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Four new games will be available on the Japanese Wii U Virtual Console next week. They are as follows:

Donkey Kong Country (Super Famicom, 823 yen)
Donkey Kong Country 2 (Super Famicom VC, 823 yen)
Donkey Kong Country 3 (Super Famicom VC, 823 yen)
Detana!! TwinBee (PC Engine, 617 yen)

The games above are hitting the Japanese eShop on November 26.

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Capcom has two new quests lined up for Monster Hunter 4 Ultimate in collaboration with Jump magazine. The first will arrive on November 21, while the second is slated for December 22.

The first Jump quest roughly translates to “Arrive at the Rival of the Twin Blacks” and it will provide the Insect Glaive’s “Gun Mix of Condemnation J”. Players will also receive equipment parts for their Felyne, including a new weapon, helmet, and body armor (all can be purchased with the “Gold Coin King J Nekofukku”).

Monster Hunter 4 Ultimate’s second quest rewards players with the production material “Treason King J Series”. More details will be shared in the future.

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Inti Creates has announced that downloadable content is coming to Mighty Gunvolt. If you have a Japanese copy of the game, you’ll be able to purchase the DLC starting next week.

Inti Creates has made four new stages for Mighty Gunvolt. There are new bosses to fight as well.

Screenshots of the Mighty Gunvolt DLC are posted above. The content is due out on November 26 for 300 yen.

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Square Enix released a new trailer for Final Fantasy Explorers. You can watch it above.

Additionally, we have news about more character transformations that can be done via the trance system. The latest issue of Jump confirms that Cecil from Final Fantasy IV, Vaan from Final Fantasy XII, and Tifa and Aerith from Final Fantasy VII will be included in Final Fantasy Explorers. Cecil’s attacks will change depending if he’s in Dark Knight or Paladin mode.

Lastly, we have a quick update on summons. Alexander and Diabolos will both be in Final Fantasy Explorers.

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Update: Some clarification (and partial corrections) via the source below: the Creative Endorsement Program was originally created by Niconico and its parent company Dwango – not Nintendo. It was originally started in 2011 to reward creators who made highly-viewed videos. Nintendo’s announcement was that its games will soon be eligible for the program.

Fans will be able to create and post derivative works without any concerns. It’s not limited to Let’s Plays, but game music covers and song covers as well.

Nintendo games will be eligible for the Niconico program starting December 1. Once that date rolls in, we should receive more information!


Dwango has revealed Tokaigi “Game Party Japan” 2015, which is all about playing games together. It will take place on January 31 and February 1 next year.

Some extremely notable Nintendo information has come through the initial announcement. Nintendo will be a special sponsor of the event, and president Satoru Iwata appeared in a video. He stated that the company now officially gives its permission for anyone to use their properties for derivative works – Let’s Plays, music covers, fan art, and more were specifically showcased.

Additionally, Iwata announced a “Creative Endorsement Program”. This will allow Nintendo to provide revenue to creators who produce well-received work. At the moment, this program is only available on Niconico, as it is a subsidiary of Dwango.

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Last week following Xenoblade Chronicle X’s website launch, Executive Director Tetsuya Takahashi encouraged fans to follow the official Xenoblade Twitter account for potential updates on the upcoming open-world RPG. For the first time since then, he has opened up on the title and the folks over at Siliconera have translated his first bunch of tweets on the game, which he said he’ll be sharing 2-3 times a week:

“Apologies for the wait,

I’m thinking of rambling here 2 or 3 times a week from now on. This time, I’ll start by talking briefly about how the Xenoblade X project began.”

“After the completion of the previous Xenoblade, when I told [Hitoshi] Yamagami-san’s team at Nintendo that I wanted to create something a little more sci-fi usingXenoblade as a base, they said it could be worth the challenge.”

“So then, we began thinking about what updates would be possible with the Wii U (such as making the maps seamless, having the game connect online etc.) and started to research. When everything seemed feasible, that’s when actual development began.”

 


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