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Masahiro Sakurai

As mentioned earlier this week, Super Smash Bros. Ultimate director Masahiro Sakurai has published his newest column in the latest issue of Famitsu. In the article, Sakurai talks about the Fighters Pass Vol. 2 and the eventual end of DLC, how he does not handle whom is chosen to be a fighter, his role, the future of the series after Ultimate, and more.

We’ve prepared a full translation of the column below the break.

Super Smash Bros. Ultimate director Masahiro Sakurai has again published a new column in the latest issue of Famitsu. Although there weren’t any new character announcement, he still had a decent amount to say about the Switch title.

Below is a summary of what was shared in the article:

In this week’s issue of Famitsu, Super Smash Bros. Ultimate director Masahiro Sakurai wrote up his latest column in the Japanese magazine. Many of his pieces as of late haven’t been related to the Switch game, but seeing as Byleth has now been added, he felt he should publish a few words on the character’s creation.

We published a brief summary of Sakurai’s column a few days ago. Now, however, we have a full translation – which does include some quick mentions of Smash Bros. having too many Fire Emblem characters and sword-users.

Here’s the full piece:

Shigesato Itoi’s company Hobonichi has been publishing new interviews with Super Smash Bros. Ultimate director Masahiro Sakurai. As part of this, Sakurai spoke about the passing of late president Satoru Iwata. He also discusses how Super Smash Bros. Ultimate was the final mission Iwata gave to him.

Here’s a translation of that excerpt, courtesy of Siliconera:

In this week’s issue of Famitsu, Masahiro Sakurai has published his latest column. In this article, Sakurai addresses the sales of Super Smash Bros. Ultimate surpassing Street Fighter II in a very humble and logical way. He then discusses the legacy of Street Fighter II, and Smash’s appeal in direct opposition to the fighting game genre.

We’ve prepared a full translation below the break.

In last week’s issue of Famitsu, Masahiro Sakurai published his latest column. This article gives readers a glimpse behind the scenes of the extensive recording production for the main theme of Psycho Soldier. The song was was rearranged and rerecorded for the most recent wave of DLC from the Super Smash Bros. Ultimate Fighter’s Pass, celebrating Terry Bogard’s inclusion.

We’ve prepared a full translation below the break.

Nintendo Live 2019 is currently taking place in Kyoto, Japan. Attendees got to try out upcoming Nintendo games, attend special live shows and more. One of the main events of the show just wrapped up – the Super Smash Bros Ultimate World Challenge Cup. Four teams of three to four players each took part in this tournament: Team Europe, Team North America, Team Japan and Dream Team. Unsurprisingly, the Dream Team won the tournament, beating Team Japan in the final round. The Dream Team was comprised of three of the top players in the world – Nairo, MkLeo and Mr. R; Team Japan however also had one of the world’s top players in its ranks with Zackray. Super Smash Bros. Ultimate director Masahiro Sakurai was on-stage to congratulate the winning team.

Source

As previously mentioned, Super Smash Bros. Ultimate took home the top prize at the Japan Game Awards 2019, which was held at the Tokyo Game Show earlier this month. Director Masahiro Sakurai accepted the win and also delivered a speech. You can watch a full translation of what was said below.

September has been a big month for Super Smash Bros. Ultimate. Banjo-Kazooie was added to the game, Terry Bogard from Fatal Fury was revealed, and it was announced that even more DLC characters are on the way.

Masahiro Sakurai discussed the major news in his latest Famitsu column, which we now have a full translation of. The Smash Bros. director commented on plans for even more DLC fighters (including that Nintendo again makes the decision on who should be implemented), not taking any big breaks, and wanting to push records as a massive fighter with many collaborations.

In his previous Famitsu column, Super Smash Bros. director delved into the creation of the series’ character reveal trailers when it comes to CG. But as we know, these videos also include gameplay segments. Sakurai explained how those sections are made in his latest column, which is much more involved that one would initially think.

Here’s our full translation of the column: