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The Legend of Legacy features a unique mapping system known as “Cartegraph”. Interestingly, it was something planned by SaGa designer Kyoji Koizumi for several years.

Director Masataka Matsuura spoke about The Legend of Legacy’s mapping system in an interview with Inside Games, noting:

“This system is from a project called ‘Cartegrapher’ (tentative title) that Koizumi-san has been working on for several years, and we decided to introduce its structure [in this game]. Koizumi-san suggested it, then fleshed it out with adjustments like rendering and such, which became the Cartegraph feature.”

“It was originally something very simple, but after adding the stereoscopic 3D to it, it became what we have today. When you look at it in 3D, it’s almost like those picture books that pop out, and it’s really fun!”

“By making maps as you go, I believe that you get a ‘sense of adventure’ while exploring the unknown wild lands. I think there will also be a sense of value to the maps themselves,” says Matsuura, adding that walking around and checking out the map will be fun in its own way.

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Good news, Pikmin fans – Pikmin 3 will not be the final entry in the franchise. Shigeru Miyamoto stated in an interview with Smosh that he has more ideas for the series, and additional games will be made in the future.

His words in full:

“I still have a lot of ideas about what I want to do with Pikmin, but nothing is decided yet in terms of anything else, but of course we will continue to make Pikmin games.”

Nintendo doesn’t appear to be working on a new F-Zero game at present, though Shigeru Miyamoto hasn’t ruled out a return to the franchise in the future.

During an interview with Smosh, Miyamoto mentioned that a new entry could be possible “if we create a new type of controller interface and we find that controller interface is particularly suited for F-Zero”.

Here are Miyamoto’s words in full:

We see a lot of other designers who are kind of making more traditional racing-style games, so we try to focus on something that feels a little bit more gamey. So maybe if we create a new type of controller interface and we find that controller interface is particularly suited for F-Zero, then maybe we’ll do something again with it in the future.

Hyrule Warriors logo

Technobubble published an interview with Zelda director/producer Eiji Aonuma and Koei Tecmo producer Yosuke Hayashi before the launch of Hyrule Warriors last year. While it’s a few months old, the discussion contains several noteworthy comments and we wanted to share those with you.

We hear, for example, that Tingle was considered for Hyrule Warriors as a playable character, but Aonuma advised the team against including him. Aonuma commented on the possibility of other Nintendo franchises seeing crossovers with the Zelda series, noted how he’s interested in applying what Hyrule Warriors did with bosses that move across the map for Zelda Wii U, and touched on Zelda remakes. On Hayashi’s side, he spoke about the possibility of Hyrule Warriors 2 and a few other topics.

Head past the break for several excerpts from the interview.

The people over at Technobubble recently had a chance to interview Nintendo of America’s Bill Trinen, and asked him about some pretty interesting subjects! Read on to hear Bill Trinen talk about all things Nintendo!

Super Smash Bros. director Masahiro Sakurai recently spoke about the inclusion of the Wii Fit Trainer in the new Wii U and 3DS entries.

Sakurai’s words come from the latest issue of Japanese issue Nintendo Dream. You’ll find our translation of the excerpt below.

ND: Not only guest characters were shocking, but Wii Fit Trainer as well. It was a character no one saw coming, right?

MS: Yes, that’s right. Zero, none… (laughs)

(everyone laughs)

The latest translations from Nintendo Dream’s interview with Masahiro Sakurai cover the inclusion of three characters in Super Smash Bros. for Wii U/3DS. We get to hear more about why Sakurai wanted to feature Duck Hunt in the game, as well as the Mii Fighter and the return of Dr. Mario.

The translation in full:

Aside from an interview with Masahiro Sakurai, this month’s issue of Nintendo Dream also features an interview with Shigeru Miyamoto. Miyamoto answered several yes/no questions covering his personal life and more. What’s interesting is that these questions were asked before, and Nintendo Dream shares how his answers stack up to the past.

Here’s a translation of what was included in the magazine:

More excerpts from Nintendo Dream’s interview with Smash Bros. director Masahiro Sakurai are now available.

In these latest translations, Sakurai talks about patches – such as the timeframe for the latest patch, and the possibility of future updates. He also shares some thoughts regarding competitive Smash Bros. play.

Head past the break for all of Sakurai’s comments.


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