Konami on possibility of 2000s Teenage Mutant Ninja Turtles game collection
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Konami has spoken to Nintendo Everything about whether we could one day see a Teenage Mutant Ninja Turtles game collection featuring titles from the 2000s, leaving the door open to the possibility.
Just a few days ago, Konami released Teenage Mutant Ninja Turtles: The Cowabunga Collection. It includes about a dozen classic games between the arcade, NES, SNES, and Game Boy. Konami’s support of the franchise didn’t stop there though, as we also saw a number of additional releases for other platforms later on.
Monster Hunter Rise director on how the Sonic collaboration came to be
Posted on 2 years ago by Jarop(@gamrah) in News, Switch | 0 comments
Monster Hunter Rise features a variety of different crossover event quests and had guests from other Capcom properties like Street Fighter, Okami and Mega Man, but there was one collaboration in particular that stood out: the Sonic the Hedgehog 30th Anniversary quest. In an interview with Nintendo Dream, director Yasunori Ichinose explained how Sonic fans on the team prepared and submitted different ideas to SEGA, who ultimately greenlit the collaboration.
We’ve translated Ichinose’s account of the crossover below.
Sonic Team studio head Takashi Iizuka on the essence of Sonic, says “just going fast does not make it fun”
Posted on 2 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Sonic the Hedgehog boss Takashi Iizuka has spoken about the essence of the series and what makes a new entry in the series great.
In Iizuka’s view, it’s all about the “fun feeling” you have while moving. He told Eurogamer that regardless of whether it’s a 2D or 3D game, linear or open zone, “it’s really that sense of enjoyment that I’m running with Sonic at a high speed and [thinking]: this is fun, and I’m having a great time.” However, he doesn’t believe it simply comes down to “going fast”.
More: interview, Sonic the Hedgehog, Takashi Iizuka, top
Konami explains how it chose which games to support with online in TMNT: The Cowabunga Collection
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
You could really make the case that Konami and Digital Eclipse went all out with Teenage Mutant Ninja Turtles: The Cowabunga Collection between all of the different games included, support for online play, tons of behind-the-scenes content, and more. However, on the topic of online, not all titles have the functionality – only a few do.
Konami producer Charles Murakami recently explained to Nintendo Everything how it was decided which games in Teenage Mutant Ninja Turtles: The Cowabunga Collection. Here’s what he said on that front:
Reggie says a Nintendo / Xbox / PlayStation adaptive controller was in the works, unsure if it’s still in development
Posted on 2 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
Accessibility has become a more prominent topic in the gaming industry, and we’ve seen Microsoft in particular make a push with initiatives like its adaptive controller. Interestingly, there were plans – at least at one point – for a new kind of controller that would work across Nintendo, Xbox, and PlayStation hardware.
Former Nintendo of America president Reggie Fils-Aime shared that news in an interview with Inverse. He said the Xbox adaptive controller was being used “as a jumping-off point to create something that would be platform-agnostic and adaptable by any consumer.” The Nintendo / Xbox / PlayStation controller was happening three years ago, though Reggie isn’t sure if it’s still in development.
More: interview, Reggie Fils-Aime, top
HAL Laboratory on how Kirby Star Allies allowed Kirby and the Forgotten Land to happen
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
There are now two major Kirby games on Switch. Kirby Star Allies came first and was largely 2D, but you might be interested to know that it largely paved the way for Kirby and the Forgotten Land.
Shinya Kumazaki, who was the general director of both games, spoke about their development connection with Japanese magazine Nintendo Dream. Kumazaki says that Star Allies was a means of “laying the groundwork for future works and we were sure that the next game would be 3D.” Interestingly, HAL Laboratory felt that Star Allies and Forgotten Land were “a single large connected project.”
Nintendo president says no plans for a Switch price increase, talks hardware production
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
According to Nintendo president Shuntaro Furukawa, the company has no plans to increase the price of the Switch.
Furukawa shared that information in an interview with Nikkei. He said that Switch demand is currently outpacing supply, but that doesn’t mean Nintendo will up the price. The company wants to “avoid pricing people out” and “maintain the momentum of our overall business.”
Furukawa’s comments came about while talking about Switch hardware production as well as sales targets. You can read the brief interview below.
More: interview, Shuntaro Furukawa, top
Crisis Core: Final Fantasy VII Reunion name explained
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Crisis Core: Final Fantasy VII Reunion creative producer Tetsuya Nomura has explained the game’s name in an interview with Everyeye.
Obviously the title is extremely similar to the original, but now has the added “Reunion” bit. According to Nomura, “Reunion” has important meaning when it comes to Final Fantasy VII’s lore and it’s a way of connecting it with Crisis Core. The term is also being used to help describe what the game is given how it’s not clearly a remake or a remaster – it’s more of a middle ground.
Square Enix on whether Crisis Core: Final Fantasy VII Reunion is a remake or remaster
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Crisis Core: Final Fantasy VII Reunion is in an interesting spot, as some have debated whether the game is a remake or remaster. Square Enix is doing more than just sprucing up the visuals – it have new elements like additional voice acting, changes to the battle system, and more.
While it’s not quite clear-cute, creative producer Tetsuya Nomura recently weighed in and believes the project most closely resembles a remaster. However, there was actually discussion internally as to whether it should be called a remake.
Kirby and the Forgotten Land devs on the pressure of getting 3D Kirby right
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Even though Kirby has been around for three decades, the series never really tried its hand at full-on 3D gameplay. That finally changed this year with the release of Kirby and the Forgotten Land. By all accounts, the team really nailed it – but that doesn’t mean turning Kirby from 2D to 3D was a simple task.
Kirby and the Forgotten Land co-directors Shinya Kumazaki and Tatsuya Kamiyama reflected on the game’s development in a recent interview of Japanese magazine Nintendo Dream. Designer Yuki Endo was present for the discussion as well.