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Over on Reddit, developers from Vertex Pop have been conducting an AMA about its recently-released Switch game Graceful Explosion Machine. Initial sales, potential plans for more content in the future, how the team implemented HD Rumble, and more were all discussed.

Notable responses from the AMA about these topics and more are below. You can catch up on the full AMA here.

Xbox boss Phil Spencer often tends to share positive vibes when speaking about Nintendo. On two separate occasions for example, Spencer praised Switch.

Spencer is back at it again with a new interview from Gamasutra. He finds Switch “interesting”, and likes how Nintendo is quick to innovate. 

Spencer’s full words:

“Nintendo, I thought, did a cool thing with picking mobile. They kind of said okay, Switch is going to be a console that you can take with you. That’s an interesting idea. Nintendo always does cool things, right. They did the second screen with Wii U, they obviously did the Wii and motion gaming in the room. I love that innovation.

Having innovation that really brings third-parties along is critical to us, I think; Nintendo tends to have great success in their first-party on their platforms and then third-parties usually come in a little bit later, usually because Nintendo creates things that are less like other things. Which is, you know, kudos to them. I think it’s a fantastic part of the industry.”

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This week, Nikkei published a significant interview with Square Enix CEO Yosuke Matsuda. Matsuda had a decent amount to say about Switch and expressed significant interest in supporting it with many titles going forward.

We thought it would make sense to fully translate Matsuda’s statement, which include a couple of extra comments. His full words are as follows:

“Our developers with a strong interest in the Switch are eager to challenge themselves to find new ways for people to play games. Having more gaming platforms available is a good thing for us. I really want the Switch to succeed. We’ll be developing new titles, and we’d like to port existing titles that the Switch can support often as we can.

Nintendo creates a variety of new gameplay possibilities. I think other companies will comes up with some surprising gimmicks using the Switch’s unique capabilities. We have our own way of doing things, so we’ll be marrying the Switch’s unique features to the kinds of games we’re known for.”

We do also want to take this opportunity to clarify something about the interview. Some translations had Matsuda as saying Square Enix is prioritizing Switch over other platforms such as Xbox Scorpio. However, this was simply not said. Matsuda’s enthusiasm for Switch is clear, but no comments were made about Square Enix focusing on the system over others.

Wccftech caught up with Elliot Grassiano, VP game production at Microids, for a chat about Syberia 3. While the game is gearing up for its initial launch, a Switch version will follow later in the year.

When Syberia does come to Switch, it may incorporate Switch-specific features such as HD Rumble. Grassiano teased:

“We are working on a faithful port of Syberia 3, it was important for us to offer mobility to players, to allow them to embody Kate Walker wherever they want. We are thinking about a specific development on Nintendo Switch with new features, including HD Rumble support. We will use the best of this console to offer an unforgettable experience for players.”

Grassiano also spoke about Switch in general, stating:

Overwatch director Jeff Kaplan noted last month that Blizzard is open to bringing the shooter to Switch, though doing so would be “very challenging”. Express followed up with Kaplan and pushed further about the possibility of it happening.

Kaplan pointed to a couple of challenges in porting Overwatch to Switch. First, the team “would have to revisit performance”. A Switch version would also require Blizzard to support another platform with patches alongside the other systems. Kaplan did reiterate that Blizzard is “very open-minded about what platforms we could be on.”

He said:

A little while back, Famitsu published an interview with Nintendo’s Shinya Takahashi and Yoshiaki Koizumi all about Switch in one of its issues. It was extremely extensive, covering the system’s origins and early development (including some involvement from Satoru Iwata). The two developers also touched on numerous other topics such as going with a single screen, choosing the name out of thousands, tying in smartphone usage to online play and making it paid, system updates, VR, and why the January event was held in Japan. Again, there is a lot here.

We’ve now readied a pretty complete translation of the interview. Continue on below for the extensive discussion featuring Takahashi and Koizumi.

SEGA is looking to reinvigorate the Sonic franchise with Sonic Forces, according to product manager Jim Dyer.

Twinfinite asked Dyer in a recent interview if SEGA views Sonic Mania is a ways of rebuilding interest in the series prior to Sonic Forces’ launch. To that, Dyer said “Sonic Mania is for the fans” while Sonic Forces “is a Sonic game for everyone.”

Additionally, Sonic Forces “is a broader game, a different sort of Sonic than what we’ve done before.” SEGA isn’t necessarily trying to make the Blue Blur relevant, as it’s more about having “flagship IP, this brand powerhouse that SEGA wants to get back to what it should be.”

Read Dyer’s full comments on Sonic Forces below.

Snake Pass is an important release on Switch in the sense that it’s one of the first Unreal Engine 4 games on the platform. The development period is really fascinating, as Sumo Digital had the game ready in just a few months. As part of a feature on GamesIndustry, the team went in-depth about how it was brought over so quickly.

Sumo was invited by Nintendo to get a look at Switch last December. Teams were sent to both Nintendo of Europe in Frankfurt and Nintendo of America in Redmond. Sumo was happy with what they saw, and received dev kits five days after they were ordered.

Star Fox

Q-Games founder Dylan Cuthbert conducted a new Reddit AMA today. As a Star Fox developer who has played an influential role in the Star Fox series, he had plenty to say about the franchise. He spoke about an old-school re-make pitched to Nintendo, working on Star Fox Command (and its endings), and his own personal ideas for a new game. Cuthbert also weighed in on Switch, Nintendo’s Game Boy title for “X” and why it never left Japan, and more.

We’ve collected a number of important responses from the Reddit AMA below. You can read the full thing right here.

Many studios have come forward noting just how easy it is to develop for Switch. You can add Choice Provisions to that pile as well.

Speaking with Autopress, Choice Provisions said that the team had Runner3 running on Switch in just a single day. Since then, “it’s been smooth sailing”.

“We were nervous at first about developing for the Switch, simply because there are always unknowns with new platforms. We ended up getting the game running on the console in only a day, however, and it’s been smooth sailing ever since!”

Runner3 will be out on Switch later this year as an exclusive.

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