Reggie on Wii U’s failures and how the system was essential for Switch’s creation
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch, Wii U | 0 comments
At the 2018 GeekWire Summit in Seattle earlier today, Reggie Fils-Aime stopped by. The Nintendo of America president addressed the Wii U’s failures, but also spoke about how it eventually paved the way for Switch.
Speaking about the Wii U, Reggie stated:
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Figment developer discusses bringing the game to Switch, possibility of a physical edition, and more
Posted on 6 years ago by Devin(@Sonicb00m111) in News, Switch eShop | 0 comments
With the indie puzzle platformer title Figment releasing digitally for Switch just over three months ago, many fans of the game have been curious as to what developer Bedtime Digital Games might be up to now. Well, thanks to a new interview with JP’s Switchmania, the studio’s creative director and co-founder Jonas Byrresen has offered some insight into how Figment on Switch came to be, the possibility of a physical release, and if future projects might find their way to the hybrid console.
We’ve highlighted the sections of the interview that feature Nintendo below. You can enjoy the full piece on JP’s Switchmania here.
More: Bedtime Digital Games, Figment, interview
Microsoft says there isn’t a need for Minecraft 2
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Minecraft launched in 2011, and has been going strong since then. Some fans might be wondering if we’ll ever see a sequel, but IP owner Microsoft has shut down the idea once again.
Speaking with Business Insider, Microsoft’s Helen Chiang said that a Minecraft 2 wouldn’t make sense since it would fracture the community. Chiang stated:
More: Helen Chiang, interview, Minecraft, Mojang
Digimon Survive devs on the game’s concepts, choices, Digivolution, amount of Digimon
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
In a recent issue of Famitsu, a couple of Digimon Survive developers were brought in to discuss the game. Producer Tsuzuki Katsuaki and series producer Kazumasa Habu talked about the game’s concepts, choices players can make in the game, how you’ll Digivolve in battle, and the amount of Digimon included.
We’ve gone ahead and prepared a full translation of the interview. To read it, continue on below.
SEGA leaves the door open to Shenmue I & II on Switch
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Prior to the Tokyo Game Show last week, a fan poll was held to determine the most wanted SEGA Ages games for Switch. Jet Set Radio topped the list, but right behind it was Shenmue I & II. While both of these titles were just recently re-released on modern platforms, Switch was left out of the equation. Perhaps that could that change in the future.
4Gamer interviewed localization director Hiroji Noguchi and localization producer Eigo Kasahara around TGS. The site brought up the interest in seeing Shenmue on Switch, and neither of them shot down the possibility. In fact, bringing Shenmue to Switch is something Kasahara would like to consider.
More: interview, SEGA, Shenmue I & II, top
Monolith Soft: Xenoblade 2 exceeded expectations in the west, series could “go down a path it hasn’t gone down before”
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Xenoblade Chronicles 2 is the best-selling entry in the series. It’s already a million seller having sold 1.42 million copies as of June 2018.
One reason for Xenoblade Chronicles 2’s success is due to strong sales in the west. Speaking with USgamer, Monolith Soft executive director Tetsuya Takahashi revealed that the RPG exceeded the company’s expectations, especially in the west. The new Torna expansion is also exceeding expectations on the whole.
Junichi Masuda says the team was initially told Pokemon was too cute to have success in the US
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
As many people know, Pokemon is an incredibly successful franchise today. But that wasn’t always the case. Before Pokemon exploded around the world, there was uncertainty as to how it would perform in the United States.
Game Freak’s Junichi Masuda mentioned to USgamer in an email interview that the team was told “that the Pokemon were too cute to be successful in the U.S. and that we should change the design of the characters.” He had also some concerns that Pokemon wouldn’t be accepted “for what it was” outside of Japan.
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Junichi Masuda recalls how a computer crash nearly destroyed all work on the original Pokemon games
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Polygon recently spoke to longtime Pokemon developer Junichi Masuda about the early days of the franchise’s development. During the interview, Masuda recalled one interesting story about how all work on the original games was nearly lost.
According to Masuda, a computer crash almost caused everything Game Freak had done on the project to vanish. The PC had all of the game data, Pokemon, and more. Masuda eventually figured out how to get back what was thought to be lost, but if he hadn’t, there could have been a massive setback that the team may not have been able to recover from.
More: Game Freak, interview, Junichi Masuda, Pokemon, top
Star Wars: Shadows of the Empire was initially a western, Miyamoto’s tough criticism
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Shadows of the Empire wasn’t always a Star Wars game. In an interview with Game Informer, co-project leader Jon Knoles revealed that after wanting to take a break from Star Wars, the team “started kicking around this idea of a western with this new machine we heard Nintendo was making.”
Everything changed after Nintendo reached out to LucasArts about making a Star Wars game for what would be the N64. The Big N was interested in something new with original characters.
Argonaut founder talks scrapped Nintendo VR machine Super Visor
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Argonaut Games will always be remembered for its work on Star Fox and the Super FX tech for the SNES. But the company could have gained even more recognition had history gone down another way.
The Virtual Boy was Nintendo’s first crack at a VR-like experience, but Argonaut was developing its own system around the same time. Known as the Super Visor, the device would have been more powerful with full-color graphics and ‘head-tracking. It was ultimate scrapped in favor of the Virtual Boy.