Yakuza boss hesitant to put the series on Switch, feels they’re a mismatch
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Despite some fans hoping it would happen, the Yakuza series has stayed off Switch. That doesn’t seem to be changing anytime soon, with executive producer and Ryu Ga Gotoku studio head Masayoshi Yokoyama now weighing in.
Yokoyama spoke with GameSpot about the situation, explaining that the two are a mismatch. He feels Switch is considered to be more family-friendly in contrast to the underground attitude of the Yakuza series.
More: interview, Masayoshi Yokoyama, Ryu Ga Gotoku, SEGA, top, Yakuza
Sonic boss again says he’s interested in making Sonic Adventure 3, but would require a lot of investment, dev time, and content
Posted on 2 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Each time Sonic team boss Takashi Iizuka is interviewed, it seems like Sonic Adventure is often brought up as well as the possibility of Sonic Adventure 3. That’s something Iizuka addressed once again recently.
When asked by Dot Esport what Iizuka would want to do if he had free reign to add anything he wanted to a Sonic game, he actually pointed to creating “the next Sonic Adventure game”. However, he acknowledged that a third title “would take a whole of investment from the company, a lot of development time, and a lot of game volume to really bring something to market”.
More: interview, SEGA, Sonic Adventure 3, Takashi Iizuka
Sonic Frontiers will have “the most amount of content ever included in a Sonic game”
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Sonic Frontiers will have the most amount of content in a game the series has seen so far, according to Sonic boss Takashi Iizuka.
Iizuka shared that news in an interview with Everyeye. He also mentioned wanting to make Starfall Islands “stimulating” for players with various elements while exploring.
More: interview, SEGA, Sonic Frontiers, Takashi Iizuka, top
Mario + Rabbids Kingdom Battle director thought people would hate the game, still nervous with Sparks of Hope
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Mario + Rabbids Kingdom Battle director Davide Soliani has spoken about the pressure faced while making the game, and actually thought that people would end up hating it. He even believed it’d be the last game he’d work on.
To be fair, when the title leaked before its official reveal, many had doubts that a crossover between the Mario and Rabbids franchises would work. Soliani told GamesIndustry that he initially saw “the worst messages” on forums, but the consensus changed once the official announcement was made.
Sonic Origins devs on how the title came to be
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Two of the primary developers behind Sonic Origins have briefly discussed how the release came together. Producer Nobuya Ohashi, along with director Katsuyuki Shigihara, chatted with Japanese magazine Famitsu in a recent interview.
With Ohashi, he started out by explaining that SEGA had renewed interest in focusing on the Sonic IP, but things picked up even further after the popularity of the first Sonic the Hedgehog movie. He said:
More: interview, Katsuyuki Shigihara, Nobuya Ohashi, SEGA, Sonic Origins, top
Konami on possibility of 2000s Teenage Mutant Ninja Turtles game collection
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Konami has spoken to Nintendo Everything about whether we could one day see a Teenage Mutant Ninja Turtles game collection featuring titles from the 2000s, leaving the door open to the possibility.
Just a few days ago, Konami released Teenage Mutant Ninja Turtles: The Cowabunga Collection. It includes about a dozen classic games between the arcade, NES, SNES, and Game Boy. Konami’s support of the franchise didn’t stop there though, as we also saw a number of additional releases for other platforms later on.
Monster Hunter Rise director on how the Sonic collaboration came to be
Posted on 2 years ago by Jarop(@gamrah) in News, Switch | 0 comments
Monster Hunter Rise features a variety of different crossover event quests and had guests from other Capcom properties like Street Fighter, Okami and Mega Man, but there was one collaboration in particular that stood out: the Sonic the Hedgehog 30th Anniversary quest. In an interview with Nintendo Dream, director Yasunori Ichinose explained how Sonic fans on the team prepared and submitted different ideas to SEGA, who ultimately greenlit the collaboration.
We’ve translated Ichinose’s account of the crossover below.
Sonic Team studio head Takashi Iizuka on the essence of Sonic, says “just going fast does not make it fun”
Posted on 2 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Sonic the Hedgehog boss Takashi Iizuka has spoken about the essence of the series and what makes a new entry in the series great.
In Iizuka’s view, it’s all about the “fun feeling” you have while moving. He told Eurogamer that regardless of whether it’s a 2D or 3D game, linear or open zone, “it’s really that sense of enjoyment that I’m running with Sonic at a high speed and [thinking]: this is fun, and I’m having a great time.” However, he doesn’t believe it simply comes down to “going fast”.
More: interview, Sonic the Hedgehog, Takashi Iizuka, top
Konami explains how it chose which games to support with online in TMNT: The Cowabunga Collection
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
You could really make the case that Konami and Digital Eclipse went all out with Teenage Mutant Ninja Turtles: The Cowabunga Collection between all of the different games included, support for online play, tons of behind-the-scenes content, and more. However, on the topic of online, not all titles have the functionality – only a few do.
Konami producer Charles Murakami recently explained to Nintendo Everything how it was decided which games in Teenage Mutant Ninja Turtles: The Cowabunga Collection. Here’s what he said on that front:
Reggie says a Nintendo / Xbox / PlayStation adaptive controller was in the works, unsure if it’s still in development
Posted on 2 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
Accessibility has become a more prominent topic in the gaming industry, and we’ve seen Microsoft in particular make a push with initiatives like its adaptive controller. Interestingly, there were plans – at least at one point – for a new kind of controller that would work across Nintendo, Xbox, and PlayStation hardware.
Former Nintendo of America president Reggie Fils-Aime shared that news in an interview with Inverse. He said the Xbox adaptive controller was being used “as a jumping-off point to create something that would be platform-agnostic and adaptable by any consumer.” The Nintendo / Xbox / PlayStation controller was happening three years ago, though Reggie isn’t sure if it’s still in development.