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CVG has published a new interview with Game Freak’s Junichi Masuda, which covers a wide array of topics. Masuda was asked about the Pokemon Omega Ruby/Alpha Sapphire demo, fan requests like the return of Pokemon Snap, and more.

Read on below for a few excerpts from the discussion.

Nintendo hasn’t published any new Pokemon Stadium games since 2007. By the sound of things, the series won’t be returning anytime soon.

Speaking with USgamer, Game Freak’s Junichi Masuda said that simply improving the graphics wouldn’t be “as impactful or impressive” since Pokemon games are in 3D these days. A new Pokemon Stadium would instead need “some sort of new invention” for its existence to be justified.

Below are Masuda’s full comments:

“It kind of goes back to the core philosophy of Pokémon as a brand: We really want to excite people and surprise them with new things they weren’t expecting. The original games, of course, were 2D and in black and white, and seeing them in 3D was a stark contrast… it was kind of a huge surprise for players. Nowadays, the Pokémon are already in 3D, and I’m not sure that better graphics would be quite as impactful or impressive. So in order to come back to the Stadium series, I think we’d need to have some sort of new invention to justify it.”

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The Wii U and 3DS will both be receiving Amiibo support in the future. What might the functionality mean for a franchise like Pokemon?

While Game Freak’s Junichi Masuda won’t share any specifics regarding potential ideas, he did tell GameSpot that the company could be open to supporting Amiibo down the road. That will happen “if we can find some really cool way out to use Amiibo with NFC, and add some new type of gameplay,” Masuda said.

His full comments:

“You might be aware that Pokemon as a brand used NFC for Pokemon Rumble U for the Wii U. Not in the exact same way as that, but if we can find some really cool way out to use Amiibo with NFC, and add some new type of gameplay, then I think we’d definitely be supportive of using it in the future.”

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German website ntower was recently given the opportunity to speak with Junichi Masuda and Shigeru Ohmori from Game Freak. Both staffers talked more about Pokemon Omega Ruby/Alpha Sapphire.

If you don’t want to sit through the entire thing, here’s a summary that ntower shared with us:

– Project started on 11.21.2012
– Hoenn is a place full of life. Pokémon with special abilities are sitting in the grass and you can see them on the overworld map. There are also Pokémon at the beach, etc.
– Some places did change, even the story has been changed a bit
– There are going to be trainer battles underwater. Special battle animations like a slower movement of Pokéballs are going to make this a special occasion.
– PSS/PokéMonAmi/Supertraining will all be present in the remakes
– Pokémon X / Y will be compatible with ORAS, but there will be no patch to make the primal evolutions available in X and Y. The same goes for the new mega evolutions.
– You remember the trumpets? Yeah, they are going to be present in the Remakes, but not as much as before.
– The origin of the trumpets lies in Masudas past, since he was part of a marching band in Highschool.
– You will be able to do much more once you have finished the story of ORAS, like flying around with Mega Latias and Mega Latios. Secret bases, contests, hunting legendary Pokémon and other stuff will keep you busy.
– Figuring out the origins of the Mega Evolution will be a big part of the story.
– Multi-Nav is going to be on your touchscreen and will show different things, like Pokémon in your current area or a map. It also shows what your friends do in their games.

Pokemon X and Pokemon Y introduced trainer customization for the first time. Although it was far from extensive, it was certainly a great addition to the series. Players could dress themselves in various hats, boots, dresses, and more.

Unfortunately, Game Freak has decided against bringing back trainer customization for Pokemon Omega Ruby/Alpha Sapphire. The studio’s Junichi Masuda explained why this is so to USGamer:

“In terms of the customization of the trainer, that was really kind of a special thing for the Kalos region, which featured this kind of motif of France and really focused on this beauty and fashion aspect, which is why it was a prominent feature in that game. For this game, we’re focusing on adventuring elements, so we don’t have the actual free customization of the trainer, but you’ll see the items you use throughout the game visually represented; for example, when you’re underwater, you’ll have this little mouthpiece that lets you breathe. So there’s some cool stuff for how your trainer changes clothes and puts on accessories throughout the game.”

