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Dakko Dakko is currently cooking up an update for Scram Kitty and his Buddy on Rails.

The company’s Rhodri Broadbent took to Miiverse and explained what will be included in the update. Players can expect improved balance in stages, easier double-jumping, more entertaining and rewarding mutant mice to battle, and more strategic encounters with Mouse Commanders. Dakko Dakko also fixed a few stage progression problems.

At the moment, Scram Kitty’s update is getting its last few “finishing touches”.


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Coming to Japan in only two weeks, Famitsu has a nice spread on Azure Striker Gunvolt in it’s latest issue, detailing the story and providing a few screenshots. As always we’ll have a translation on that article as it surfaces.

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Curve Studios marketing manager Rob Clarke confirmed to Destructoid that Lone Survivor will be available for Wii U in November. Additionally, The Swapper and Stealth Inc 2 will follow within the month.

On the topic of new content for the Wii U version of Lone Survivor, Curve Studios marketing manager Rob Clarke said:

“We’re not adding any new content to Lone Survivor, as we added such a huge amount when we originally made the Director’s Cut edition for PlayStation last year. But we’ll have all the content in from the start and we’re making full use of the GamePad.”

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Yacht Club Games is currently planning Shovel Knight’s launch for Japan, which may (or may not) directly involve Nintendo.

One fan asked the studio on Twitter if there are any arrangements with Nintendo to get the indie game out on the Japanese eShop. Yacht Club wrote back with the following:


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Nintendo of America has signed off on Azure Striker Gunvolt, meaning the game should be launching in the states fairly soon. On that note, Inti Creates intends to announce a release date soon.

The company shared today’s update on Twitter:


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Yacht Club Games shared a comprehensive breakdown of Shovel Knight’s sales in a new blog post.

In its first week, the indie title managed to sell 75,000 copies (taking out Kickstarter pre-sales). Yacht Club said, “It blew our 2x-4x pre-sale expectation out of the water”.

There are a few reasons we think our preorder prediction ended up being such a conservative estimate. One is…we were a Kickstarter! That’s not quite the same thing as a preorder. People could only attain the preorder for a limited time, so the stats aren’t 100% aligned with what a preorder would do. We think due to the PC nature of Kickstarter, we saw a higher amount of sales on Nintendo’s platform when the game actually got released. Nintendo users are more inclined to buy the game day one rather than through a preorder on Kickstarter. Finally, the preorder prediction isn’t a set in stone statistic, but more like a guideline for what to expect. We had done a lot of promotion and marketing at conventions and on media sites to prove ourselves over the course of the year, and we think people responded to it in kind! Nintendo also did an amazing job supporting us through their store placement and own marketing channels.


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