looking for a lighthearted, promiscuous romp through a Japanese high school, Gal Gun Returns is a competent but unremarkable experience.
More: Gal Gun Returns, highlight, Inti Creates, PQube, top
Curse of the Dead Gods exclusive Switch gameplay
Posted on 4 years ago by Brian(@NE_Brian) in Switch eShop, Videos | 0 comments
Focus Home Interactive and Passtech Games have provided us with the opportunity to share some of the first gameplay from Curse of the Dead Gods running on Switch. Take a look at the video below for three minutes of gameplay.
Curse of the Dead Gods will be heading to Switch via the eShop on February 23.
Super Mario 3D World + Bowser’s Fury gets first review in Famitsu, full translation
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Ahead of its release next week, Famitsu published one of the first reviews for Super Mario 3D World + Bowser’s Fury in its latest issue. Four reviewers gave out scores of “9”, “9”, “8”, and “10” for a total of 36 points. The Wii U original earned 38 points, but 36 is nothing to snuff at, and keep in mind that different writers were involved.
In any case, we’ve gone ahead and translated the entire Famitsu review. You can find it in full below.
[Let’s Talk] Dormant Nintendo franchises you’d like to see make a return
Posted on 4 years ago by Brian(@NE_Brian) in Let's Talk | 0 comments
When you think about gaming franchises, Nintendo has some of the most recognizable IPs around. Mario is right at the top, but there’s also Pokemon, Zelda, Kirby, Donkey Kong, Splatoon, and many more. There’s even Animal Crossing, which was already fairly popular in the past, but has really taken off with New Horizons on Switch.
Despite how many series Nintendo has at its disposal, not everything is around today. There have some IPs that haven’t been touched in years, or even decades.
With that in mind, we want to hear from you. Is there a dormant Nintendo franchise you’d like to see make a comeback? Let us know in the comments below – your response may be featured in a future Nintendo Everything video!
[Interview] Talking Romance of the Three Kingdoms XIV with producer Kazuhiro Echigoya, including Switch
Posted on 4 years ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
Switch fans in the west will finally be able to try out Romance of the Three Kingdoms when the Romance of the Three Kingdoms XIV: Diplomacy and Strategy Expansion Pack launches next week. Ahead of the game’s release, Koei Tecmo gave us the opportunity to speak with producer Kazuhiro Echigoya.
Echigoya was able to speak about how the team approached the game’s story, future goals for the series, and more. We also chatted a bit about supporting Switch.
Here’s our full discussion:
[Review] Haven
Posted on 4 years ago by Nicholas Serpa in Reviews, Switch eShop | 0 comments
System: Switch
Release date: February 4, 2021
Developer: The Game Bakers
Publisher: The Game Bakers
Playing Haven, a game about two lovers surviving in space together, often feels like dancing. Whether the game’s protagonists are careening across floating islands, fighting corrupted wildlife or engaging each other in conversation, almost every component of Haven’s gameplay has a rhythm to it that makes the experience feel like a spectacle. While it suffers from occasionally tedious systems and a bloated structure, Haven’s focused story, striking presentation, and innovative combat make it of the most unique third-person games I’ve played recently – despite some technical issues.
More: Haven, highlight, The Game Bakers, top
[Let’s Talk] Expectations for Zelda’s 35th anniversary
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, Let's Talk | 0 comments
If Super Mario is any indication, there’s a good chance that Nintendo will be celebrating the 35th anniversary of Zelda this year. The very first game debuted on February 21, 1986, so the big milestone is only about a month away. When Nintendo is done celebrating Super Mario’s anniversary after March, perhaps that’s when the focus will shift to Zelda.
There are a couple of things to consider for Zelda. First, Nintendo previously celebrated the series for 25 years in 2011. That gave us new games with Skyward Sword, Ocarina of Time 3D, and Four Swords Anniversary Edition. The symphony concerts also really started to take off that year. Nintendo sprinkled around a decent amount of merchandise as well.
Going back to Super Mario, we’ve seen how Nintendo celebrated the series’ 35th anniversary. There have been lots of different things happening between new games, tie-ins with other Nintendo titles, products, and events.
Now thinking about what’s in store for Zelda’s 35th anniversary, what are your expectations? Do you think we’ll be getting Breath of the Wild 2 this year? Could Nintendo bring past entries in the series for Switch? What do you think could happen outside of games? Let us know in the comments below.
More: highlight, The Legend of Zelda, top
PlatinumGames on Astral Chain’s ice cream and box juggling mini-games, studio’s variety
Posted on 4 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
As part of a Famitsu interview featuring Astral Chain director Takahisa Taura, supervisor Hideki Kamiya, and Yoko Taro from Square Enix, there was discussion about all three developers being the type to include a lot of variety in their games.
Astral Chain was one of PlatinumGames’ latest titles, and contained some detective segments and different types of mini-games like ice cream and box juggling. Taura recognizes that some players weren’t fans of those extras, but feels their existence is justified since they’re not mandatory.
Taura said: