Zelda: Tears of the Kingdom director used Breath of the Wild to demonstrate Link’s new abilities during early development
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo has shared some interesting insight into the early development behind The Legend of Zelda: Tears of the Kingdom, specifically how some of Link’s new abilities were initially designed using Breath of the Wild.
Hidemaro Fujibayashi, the game’s director, came up with the idea of attaching objects. To show this to the team, he “tried creating vehicles using only the mechanisms and parts available in the previous game and presented them.”
Fujibayashi and Eiji Aonuma said in a recent interview:
Zelda: Tears of the Kingdom devs on the game’s dungeons
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
Dungeons have been a staple of the Zelda series, and they’re back once again in Tears of the Kingdom. However, it sounds like they’ve received an upgrade since the last game, Breath of the Wild.
Director Hidemaro Fujibayashi, technical director Takuhiro Dohta, and art director Satoru Takizawa had a few words to say about the dungeons in a Nintendo interview. One of the more notable aspects is that they were made “unique to their respective environments”, according to Dohta. That’s in contrast to the Divine Beasts in Breath of the Wild that had similar designs. Takizawa said they were challenging to create.
Here’s the full discussion:
Zelda: Tears of the Kingdom devs on implementing ideas that weren’t possible for Breath of the Wild
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
The developers behind The Legend of Zelda: Tears of the Kingdom have talked about implementing ideas for the game that weren’t possible for Breath of the Wild. Series director Eiji Aonuma, director Hidemaro Fujibayashi, technical director Takuhiro Dohta, and art director Satoru Takizawa commented on this in a new Nintendo interview.
Dohta mentioned how with Breath of the Wild, “there were restrictions in development” since it was originally being made for Wii U. That meant even though the team was interested in flying, that wouldn’t be possible. Also, Aonuma actually wanted to dig underground, but that idea was scrapped as well – but brought back for Tears of the Kingdom.
Here’s the full discussion:
Zelda: Tears of the Kingdom devs says it was always the plan to bring back Hyrule from Breath of the Wild
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
The Legend of Zelda: Tears of the Kingdom is a bit of an outlier for the series in that it’s not only a sequel (to Breath of the Wild), but also reuses the same Hyrule – albeit with many changes and additions. Nintendo has now spoken more about this in a recent interview.
Series director Eiji Aonuma, director Hidemaro Fujibayashi, and technical director Takuhiro Dohta confirmed in a recent interview that it was always the plan to reuse Hyrule. Fujibayashi mentioned that “there were no objections” in keeping the same setting.
The comments from Aonuma, Fujibayashi, and Dohta can be found below.
Klonoa designer on how the character was created
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
Yoshihiko Arai, the original creator of the design for Klonoa, has provided a bit of insight into the character. This comes as part of a recent interview with Lost In Cult.
“Namco wanted to create some catchy designs that would appeal to a variety of customers,” Arai said. One inspiration here was Sherlock Hound, an early animated series from Hayao Miyazaki of Studio Ghibli fame.
Miyamoto says Nintendo was hesitant to make a backstory for Mario in The Super Mario Bros. Movie
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Mario games are always about the gameplay, with the story often having a minimal impact. However, with The Super Mario Bros. Movie, the plot and its characters needed to take center stage. This created an interesting dilemma of sorts for Nintendo.
If you’ve seen The Super Mario Bros. Movie or any of its trailers, you obviously know that there’s more to Mario compared to the games – including a bit of a backstory. But Mario creator Shigeru Miyamoto said Nintendo felt some hesitation there since “we want Mario to be without restrictions” and going into more of his character “might become a disadvantage for future games.”
More: interview, Mario, Mario movie, Shigeru Miyamoto, top
Miyamoto says Dr. Mario shouldn’t be trusted
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News, Random | 0 comments
In the words of Shigeru Miyamoto, Dr. Mario is a character that shouldn’t be trusted.
IGN recently spoke with the Mario creator as part of an interview for The Super Mario Bros. Movie. Miyamoto talked about how the film brought out a new side of the character as an everyman hero. However, when it comes to Dr. Mario, he’s a character shrouded in shadiness.
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Miyamoto on why Nintendo has been reluctant to make movie adaptations for its games
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Mario creator Shigeru Miyamoto has discussed why Nintendo has been hesitant to have its games adapted into movies.
To say this is a field that Nintendo hasn’t explored much would be an understatement. After taking Mario to the big screen with a live action film in 1993, the company hasn’t done much with other adaptations. That finally changed this week with The Super Mario Bros. Movie, which was created in partnership with Illumination.
More: interview, Mario movie, movie, Shigeru Miyamoto, top
Nintendo and Illumination up for more movie collaborations
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The Super Mario Bros. Movie marks the first collaboration between Nintendo and Illumination. The two sides haven’t announced any additional projects, but it’s likely that their partnership will continue in the future.
Recently, Screen Rant spoke with Nintendo’s Shigeru Miyamoto and Illumination’s Chris Meladandri. Miyamoto noted how he’s “sure we will continue working on this partnership.” Meladandri also brought up how he’s a part of the board of directors at Nintendo and mentioned that “we’re working together into the future with me in that capacity.”
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Miyamoto says he’s not against shooters and violent games
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Speaking with Variety, Nintendo’s Shigeru Miyamoto clarified that he’s not against shooters and violent video games.
Some have had the perception that the Mario creator is opposed to violence in these types of experiences. That’s not the case, but Miyamoto feels it’s his “mission to find other ways to make an interesting and fun game.” When it comes to Mario, he’s “a character that never hurts other people”.
Miyamoto’s full words: