Sakurai says it’s a miracle each time a Smash Bros. game is created
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
In an interview with Game Informer, director Masahiro Sakurai spoke about the miracle that is creating a Super Smash Bros. titles.
Sakurai started out by explaining that these new games can’t be made unless the rights from all I.P. holders are granted. He says that for each installment, “we are walking a fine line.” Sakurai also discussed how the franchise has been able to continue even after he left HAL Laboratory.
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Sakurai on Smash Bros. Ultimate – deciding new characters, reveal trailers, how Spirits came to be, more
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Game Informer published a new interview today with Super Smash Bros. Ultimate director Masahiro Sakurai. Sakurai had plenty of interesting comments to share about how decisions are made regarding new characters, the handling of reveal trailers, how and why the Spirits mode was implemented, and more.
You can find a few excerpts from the interview below. Head on over to Game Informer for the full discussion.
Redout dev says Switch version is still “very much” in the works, starting to wrap up
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Redout might just be the most elusive Switch game at the moment. It was announced for the console nearly two years ago, but it still hasn’t released. There also haven’t been made status updates since then.
Thankfully, Redout still remains in the works for Switch and could be coming sooner rather than later. Guiseppe Franchi, from developer 34BigThings, told Fragments of Silicon that it’s “very much” still happening.
More: 34BigThings, Guiseppe Franchi, interview, Nicalis, Redout, top
Darksiders II dev recalls rushing to make a Wii U demo for E3, only for Nintendo to never show it
Posted on 6 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
When Wii U had its unveiling at E3 2011, you may recall that a number of third-party developers and publishers announced a number of games for the platform. One of these was Darksiders II. Although that announcement went off without a hitch, what we didn’t know is that there were originally plans to have it be playable on Wii U during the same expo.
David Adams, who now works at Gunfire Games, recalled in a recent episode of the Game Informer Show about how a small team scrambled to get a demo build running in time for E3. Unfortunately, Nintendo decided against showcasing the game in a playable form at the last minute.
More: Darksiders II, interview, THQ Nordic, top, Vigil Games
Mario Tennis Aces devs on the game’s mechanics, story mode, how new characters were decided, name, more
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
A recent issue of Japanese magazine Nintendo Dream had a massive interview with some of the developers behind Mario Tennis Aces. Nintendo producer Toshiharu Izuno as well as Camelot president Hiroyuki Takahashi and Camelot vice president Shugo Takahashi participated in the discussion.
The interview had lots of talk about the game’s mechanics, including the energy system, Zone Shot, and breaking rackets. We also get some interesting insight into the story mode, how certain characters like Chain Chomp were decided, an explanation of the game’s name, and plenty more.
More: Camelot, highlight, interview, Mario Tennis Aces, top
Reggie on Smash Bros. DLC characters being decided, post-release content, 3DS-only releases, more
Posted on 6 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 0 comments
Kotaku has published another round of comments from an interview conducted with Nintendo of America president Reggie Fils-Aime. Reggie weighed in on how the DLC characters for Super Smash Bros. Ultimate have been decided, the importance of post-release content, fan frustration about some games only being on 3DS (and not Switch), and more.
You can find a summary of Reggie’s comments below. Find Kotaku’s full article here.
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Reggie says Nintendo has internal expectations about when Metroid Prime 4 will be released, more
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Earlier today, Mashable published an interview with Nintendo of America president Reggie Fils-Aime. One of the hot topics discussed – albeit brief – was Metroid Prime 4. Reggie noted that Nintendo is thinking internally about when the game will be released and is “well in development.”
Outside of Metroid Prime 4, Reggie spoke about Nintendo’s approach to announcements, release dates, partnerships, and more. We’ve rounded up some of these comments below. You can read Mashable’s full piece here.
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Reggie: Pokemon and Smash Bros. pre-sale trends are the best so far for Switch, “brand new surprises” in 2019
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Pokemon: Let’s Go, Pikachu / Eevee and Super Smash Bros. Ultimate are undoubtedly Nintendo’s biggest games of the year. Sometime after their release, Nintendo could be inclined to share sales figures directly. But early reports indicate that both will be lighting the sales charts on fire.
Speaking with The Verge, Nintendo of America president Reggie Fils-Aime said that the pre-sale trends for Pokemon and Smash Bros. “are tracking to the best we’ve ever seen on Nintendo Switch.” He added, “The consumer engagement through all of our digital activity has been exceptionally strong.”
Reggie would have liked Smash Bros. to have been out earlier in the year since early December launch is “challenging”
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
As Nintendo heads into the busy sales season that are the holidays, Kotaku caught up with Nintendo of America president Reggie Fils-Aime. Reggie spoke about why people should be interested in Super Smash Bros. Ultimate, the goal of of selling 20 million Switch systems this year, and reflected on Switch in 2018.
One interesting commented popped up when Reggie mentioned that he would liked to have seen Smash Bros. launch earlier in the year. Why? Because an early December launch is “challenging” business-wise and retailer-wise.
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Nippon Ichi “incredibly grateful to Nintendo” and says Switch is an “ideal piece of hardware”
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
Nippon Ichi has made it known a few times in the past just how well Disgaea 5 Complete did on Switch. Earlier this year, it was revealed that the game was sitting at 200,000 copies sold in the west alone.
In last month’s issue of EDGE, Nippon Ichi president Sohei Niikawa reiterated Disgaea 5 Complete’s success on Switch, stating that “it sold incredibly well both in Japan and abroad.” Niikawa also spoke about Nintendo’s strong support of the company having visited their offices to teach the developers about Switch. Right now he believes it’s an “ideal piece of hardware” since the dual console and portable nature makes it appealing to both the west and Japan.