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Polygon has published a few new quotes from Yosuke Hayashi, development producer of Hyrule Warriors. Hayashi discussed the mixture of the Zelda franchise and Dynasty Warriors series, and Zelda herself being playable in the game. Head past the break for his remarks.

“We look[ed] for actions, Zelda-like actions or actions that players would know from Zelda games and figure out ways to put them into what they’re doing within Hyrule Warriors. So they’re not puzzles, but you still want to open up a treasure chest. You don’t pick things up to take them to another place to solve a puzzle, but you can pick up a bomb and throw bombs. And we have the sounds that players are familiar with, little elements here and there that make it feel like a natural Zelda game, but gameplay-wise it still fits within the Dynasty Warriors franchise style.”

GamesBeat caught up with Nintendo of America communications boss Charlie Scibetta at E3 2014 last week. Among other topics, Scibetta was asked to share a message for those unsure if they want to pick up a Wii U.

Check out Scibetta’s comments about that very subject (and more) below:

Nintendo-related E3 interviews continue to pop up online. The latest comes from TIME, who spoke further with Shigeru Miyamoto. We see more thoughts from Miyamoto regarding Virtual Reality, system updates for Wii U, and more.

You can find a few excerpts below. Alternatively, check out TIME’s full interview here.

Super Mario Bros. 3

Virtual Console news was noticeably absent from E3 last week. Aside from new title confirmations from Capcom and Natsume, there just wasn’t much there.

As part of an E3 interview with Kotaku, Nintendo of America president Reggie Fils-Aime reaffirmed that Nintendo’s commitment to the service “is exceptionally strong.” He also explained, “there is significant work to take a game that was launched on a previous platform and make it compatible on the current platform”.

You can find all of Reggie’s comments about the Virtual Console below.

Splatoon

Shooting paint in Splatoon is “sort of like vandalism”, producer Hisashi Nogami told Polygon.

He said:

“Just talking about shooting paint, it’s sort of like vandalism. If we were all in this room and someone came in and said OK guys make this room as messy as you want, you’d probably get really happy and like, destroy things! I think people still have that child-like feeling of wanting to make a mess, wanting to get dirty. I think they would be able to enjoy this game. And I think people have that no matter how old they get.”

Source

The Legend of Zelda Wii U

With the upcoming Zelda game for Wii U, producer Eiji Aonuma wants to provide players with “a little more freedom to choose their path the story takes.”

Aonuma told GenGAME:

The impact of the player character on the environment that has been, and really, having the player experience the impact, is something that is consistent through all versions of the Zelda games, but I want to continue to have players experience that and even build upon that experience. In traditional Zelda games there is kind of an order in which you do things. You can’t do 3 until you do 1 and 2 for example. But with the new Zelda game, I really want to open the opportunities up for the players to really make an impact on their environment and to give them a little more freedom to choose their path the story takes.

Lots of little interesting comments and teases from Aonuma over the past week. It’ll be neat to see how everything comes together!

Source

Sales aren’t something that influences Eiji Aonuma when making new Zelda games, the series’ producer has said. Instead, he focuses on developing “something unique”.

Aonuma’s words came about when GenGAME mentioned the Zelda Wii U tech demo and how Twilight Princess – a fairly conservative game in terms of art style and gameplay – was one of the more successful titles in the franchise.

Check out the exchange below:

Mashable has gone live with a new interview with Shigeru Miyamoto. You can find his comments below, or the full thing here.

Nintendo won’t be jumping on the Virtual Reality bandwagon any time soon. While it’s something the company is looking into (and “a wide range of technologies” for that matter), Nintendo of America president Reggie Fils-Aime told the Associated Press that “the technology isn’t quite there yet”.

He said:

“For us, it’s all about fun gameplay. That’s what we want. We want a fun, compelling experience. Right now, the technology isn’t quite there yet, in our view. Certainly, it’s something we’re looking at. We look at a wide range of technologies. When it’s there and enables a fun experience, we’ll be there, too.”

Source

While speaking with Takashi Tezuka, NintendoWorldReport brought up the possibility of multiplayer in Mario Maker. The idea would be that one person edits Mario courses on the GamePad while another player jumps in and play with another controller.

This is something that Tezuka seems to be intrigued by. In response to the idea, he said, “Oh, that’s an interesting idea,” followed by laughter.

Source


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