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Monolith Soft

Towards the very end of last year, a special Xenoblade Chronicles X art book came out in Japan. This features over 300 pages of goodness showing characters, enemies, Dolls, and much more.

One section of the book is particularly interesting. This is the “Unidentified Material” portion that mainly highlights concepts with art that didn’t make it into the final game. Below, you can find some of these images along with translations for the different pages.

Page 1

Protagonist (name undecided)

A rough sketch of a young man in his late twenties is found! He ended up as “protagonist” since the name was undecided, but the personality feels different from the avatar of Xenoblade Chronicles X. So that means this character is…!?

Page 2

Father

Just introduced as “Father”, this rough sketch of a mysterious character has rough facial hair. The title probably doesn’t mean age[*], so is he someone’s father?
[* The used Japanese word may mean a father or an old man in general]

Reina Sakuraba

This is a rough sketch of a beautiful character who has an aura of a heroine. One can imagine that she is related to Sakuraba Industries because of her surname…

Xenoblade Chronicles X’s regular maintenance has been scheduled for today once again. It’ll take place during the following times:

– 5:50 PM PT (Wednesday) – 7:30 PM PT (Wednesday)
– 8:50 PM ET (Wednesday) – 10:30 PM ET (Wednesday)
– 1:50 AM in the UK (Thursday) – 3:30 AM in the UK (Thursday)
– 2:50 AM in Europe (Thursday) – 4:30 AM in Europe (Thursday)

The maintenance for Xenoblade Chronicles X will impact all of the game’s network services.

Source

Project X Zone 2 features a ton of characters from Bandai Namco, Capcom, and SEGA. Heck, there are even a few from Nintendo as well.

One character that didn’t make the final cut was Bayonetta. PlatinumGames’ Hideki Kamiya revealed on Twitter that he received an offer to have her in, but declined it. Now he sort of regrets it.

Kamiya wrote:


As for why Kamiya turned down the offer, he explained:


That message seems to have been posted after Kamiya saw images of Segata Sanshiro in Project X Zone 2.


Source

System: 3DS
Release date: February 16, 2016
Developer: Monolith Soft
Publisher Bandai Namco


The original Project X Zone that released back in 2013 was a pleasant surprise to fans of Capcom, SEGA, and Bandai Namco alike. It brought characters from each respective publisher into a strategy RPG format where they band together and go across space and time to defeat villains across multiple series, as well as original characters, to save the world from collapsing into itself through the constant overlapping dimensions colliding. Project X Zone 2 doesn’t veer to far from the original, featuring a lot of the same characters, maps, stories, and more. It almost makes this feel like more of an expansion than a true sequel, but that’s not such a bad thing. The fan service of bringing all these iconic characters into one game is what keeps an experience like this special, and the humor on top is a bonus throughout.

A new interview with the developers of Project X Zone 2 has been published by Nintendo Life. The site spoke with Bandai Namco producer Kensuke Tsukanaka and Monolith Soft development director Soichiro Morizumi about the new 3DS game. Topics include how some of the new characters were chosen, the influence of fan feedback, and the series’ future.

Head past the break for a few excerpts from the interview. Find the full interview here.

Another lengthy gameplay video for Project X Zone 2 is in. You can view another 80 minutes of footage below.

Project X Zone 2 is out now in Europe, and will be releasing in North America on Tuesday. Get a look at the launch trailer below.

A ton of footage is now available from Project X Zone 2’s English release. Check out the video below for over an hour of gameplay.

Nintendo has updated its maintenance schedule for the next few days.

Xenoblade Chronicles X is up first, with 100 minutes of downtime planned for network services. Wii U and 3DS will also be affected by maintenance on Friday, followed by 3DS-specific maintenance on Monday. This will impact online elements such as online play and rankings.

Here’s the full lineup:

Xenoblade Chronicles X

– 5:50 PM PT (Thursday) – 7:30 PM PT (Thursday)
– 8:50 PM ET (Thursday) – 10:30 PM ET (Thursday)
– 1:50 AM in the UK (Friday) – 3:30 AM in the UK (Friday)
– 2:50 AM in Europe (Friday) – 4:30 AM in Europe (Friday)

Wii U/3DS

– 9 PM PT (Thursday) – 12 AM PT (Friday)
– 12 AM ET (Friday) – 3 AM ET (Friday)
– 5 AM in the UK (Friday) – 8 AM in the UK (Friday)
– 6 AM in Europe (Friday) – 9 AM in Europe (Friday)

3DS

– 1 PM PT (Monday) – 6 PM PT (Monday)
– 4 PM ET (Monday) – 9 PM ET (Monday)
– 9 AM in the UK (Monday) – 2 AM in the UK (Tuesday)
– 10 AM in Europe (Monday) – 3 AM in Europe (Tuesday)

Source

Project X Zone 2 will be sold at retail and as an eShop game. If you end up choosing the latter option, you’ll need 6,967 blocks (871MB) of free space on your SD card.

Project X Zone 2 launches this Friday in Europe. The North American launch is scheduled for next Tuesday.


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