Submit a news tip



interview

The creation of Mario Maker isn’t exactly traditional. Nintendo’s Takashi Tezuka originally set out to make a new Mario Paint game for Wii U that would leverage the GamePad.

Partway through, Tezuka changed his mind and the project we know of today became Mario Maker. He believed that creating Mario courses is much easier than drawing and would be more accessible.

Tezuka told NintendoWorldReport:

“So what I particularly like about Mario Paint is that it’s not just about drawing. It’s playing with the software itself and having fun with it as you draw. So I wanted to take those fun, clever little things from Mario Paint and implement them in Mario Maker, so it’s a lot more than just a course editor.”

As previously mentioned, Mario Maker came about from Nintendo’s internal Mario course editing tools. The team eventually created a prototype that they felt would be enjoyable for gamers.

The Legend of Zelda: Skyward Sword

One of the more common complaints with The Legend of Zelda: Skyward Sword concerned the game’s tutorials. Many felt that there were too many of them, especially at the beginning.

This is something that series producer Eiji Aonuma has learned from. Aonuma told Kotaku that he now understands “that when you go out and buy a game, you buy the game because you want to play it, and you don’t want to have any obstacles in the way.” Additionally, he admitted that Skyward Sword’s tutorials were “frontloaded”.

Aonuma said this was all “a real learning experience for me”, and he’ll “be careful not to do that.”

Thanks to an interview conducted by Zelda Dungeon, we have more quotes from Eiji Aonuma regarding The Legend of Zelda for Wii U. Aonuma discussed Miyamoto’s involvement with the game, technological aspect (not as in-depth as most originally thought), and more.

Head past the break for Aonuma’s comments. You can find Zelda Dungeon’s interview here.

In a recent interview with Zelda Dungeon, Hyrule Warriors supervisor Eiji Aonuma and producers Yosuke Hayashi and Hisashi Koinuma discussed more about the new Wii U Game. Topics include original characters for the roster, a scrapped dungeon with traditional Zelda-like puzzle-solving elements, and more.

As usual, you can find the comments below. Be sure to check out Zelda Dungeon’s full piece here as well.

Kotaku got a few more words out of Nintendo of America president Reggie Fils-Aime regarding the company’s plans for the upcoming YouTube affiliate program.

He told the site:

“Think of it as an affiliate program where we will be providing access to executives, information, etcetera, encouraging that group of affiliates to create content on our behalf.”

“When we unveil our affiliate program it’ll be clear how different entities can play. And likely there will be a place for the kinds of examples where you reference, like, look, ‘All I want to do is capture some of the content and put it out there,’ not add a lot of value. There’ll be a role for that.

“But, candidly, what we really want is folks who are going to work with us to create some unique, compelling content, because we believe that benefits both entities. Again, you look at that Mega64 video, last time I looked, close to a million views, and that benefits them and that benefits us.”

“The first thing we needed to do was make sure that the content that’s out there was representative of the franchises. These are our lifeblood. These are our children. We needed to make sure that the content there was reflective of what these franchises are. The next step is working with the YouTube community to provide access to information, access to executives, to help them create world-class content, leveraging our franchises.”

Source

Polygon has published a few new quotes from Yosuke Hayashi, development producer of Hyrule Warriors. Hayashi discussed the mixture of the Zelda franchise and Dynasty Warriors series, and Zelda herself being playable in the game. Head past the break for his remarks.

“We look[ed] for actions, Zelda-like actions or actions that players would know from Zelda games and figure out ways to put them into what they’re doing within Hyrule Warriors. So they’re not puzzles, but you still want to open up a treasure chest. You don’t pick things up to take them to another place to solve a puzzle, but you can pick up a bomb and throw bombs. And we have the sounds that players are familiar with, little elements here and there that make it feel like a natural Zelda game, but gameplay-wise it still fits within the Dynasty Warriors franchise style.”

GamesBeat caught up with Nintendo of America communications boss Charlie Scibetta at E3 2014 last week. Among other topics, Scibetta was asked to share a message for those unsure if they want to pick up a Wii U.

Check out Scibetta’s comments about that very subject (and more) below:

Nintendo-related E3 interviews continue to pop up online. The latest comes from TIME, who spoke further with Shigeru Miyamoto. We see more thoughts from Miyamoto regarding Virtual Reality, system updates for Wii U, and more.

You can find a few excerpts below. Alternatively, check out TIME’s full interview here.

Super Mario Bros. 3

Virtual Console news was noticeably absent from E3 last week. Aside from new title confirmations from Capcom and Natsume, there just wasn’t much there.

As part of an E3 interview with Kotaku, Nintendo of America president Reggie Fils-Aime reaffirmed that Nintendo’s commitment to the service “is exceptionally strong.” He also explained, “there is significant work to take a game that was launched on a previous platform and make it compatible on the current platform”.

You can find all of Reggie’s comments about the Virtual Console below.

Splatoon

Shooting paint in Splatoon is “sort of like vandalism”, producer Hisashi Nogami told Polygon.

He said:

“Just talking about shooting paint, it’s sort of like vandalism. If we were all in this room and someone came in and said OK guys make this room as messy as you want, you’d probably get really happy and like, destroy things! I think people still have that child-like feeling of wanting to make a mess, wanting to get dirty. I think they would be able to enjoy this game. And I think people have that no matter how old they get.”

Source


Manage Cookie Settings