Monolith Soft on player feedback, Xenoblade’s future, relationship with Nintendo, more
Posted on 8 years ago by Brian(@NE_Brian) in News, Wii U | 21 Comments
Gamereactor has gone live with a new interview featuring Xenoblade Chronicles X senior director and chief creative office Tetsuya Takahashi. Topics included player feedback, where he’d like to take the series next, Monolith Soft’s relationship with Nintendo, and more.
You can find several excerpts from the interview below. A couple of additional questions and answers are on Gamereactor here.
Xenoblade Chronicles X version 1.0.1 now available
Posted on 8 years ago by Brian(@NE_Brian) in News, Wii U | 6 Comments
Xenoblade Chronicles X has finally arrived in the west. Alongside the game’s release, Nintendo has issued an update: version 1.0.1.
Players will need today’s patch in order to access online multiplayer features. It additionally makes minor in-game updates to text.
Xenoblade Chronicles X Noctilum in-depth exploration, reviews video
Posted on 8 years ago by Brian(@NE_Brian) in Videos, Wii U | 1 Comment
Two more Xenoblade Chronicles X videos have been published by Nintendo UK. You can see another in-depth exploration video below (this time for Noctilum), plus one focusing on reviews.
Xenoblade Chronicles X Special Edition back up on Amazon Canada
Posted on 8 years ago by Brian(@NE_Brian) in News, Wii U | 4 Comments
The Xenoblade Chronicles X Special Edition can be ordered once again on Amazon Canada. To get an order in, head on over to the product page here.
Xenoblade Chronicles X – Oblivia in-depth exploration
Posted on 8 years ago by Brian(@NE_Brian) in Videos, Wii U | 1 Comment
Nintendo UK has posted another Xenoblade Chronicles X video featuring speed-runner Alexander ‘Bowie’ Pett. This time around, he takes a closer look at Oblivia, the class system, and soul voices. Watch the video below.
European Xenoblade Chronicles X launch trailer
Posted on 8 years ago by Brian(@NE_Brian) in Videos, Wii U | 10 Comments
Nintendo has posted the European launch trailer for Xenoblade Chronicles X. Take a look at the video below (warning: spoilers).
And for those that are interested, here’s another look at the European Xenoblade Chronicles X Limited Edition:
The #Xenoblade Chronicles X Limited Edition Pack lands on Friday! Check out what's included. https://t.co/j48OhSt75v
https://t.co/TwpobdOrlM
— Nintendo UK (@NintendoUK) December 2, 2015
[Review] Xenoblade Chronicles X
Posted on 8 years ago by Dennis Gagliardotto(@LyonHart_) in Reviews, Wii U | 49 Comments
System: Wii U
Release date: December 4, 2015
Developer: Monolith Soft
Publisher Nintendo
As a JRPG fanatic that’s been craving a first-party AAA open-world experience on the Wii U since its initial launch in 2012, I’m happy to say that the wait is finally over as we’ve been graced with Monolith Soft’s ambitious Xenoblade Chronicles X, the spiritual successor to Wii’s equally ambitious and captivating Xenoblade Chronicles which was recently brought over to the New Nintendo 3DS in an updated fashion. Xenoblade Chronicles X puts players in a rich, vibrant world filled with a myriad of monsters, locations, and a deep story that tells the tale of civilization starting over, but bringing all these great things together in a cohesive way doesn’t go without fault.
More: highlight, Monolith Soft, top, Xenoblade Chronicles X
Xenoblade Chronicles X tech analysis and frame rate test
Posted on 8 years ago by Brian(@NE_Brian) in News, Videos, Wii U | 29 Comments
Digital Foundry has published a new technical analysis. This time around, the outlet focused its efforts on Xenoblade Chronicles X.
In its piece, Digital Foundry notes that Xenoblade Chronicles X is “one of the most polished open world experiences we’ve encountered in quite some time – even in the face of obvious technical compromises.” The game features a smooth frame rate, few loading times, and some impressive techniques. However, things like “significant pop-in” were detected.
You can check out a tech analysis and frame rate test in the video below. The full written piece is also located here.
Xenoblade Chronicles X reviews roundup
Posted on 8 years ago by Brian(@NE_Brian) in News, Wii U | 48 Comments
Now that the embargo has lifted, reviews for Xenoblade Chronicles X are starting to go live. We’ll round up the early verdicts below.
Nintendo Everything – Thumbs Up
GameSpot – 8 / 10
Polygon – 7 / 10
Nintendo Life – 9 / 10
Destructoid – 9 / 10
Nintendo World Report – 9.5 / 10
Eurogamer – “Essential”
GamesRadar – 3.5 / 5
Gamereactor UK – 10 / 10
Game Informer – 7.25 / 10
Tetsuya Takahashi on making Xenoblade Chronicles X fun on a budget and more
Posted on 8 years ago by Brian(@NE_Brian) in News, Wii U | 22 Comments
Eurogamer published a new feature today about Monolith Soft and studio head Tetsuya Takahashi. You can read the full thing at this link, but we’ll be sharing some of it here as well.
With Xenoblade Chronicles on Wii, the team encountered some issues and were in danger of missing the launch deadline. But Nintendo producer Hitoshi Yamagami swooped in and assisted Takahashi in getting things back on track.
The situation was different with Xenoblade Chronicles X, as Takahashi explained:
“We wanted to achieve something that was more about us as Monolith Soft being able to create an open world system, to implement online features, and to transition into the high definition era. With that game we’d learned how to create locations that are fun to explore on a budget. If we had no restrictions at all in terms of costs, then for example we could easily make a varied and interesting map simply by creating textures and models for four or five different to use in a single 20km squared area. But within restrictions we had the difficult task of creating varied and fun locations using just the textures and models for a single kind of environment.”
Takahashi also mentioned also said that lessons were learned when making Xenoblade Chronicles. Monolith Soft was able to achieve its goals despite certain restrictions it put on itself, such as not using middleware to increase the speed of production.
Head past the break for a few more comments from Takahashi.