“It’s really meant to give unique traits of personalities to the different regions. So with the secret bases, for example, they’re really popular in the Hoenn region. Everything we come up with always tie back into the themes of the games we’re working on, so with the original Ruby and Sapphire we had the theme of richness or abundance, which is in the name of the region: The ‘Ho’ part means richness or abundance in Japanese, and ‘enn’ means bonds, like the bonds between people and their Pokémon, for example. So it’s just reflecting the theme of the individual regions.”

Have you ever heard of something called the “Desire Sensor”? Those who have played the Monster Hunter titles have speculated about the sensor, which is programming within the games that can detect which loot players are searching for. The loot in question is then automatically made more difficult to find in order to keep gamers playing.

But no: there is no Desire Sensor in Monster Hunter. Series producer Ryozo Tsujimoto confirmed to Siliconera that this “feature” does not exist.

Tsujimoto said:

“You should probably wear gloves when you play. Try not to sweat, because it’s sensing your nervousness from the sweat on your hands. To be honest, that’s something that’s a popular urban legend. We actually hear that a lot, but it’s just a form of confirmation bias. When you’re looking for something specific, it feels like you never come across it. I myself experience that while playing—we’re all on an even playing field.”

“That (Desire Sensor) is absolutely not a thing. What people are seeing is just confirmation bias.”

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Monster Hunter 4 Ultimate is jam-packed with collaborations with other franchises. Recently, SEGA announced that the game would see a crossover with Sonic the Hedgehog. Players will be able to dress felynes in Sonic armor, and there’s also a guild card based on the Green Hill Zone.

Monster Hunter 4 Ultimate producer Ryozo Tsujimoto explained to Siliconera how the collaboration with SEGA came to be. He said:

“There are actually a few people at Sega that we’re pretty close to. We were chatting and thinking if there was something we could do together—some kind of collaboration. Then we settled on Sonic, ultimately, because he’s not only popular here in Japan, he’s also extremely popular overseas.”

“Since we’re doing an overseas version of this game, it made sense to do some sort of collaborative crossover that would make sense globally. So I had an associate of mine at Sega introduce me to the person in charge [of licensing]. We shook hands, made the deal, and there you go.”

For the first time since its launch, Wii U will not be receiving any Assassin’s Creed games. This is in part due to sales. In the case of Assassin’s Creed Unity, it’s also a result of the Wii U being a bit underpowered when compared to other consoles.

Ubisoft creative director Alex Amancio explained to RedBull:

“It couldn’t, it really couldn’t. I mean this is why we from the beginning, this was going to be a new-gen-only title, because the crowds aren’t aesthetic, they actually have impact. If we did anything to hinder that or to reduce that it would have a detrimental impact, it wouldn’t be the same experience. I don’t think that would be fair to fans, to sell the same game but with different levels of experience. Even the seamless nature of the series and the scale of the game right, we couldn’t do that. We never load Paris. It wouldn’t be possible, in our minds we’d be cheating fans by providing a lesser version of the same game.”

As for Assassin’s Creed: Rogue, the same logic can’t be applied. Wii U not getting that game ultimately comes back to the point of Ubisoft being concerned about low sales.

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Wondering how Forbidden Manga came to be? Prior to Neverland’s closure, the studio was asked if they were interested in making another Rune Factory or moving on to something completely different. As we now know, the latter option was chosen.

Producer Yoshifumi Hashimoto told Siliconera the following about Forbidden Magna’s origins:

“It’s human nature that when you work on the same thing over and over, you want to branch out and do something different. We asked the Rune Factory team if they wanted to create another Rune Factory or if they wanted to branch out and create something else. They said they wanted to challenge themselves with something else and that was the beginning of Forbidden Magna.”

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