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Nintendo Australia sat down with a Ubisoft representative to talk in-depth about the collaborative nature of Mario + Rabbids Kingdom Battle. Check out the full video below.

At Variety’s Entertainment and Technology Summit, Nintendo of America’s president Reggie Fils-Aime offered a brief overview regarding the company’s plans for 2018.

Reggie touched on all of the key points you would expect. Nintendo will still be looking to drive its Switch business with “a number of great games”. Reggie also stressed how increasing the system’s install base will create opportunities for third-parties.

The interviews with Suda51 continue to roll in. Kotaku spoke with the Travis Strikes Again: No More Heroes director at PAX West.

Other than talking about the Switch game, Suda51 had some words about the hardware itself. He described it as a “punk console” and was “shocked” when he first saw it.

Here’s Suda51 talking about Switch in his usually zany way:

Following Star Fox 2, Nintendo has published the second developer interview conducted for the Super NES Classic Edition’s launch. Director Kazunobu Shimizu, main programmer Yasunari Nishida, and designer Takaya Imamura were brought in to go in-depth about the making of F-Zero.

There’s really a whole lot of interesting stuff on this interview. Nintendo said that F-Zero was one of its first games that was created in-house, talked about the first demo having Hot Wheels-esque toy cars, how Shigeru Miyamoto’s suggestion of removing an invisible wall really opened things up during development, Captain Falcon originally being designed as the mascot for the SNES, and more.

You can read Nintendo’s full interview all about F-Zero below.

FT was able to speak with Nintendo of America president Reggie Fils-Aime at Variety’s Entertainment and Technology Summit 2017. Reggie was able to comment further on Switch supply situation during the interview.

The lack of stock – especially early on – ultimately boils down to two things. First, the demand for Switch was higher than expected. Second was that Nintendo has been dealing with supply shortages of components.

According to Reggie:

All indications thus far point to NBA 2K18 being very solid on Switch. Aside from some graphical differences, the Switch version matches up well to its counterparts on other platforms.

In an interview with Gamereactor, senior producer Rob Jones discussed the approach to creating NBA 2K18 for Switch in a bit more detail. From day one, Visual Concept’s president spoke about making it “the same exact game that was on PS4 and Xbox One”. It goes without saying that doing so was no easy task.

Jones’ full words:

Codemasters was listed in the lineup of developer partners on board with Switch last October. Thus far, however, the company has yet to produce any games for the console.

GameIndustry did ask creative director Lee Mather if Codemasters will return to Nintendo platforms by supporting Switch in the future. He acknowledged that, given its success, “there’s certainly the possibility we’ll look at doing something on Switch.” However, bringing over Codemasters’ same exact games from the PlayStation 4 and Xbox One is unlikely.

Advance Wars has been dormant for many years. The series thrived during the Game Boy Advance and DS eras, but it’s been a long while since the last entry. The last time Nintendo and Intelligent Systems created a game in the franchise was in 2008, when we saw Advance Wars: Days of Ruin.

As part of an interview concerning Fire Emblem Heroes, TouchArcade asked Intelligent Systems’ Kouhei Maeda about the possibility of a new Advance Wars for mobile. Maeda worked on the scenarios for Advance Wars games back in the day.

Nintendo Dream kept up with its monthly interviews with the Fire Emblem Warriors developers in its latest issue. Following the reveals of Female Robin and Cordelia, the Japanese magazine spoke with producer Yosuke Hayashi and director Hiroya Usuda.

Naturally the discussion had plenty of discussion about those two characters (including why Male Robin was chosen over Female Robin for the story). Hayashi and Usuda also discussed things like implementing the Pegasus Knights for gameplay and the difficulties there, incorporating strategic elements from the Fire Emblem franchise, and more.

Read our full translation with Hayashi and Usuda below. Previous Nintendo Dream interviews can be found here and here.

Rolling Stone published a lengthy interview with Christian Whitehead, the director of Sonic Mania. The two sides chatted about a wide array of topics, including the game’s Easter eggs, how the initial plan for the sequence of Zones was scrapped, potentially coming back for a sequel, and more.

We’ve highlighted some notable excerpts from the interview below. You can read the full talk on Rolling Stone here.


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