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Bayonetta 4 5 Hideki Kamiya

Bayonetta creator Hideki Kamiya has lofty goals for the future of the series, and even hopes to pitch Bayonetta 4 and Bayonetta 5 in the future.

Kamiya talked about the possibility of those additional sequels happening in the future while speaking with IGN. One of the big takeaways is him mentioning how he “can’t conceive the Bayonetta series ever ending.” In fact, there’s at least some talk within PlatinumGames about making nine total games.

Bayonetta Origins: Cereza and the Lost Demon

Nintendo and PlatinumGames just unveiled Bayonetta Origins: Cereza and the Lost Demon for Switch. Like other announcements today, the news was shared at The Game Awards 2022.

Here’s an overview from Nintendo with more details:

Bayonetta 2 update 1.2.0

A new version 1.2.0 update has gone out for Bayonetta 2 on Switch. This is the second patch for the game in about two months, which is quite interesting given how the title has been around on Nintendo’s current platform since the start of 2018.

Version 1.2.0 is a follow up of sorts to the update from the end of September, which added in support for new languages. It appears that a single correction has been made for Chinese (Tradition), and there are fixes in all languages for “errors in the text of an event scene at the start of the game.”

Bayonetta 4 Hideki Kamiya

PlatinumGames’ Hideki Kamiya has commented on Bayonetta 4. Kamiya was a director on the first game, supervisor on the second, and supervising director on the third entry.

Kamiya’s comments came about in response to a fan question on social media, in which he said that an unexpected twist is in store. Additionally, he seems to feel that many people did not properly understand Bayonetta 3’s ending.

Keep in mind that spoiler-related information follows below.

Bayonetta 3 review

System: Switch
Release Date: October 28, 2022
Developer: PlatinumGames
Publisher: Nintendo


The wait for Bayonetta 3 has been a long one as fans have been waiting since the reveal of its logo at The Game Awards in 2017. Though we’ve had the previous entries ported over to Switch to play, the latest addition to the series is finally here in what feels like a fever dream. Bayonetta has had long gaps in between each game, but each entry of gaming’s most powerful witch has been well worth the wait, with Bayonetta 3 being no different. The excellence in storytelling, gameplay, theatrics, and PlatinumGames’ signature hack-and-slash mastery improves with each, and while Bayonetta 3 is just under what Bayonetta 2 achieved in 2014, it’s still is a masterful title in a league of its own, held back only by the aging hardware it finds itself restricted to.

Bayonetta 3 development

The developers of Bayonetta 3 have opened up about the making of the game, and have discussed why the project took so long to wrap up.

PlatinumGames supervising director Hideki Kamiya, producer Yuji Nakao, director Yusuke Miyata, and Nintendo producer Makoto Okazaki spoke about this in a recent issue of Famitsu. The two indicated that things didn’t exactly go according to plan, but this was more due to the amount of content the team wanted to add. Nakao said it was never about being stuck.

Below is our translation of the interview excerpt:

Bayonetta 3 open world

A new report from journalist Imran Khan claims that Bayonetta 3 started off as a semi-open world game.

Khan said the title “was going to draw more off Astral Chain than NieR: Automata, but the idea was that a large hub world would send Bayonetta (or whoever else) to different worlds which would themselves be fairly open.” He brought up Super Mario 64 as a comparison point for the hub and went on to mention that despite work that had been done, “it kept falling apart when it came to pacing, and eventually Nintendo wanted them to scale back.” Another issue was how this concept was performing on Switch hardware.

Bayonetta 3 origins Hideki Kamiya PlatinumGames

PlatinumGames supervising director Hideki Kamiya and Nintendo producer Makoto Okazaki have talked about the origins of Bayonetta 3. The information comes from this week’s issue of Japanese magazine Famitsu, as the two participated in an in-depth discussion about the Switch title.

Kamiya confirmed that PlatinumGames started working on a proposal and prototype after its previous project, Scalebound, was cancelled. Nintendo was already moving forward with ports of Bayonetta 1 and 2 for Switch, and Kamiya then shared a video message which Okazaki believes “was the final push that made this game into a reality.” Meanwhile, Kamiya mentioned that he’s “forever indebted to Nintendo.”

Below are Kamiya and Okazaki’s comments about the origins of Bayonetta 3, as translated by Nintendo Everything:

After nearly five years between the initial announcement and release, Bayonetta 3 is finally here on Switch. The game won’t be everyone’s cup of tea, but is undoubtedly one of the biggest titles of the year. For those that have started playing, we want to know what you think.

What are your thoughts on the game so far? How do you feel it compares to the previous two entries? Let us know in the comments below.

Bayonetta 3 Hellena Taylor second response

Hellena Taylor has again weighed in on the voice acting situation with Bayonetta 3, and has now confirmed that she was offered more than $4,000.

Hellena initially said earlier this month that she received “an insulting offer” to voice Bayonetta for the series’ third entry. In the end, she said the final offer was $4,000. However, Bloomberg then reported a few days after that PlatinumGames actually offered Taylor between $3,000 and $4,000 per session for at least five sessions. The outlet noted Taylor asked for a six-figure fee and residuals in response. Taylor was asked for a comment and denied Bloomberg’s report.


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