Aonuma hopes to give players “a little more freedom to choose their path the story takes” with Zelda Wii U
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
With the upcoming Zelda game for Wii U, producer Eiji Aonuma wants to provide players with “a little more freedom to choose their path the story takes.”
Aonuma told GenGAME:
The impact of the player character on the environment that has been, and really, having the player experience the impact, is something that is consistent through all versions of the Zelda games, but I want to continue to have players experience that and even build upon that experience. In traditional Zelda games there is kind of an order in which you do things. You can’t do 3 until you do 1 and 2 for example. But with the new Zelda game, I really want to open the opportunities up for the players to really make an impact on their environment and to give them a little more freedom to choose their path the story takes.
Lots of little interesting comments and teases from Aonuma over the past week. It’ll be neat to see how everything comes together!
More: Eiji Aonuma, interview, top, Zelda Wii U
Aonuma doesn’t look at sales figures when making a new Zelda game
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 7 Comments
Sales aren’t something that influences Eiji Aonuma when making new Zelda games, the series’ producer has said. Instead, he focuses on developing “something unique”.
Aonuma’s words came about when GenGAME mentioned the Zelda Wii U tech demo and how Twilight Princess – a fairly conservative game in terms of art style and gameplay – was one of the more successful titles in the franchise.
Check out the exchange below:
More: Eiji Aonuma, interview, The Legend of Zelda, top
Miyamoto on Splatoon, Luigi death stare, working with younger devs, VR, more
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 0 comments
Mashable has gone live with a new interview with Shigeru Miyamoto. You can find his comments below, or the full thing here.
More: interview, Shigeru Miyamoto, Splatoon, top
Reggie: VR tech “isn’t quite there yet”
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 5 Comments
Nintendo won’t be jumping on the Virtual Reality bandwagon any time soon. While it’s something the company is looking into (and “a wide range of technologies” for that matter), Nintendo of America president Reggie Fils-Aime told the Associated Press that “the technology isn’t quite there yet”.
He said:
“For us, it’s all about fun gameplay. That’s what we want. We want a fun, compelling experience. Right now, the technology isn’t quite there yet, in our view. Certainly, it’s something we’re looking at. We look at a wide range of technologies. When it’s there and enables a fun experience, we’ll be there, too.”
More: interview, Reggie Fils-Aime, virtual reality
Tezuka: Mario Maker multiplayer is “an interesting idea”
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
While speaking with Takashi Tezuka, NintendoWorldReport brought up the possibility of multiplayer in Mario Maker. The idea would be that one person edits Mario courses on the GamePad while another player jumps in and play with another controller.
This is something that Tezuka seems to be intrigued by. In response to the idea, he said, “Oh, that’s an interesting idea,” followed by laughter.
More: interview, Mario Maker, Takashi Tezuka
Little Orbit talks Wii U, says Nintendo shouldn’t be underestimated
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
In an interview with Polygon, Little Orbit founder and CEO Matt Scott had positive things to say about Wii U – which the publisher is supporting quite a bit.
Scott mentioned that “Wii U is an interesting platform” and had high praise for the GamePad. At the same time, he noted that at launch, Nintendo “didn’t lock the demographic down” and the console’s name led to some confusion.
Ultimately, despite issues that may surround Wii U, Scott believes we shouldn’t underestimate Nintendo.
You can find all of Scott’s comments below.
More: interview, Little Orbit, Matt Scott
Yoshi’s Woolly World will offer more challenge than Kirby’s Epic Yarn
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 3 Comments
Good Feel created Kirby’s Epic Yarn – a title that many would say was a bit on the easy side – and the company is now working on Yoshi’s Woolly World. Unlike the last game made by Good Feel, the Wii U game will offer a more challenging experience.
According to Nintendo’s Takashi Tezuka:
“With Yoshi’s Woolly World, we don’t intend it to be for younger players…we were going to make it a Yoshi game. The courses beyond what we have on the show floor will get more challenging. And if you try to get all the collectibles, you’ll find it pretty challenging. It’ll push back.”
Yoshi’s Woolly World doesn’t have Baby Mario, and you can also die by falling in pits. Tezuka said that these two elements make it “easy to raise the difficulty level as needed. It’s kind of like Mario.”
Miyamoto on making “small projects”, possibility of Project Guard in Star Fox Wii U, says it’s the year of Star Fox
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 6 Comments
Entertainment Weekly has put up a new interview with Shigeru Miyamoto. You’ll find his comments below.
More: interview, Project Guard, Shigeru Miyamoto, Star Fox Wii U, top
Reggie talks Splatoon, Nintendo “constantly generating new IP”, lots more
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 12 Comments
GamesBeat published a new interview with Nintendo of America president Reggie Fils-Aime just a few minutes ago. We’ve picked out some of the more notable points below, though you can find the full thing here.
More: interview, Reggie Fils-Aime, top
Miyamoto confirms co-op mode and two-screen cut-scenes for Star Fox Wii U
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 25 Comments
Shigeru Miyamoto has confirmed a couple of notable elements about the recently-announced Star Fox game for Wii U.
First, Nintendo will be including an optional co-op mode in which two players command one Arwing with one flying the ship and the other shooting from it. Miyamoto also spoke about two-screen cut-scenes in which you’d get one view on the television, and another on the GamePad.
You can find all of Miyamoto’s comments below.