Little Orbit talks Wii U, says Nintendo shouldn’t be underestimated
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
In an interview with Polygon, Little Orbit founder and CEO Matt Scott had positive things to say about Wii U – which the publisher is supporting quite a bit.
Scott mentioned that “Wii U is an interesting platform” and had high praise for the GamePad. At the same time, he noted that at launch, Nintendo “didn’t lock the demographic down” and the console’s name led to some confusion.
Ultimately, despite issues that may surround Wii U, Scott believes we shouldn’t underestimate Nintendo.
You can find all of Scott’s comments below.
More: interview, Little Orbit, Matt Scott
Yoshi’s Woolly World will offer more challenge than Kirby’s Epic Yarn
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 3 Comments
Good Feel created Kirby’s Epic Yarn – a title that many would say was a bit on the easy side – and the company is now working on Yoshi’s Woolly World. Unlike the last game made by Good Feel, the Wii U game will offer a more challenging experience.
According to Nintendo’s Takashi Tezuka:
“With Yoshi’s Woolly World, we don’t intend it to be for younger players…we were going to make it a Yoshi game. The courses beyond what we have on the show floor will get more challenging. And if you try to get all the collectibles, you’ll find it pretty challenging. It’ll push back.”
Yoshi’s Woolly World doesn’t have Baby Mario, and you can also die by falling in pits. Tezuka said that these two elements make it “easy to raise the difficulty level as needed. It’s kind of like Mario.”
Miyamoto on making “small projects”, possibility of Project Guard in Star Fox Wii U, says it’s the year of Star Fox
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 6 Comments
Entertainment Weekly has put up a new interview with Shigeru Miyamoto. You’ll find his comments below.
More: interview, Project Guard, Shigeru Miyamoto, Star Fox Wii U, top
Reggie talks Splatoon, Nintendo “constantly generating new IP”, lots more
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 12 Comments
GamesBeat published a new interview with Nintendo of America president Reggie Fils-Aime just a few minutes ago. We’ve picked out some of the more notable points below, though you can find the full thing here.
More: interview, Reggie Fils-Aime, top
Miyamoto confirms co-op mode and two-screen cut-scenes for Star Fox Wii U
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 25 Comments
Shigeru Miyamoto has confirmed a couple of notable elements about the recently-announced Star Fox game for Wii U.
First, Nintendo will be including an optional co-op mode in which two players command one Arwing with one flying the ship and the other shooting from it. Miyamoto also spoke about two-screen cut-scenes in which you’d get one view on the television, and another on the GamePad.
You can find all of Miyamoto’s comments below.
More: interview, Shigeru Miyamoto, Star Fox, top
Harvest Moon: The Lost Valley doesn’t support same-sex marriage, but Natsume is listening to the fans
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 7 Comments
Like previous entries in the series, Harvest Moon: The Lost Valley won’t offer same-sex marriages. However, Natsume has suggested that this is something that could be included in future titles.
Joystiq spoke with a couple of folks at Natsume and was told the following:
“It’s obviously something that we’re going to look into as we continue the Harvest Moon series. We’re going to look into all aspects of it.” – Graham Markay, Vice President of Operations
“We always listen very carefully to fans’ voices. Fan voices, media voices. We know what the fans are looking for. We are always carefully listening to fans’ voices.” – Hiro Maekawa, President and CEO of Natsume
Reggie – Amiibo price talk, no Wii U price cut, won’t be force to release a new console soon, sales vs. PS4/Xbox One, lots more
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 17 Comments
The Seattle Times has put up a massive interview with Nintendo of America president Reggie Fils-Aime. There’s quite a lot of important topics, so we’ve included a good part of the interview below. You can find The Seattle Times’ full article here.
More: Amiibo, interview, Reggie Fils-Aime, top
Takashi Tezuka talks more about Mario Maker’s origins – “inspired to bring the fun of Mario Paint into this course editor”
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Nintendo’s Takashi Tezuka shared a little more on the origins of Mario Maker while speaking with Polygon. You can find a summary of what was shared below.
– Started out as a course-making tool for Nintendo’s internal teams
– The people on the tools team typically don’t design video game courses
– Instead, they only build the tools for Nintendo’s game designers to use
– In this particular instance, the tools team was working on a Mario course editing tool when they decided to pitch it to Tezuka as a standalone game
“They brought the idea to me thinking it would be a great game idea because they had so much fun with [it].”
– Tezuka had been meaning to make a new Mario Paint game that uses the Wii U’s GamePad
– He saw an opportunity in Mario Maker to make a game that encourages players creativity in a similar way to Mario Paint
“There are lots of drawing utilities in the world, but does everybody like drawing? Not necessarily. In order to make a [Mario] course, all you have to do is put different parts together. It’s not as difficult or out of reach as drawing is. Instead of creating another Mario Paint, when I saw this course editor, I was inspired to bring the fun of Mario Paint into this course editor to make something fun and creative for people to enjoy.”
– Tezuka expects people to be silly in their course designs and to create levels that are impossible to complete
– Mario Maker isn’t just about finishing courses
– It’s about enjoying the process of creating a course, no matter how silly or impractical it may be
– Ex: a team of Nintendo employees created a course that required Mario to run to the end of the course, then run back to the beginning, then run back to the end in order to complete it
“We think this is a game that will showcase people’s sense of imagination. Seeing the courses made by [those folks] made us realize it had much more potential than even we imagined.”
More: interview, Takashi Tezuka, top
Miyamoto on the transitions between hardware, not saying much on combining portable and console systems
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 7 Comments
This information comes from Shigeru Miyamoto, speaking with IGN…
“Well, we’re always experimenting with a lot of different kinds of new hardware. Certainly, we’ve put a focus more recently on what we can do to better improve the transition from one hardware system to the next. Going from GameCube to Wii, we were able to mature a smooth transition from one to the next in terms of the development environment. But with Wii to Wii U, there were some hurdles there that we had to overcome in making that transition to the new hardware system.”
“The question of whether or not we want to take a portable system and a home console system and decide if maybe, as the computer processing power improves, we could just simply say we’ll stick with a portable and make it something that could also be a home console system is a question that ties directly into product strategy, and is something I can’t really go into detail on.
“But what I can say is that, for the time being, our focus is really on developing and building these environments that will allow us to have a smooth transition from one hardware system to the next going forward. Other than that, you can look forward to what comes next.”
More: interview, Shigeru Miyamoto, top
Mario Maker getting more graphical styles, Tezuka wants non-Mario graphics, music composition feature confirmed
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 12 Comments
This information comes from Takashi Tezuka…
“Obviously, there will be other graphical styles included. And nothing’s been decided yet, but I’d also like to include other graphics that aren’t Mario.”
“No, it won’t be top-down (if something like Zelda graphics were included). It’s always going to be a 2D platformer.”
– Tezuka said he plans to integrate more enemy and object types than what appeared in the E3 demo
– Tezuka also emphasized the inspiration Mario Maker draws from Mario Paint
– He said that he hopes to include features similar to those of Mario Paint, including a music composition feature
– As for Internet sharing and Miiverse integration, Tezuka admits those details are still being worked out as well, but that he’s mindful of players’ desire to show off their level designs to friends
“Sharing with friends is really the whole point of making levels.”