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All indications thus far point to NBA 2K18 being very solid on Switch. Aside from some graphical differences, the Switch version matches up well to its counterparts on other platforms.

In an interview with Gamereactor, senior producer Rob Jones discussed the approach to creating NBA 2K18 for Switch in a bit more detail. From day one, Visual Concept’s president spoke about making it “the same exact game that was on PS4 and Xbox One”. It goes without saying that doing so was no easy task.

Jones’ full words:

Codemasters was listed in the lineup of developer partners on board with Switch last October. Thus far, however, the company has yet to produce any games for the console.

GameIndustry did ask creative director Lee Mather if Codemasters will return to Nintendo platforms by supporting Switch in the future. He acknowledged that, given its success, “there’s certainly the possibility we’ll look at doing something on Switch.” However, bringing over Codemasters’ same exact games from the PlayStation 4 and Xbox One is unlikely.

Advance Wars has been dormant for many years. The series thrived during the Game Boy Advance and DS eras, but it’s been a long while since the last entry. The last time Nintendo and Intelligent Systems created a game in the franchise was in 2008, when we saw Advance Wars: Days of Ruin.

As part of an interview concerning Fire Emblem Heroes, TouchArcade asked Intelligent Systems’ Kouhei Maeda about the possibility of a new Advance Wars for mobile. Maeda worked on the scenarios for Advance Wars games back in the day.

Nintendo Dream kept up with its monthly interviews with the Fire Emblem Warriors developers in its latest issue. Following the reveals of Female Robin and Cordelia, the Japanese magazine spoke with producer Yosuke Hayashi and director Hiroya Usuda.

Naturally the discussion had plenty of discussion about those two characters (including why Male Robin was chosen over Female Robin for the story). Hayashi and Usuda also discussed things like implementing the Pegasus Knights for gameplay and the difficulties there, incorporating strategic elements from the Fire Emblem franchise, and more.

Read our full translation with Hayashi and Usuda below. Previous Nintendo Dream interviews can be found here and here.

Rolling Stone published a lengthy interview with Christian Whitehead, the director of Sonic Mania. The two sides chatted about a wide array of topics, including the game’s Easter eggs, how the initial plan for the sequence of Zones was scrapped, potentially coming back for a sequel, and more.

We’ve highlighted some notable excerpts from the interview below. You can read the full talk on Rolling Stone here.

It was last month at Gamescom when Square Enix’s Hajime Tabata hinted at something Final Fantasy XV-related for Switch. He’s followed up on that initial tease since then, and Kotaku is the latest outlet to have asked him about the system.

One thing to note is that someone from Nintendo called Tabata after what he said at Gamescom. However, he wouldn’t reveal what was discussed.

As for that Gamescom tease and Switch, Tabata explained:

Nintendo surprised everyone at E3 in June by announcing not one, but two Metroid games. One of those titles, Metroid: Samus Returns, is just a few days away from launch.

Rather than making the game internally, Nintendo partnered with an external developer on the project. MercurySteam, best known for working on the Castlevania: Lords of Shadow titles, handled the bulk of development. Nintendo was still very much involved, however, and series producer Yoshio Sakamoto played a key role in Samus Return’s creation.

MercurySteam head Enric Alvarez chatted with GamesIndustry about what it’s like working with Nintendo, stating:

Nintendo delved into the origins of F-Zero in a new interview shared this week to promote the Super NES Classic Edition. It’s only in Japanese at present, though an official English translation from Nintendo is coming soon. For now, Siliconera did translate one interesting excerpt about how F-Zero came to be.

Director Isshin Shimizu, designer Takaya Imamura, and main programmer Yasunari Nishida were involved in the discussion. Shimizu spoke about how Nintendo of America criticized the Japan-exclusive Famicom Grand Prix, which fired him up. That, along with Batman, ultimately inspired the creation of F-Zero.

Here’s what Shimizu, Imamura, and Nishida said:

Nintendo of America president Reggie Fils-Aime appeared at Variety’s Entertainment and Technology Summit in Los Angeles today. Reggie commented on a few topics, such as Switch supply, potential TV / movie partnerships, VR / AR.

First, on the topic of getting enough Switch units out there for the holidays, Reggie noted:

“Certainly the demand is there, and our supply chain is there (to hit the 10 million goal). Are we going to have enough for the holiday? That’s what we are focused on.”

In an interview with Destructoid talking about Travis Strikes Again: No More Heroes, director Suda51 had many positive things to say about Switch. Translator James Mountain relayed the following:

“He feels that the Switch has a lot of possibilities as a console. There’s a lot of new things it’s trying out as a piece of hardware. There’s a lot of things he’d be able to do by putting the game on the Switch that he wouldn’t be able to do putting it on another console. So far, everyone’s been really supportive for him. The console itself is fun and easy to develop for. And as far as the type of game this is and the way controls are going to work out, it’s a perfect fit.”

Suda51 will be using the Switch Joy-Con in a number of ways in Travis Strikes Again. The method of charging the beam katana from the original No More Heroes games will be returning, and you’ll be able to play with a single controller. Suda51 intends to bring back features from the old games and potentially implement some new ones.

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