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interview

Shigeru Miyamoto

Nintendo isn’t experiencing the same kind of success as it did during the Wii and DS days. But perhaps that’s not entirely a bad thing.

Shigeru Miyamoto told Kotaku that “the numbers have never been as bad as they are now.” But he also added, “what I’ve found is that it’s always in those difficult times that we have a tendency to find that next new thing.”

When Kotaku mentioned that what Nintendo is doing with its games at E3 makes it feel like a bolder company, Miyamoto responded:

Nintendo of America senior director of communications Charlie Scibetta has commented further on the situation surrounding third-parties and Wii U.

Scibetta told Ars Technica:

“We want the same thing that the third parties want, which is to grow the installed base. We’re confident that if we can do that by driving the installed base through first-party software, like Mario Kart 8, like Super Smash Bros., then the third-party developers will follow because then they’ll see there’s a large enough installed base that it’s worth their investment to bring their games to our platform. So it’s our job to grow that installed base to make it more attractive for them to come to our platform.”

“Sure, everybody would like to have games earlier, but the good thing about Nintendo is that product quality is really important to us, so we would never ship it early just to help our bottom line or our financials for the holiday season. It’s much more important for us to protect the brand, the goodwill we’ve built up with fans over the years.”

“The good thing about Nintendo is we’ve been dedicated to gaming for over 30 years now, and it’s not like we do anything else. It’s not like we’re going to go away from what we do and try something different. We’re in for the long haul in gaming.”

A couple of prominent publishers have weighed in regarding their support for Wii U as well.

First up, Ubisoft:

“We think that by releasing good games from fan favorite brands, like Mario Kart, Nintendo is taking steps to increase the Wii U’s adoption. We have games coming out for the Wii U this year, including Just Dance 2015 and Watch Dogs. For any other games we announced at E3, it’s too soon to say.”

An EA spokesperson also said the following:

“So far, we haven’t announced any new titles for the Wii U, but that doesn’t preclude us from doing so in the future.”

Source

Nintendo of America executive VP of sales and marketing Scott Moffitt recently spoke with GamesIndustry about several topics. Moffitt mentioned that the Wii U is at a “tipping point” and could improve with high-profile releases, stated that there are no plans to keep the GamePad separate from the Wii U hardware bundle, and more.

Head past the break for Moffitt’s responses. You can find GamesIndustry’s full article here.

In this week’s issue of Famitsu, Super Smash Bros. for Wii U and 3DS director Masahiro Sakurai wrote another column and discussed the addition of Miis to the game. You’ll find what he shared inside the magazine below.

Nintendo of America president Reggie Fils-Aime shared a few more words about Amiibo while speaking with Polygon at E3 2014 last week. Head past the break for his comments.

The idea of using two GamePads in games is something that was brought up back in the very early days of Wii U. However, we’re coming close to the system’s second anniversary, and Nintendo hasn’t capitalized on this just yet.

So what’s the deal? Shigeru Miyamoto shared an update with IGN, noting that while dual GamePad usage can still be done from a technical standpoint, Nintendo is “at a point where we don’t feel it’s realistic to expect people to purchase two GamePads yet.”

Miyamoto’s words in full:

Nintendo of America executive vice president of sales and marketing Scott Moffitt shared a few more words about Amiibo while speaking with GamesIndustry.

Moffitt brought up a few points, such as how Nintendo wants to do something different and not mimic the competition. He also mentioned that Amiibo offers “a great value as parents don’t have to buy a starter kit.”

Moffitt ultimately sees Amiibo as something with a lot of potential due to the growing market and adoration of Nintendo IP.

Kotaku has put up its full interview with Eiji Aonuma (and Team Ninja head Yosuke Hayashi) about the new Zelda game for Wii U and Hyrule Warriors. Topics addressed include having a playable female hero, voice acting, and what the essence of the series is now.

Check out some excerpts from the interview below. For the full discussion, head on over to Kotaku.

Kotaku has put up a new interview with Mario Kart 8 sound director Kenta Nagata and composers Shiho Fujii, Atsuko Asahi, and Yasuaki Iwata. There’s lots of neat insight into the game’s music and specific tracks.

We’ve picked out some excerpts after the break. Be sure to check out Kotaku’s article for even more quotes.

In closing out an interview with Takashi Tezuka, NZGamer asked the legendary game designer if there’s any hope for a Mario Sunshine sequel or a Majora’s Mask remake for 3DS.

Tezuka responded by saying – off the record – that he wishes Nintendo could explore these kinds of ideas. “I personally would like to enjoy those again,” he noted “but I don’t have any information.”

Check out the full exchange between NZGamer and Takashi Tezuka below:


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