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The latest issue of Weekly Jump continues its updates on Dragon Quest XI. This time around, the magazine teases various story scenes.

Gematsu translates the information as follows:

Allies’ Pasts and Secrets (Upper Left)

What are your allies’ pasts? What is the resolve that they hold dear to their hearts?

The People Who Hold the Keys to the Truth (Upper Right)

Just who are the various people and beautiful women in this still unseen world?

Who are they? (Middle Right)

This is…! Who are they? It is all still wrapped in mystery!

The Great Tree of Life

The Great Tree of Life! What will become of Lotozetasia? The protagonist and company’s adventure will finally lead to the great truth of the world!

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Earlier in the week we got some information about the protagonist, Camus and the skill panel in Dragon Quest XI. Here are some clearer screenshots of the images from that issue plus a few additional images that were not feautred. Check them all out below.

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Dragon Quest XI has a unique “Restricted Play” mode. When going through this mode, you can experience the RPG with certain features disabled.

Square Enix previously confirmed being unable to shop, being unable to run away from battle, and being unable to equip armor as the first three restrictions. The fourth was announced during the “Countdown Carnival” in Japan this past weekend.

Dragon Quest XI’s next restriction is known as “ashamed curse”. It makes you unable to speak properly to people in town, causes embarrassing things to happen in battle that make you unable to act (such as the elastic band of your underwear breaking), and has various other embarrassing elements.

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New Dragon Quest XI footage was shown at the latest “Countdown Carnival” event in Japan today. Take a look at the full recording below.

The newest issue of Weekly Jump provides another update on Dragon Quest XI. Another with details about the protagonist, party member Camus is detailed.

Here’s the full rundown:

Protagonist

– The protagonist can use spells and special skills unique to a hero
– Can equip both a one-handed sword and two-handed sword
– “Sword Dance” – A sword god skill in which the protagonist attacks the enemy many times over as if he’s dancing
– “All-Out Slash” – A two-handed sword skill in which the protagonist hits the enemy with a blow from his sword that has all of his power put into it
– “Zone Hit” – A hero skill that guarantees the protagonist will enter the powered up Zone state
– “Dragon Slash” – A two-handed sword skill in which the protagonist unleashes a strong blow to enemies of the dragon family
– “Kaclang” – Turns one ally into iron and makes them invulnerable to damage

Camus

– Can use daggers, two-handed swords, and boomerangs
– This allows him to adjust how he fights based on the situation
– “Clone” – A divine skill that triples Camus’ effect by creating two duplicates
– “Sword Guard” – A two-handed sword skill that allows Camus to easily guarding from an enemy’s attack with his weapon
– “Assassin Attack” – A dagger skill in which Camus thrusts at the enemy’s vitals for an instant death
– “Starburst Throw” – A boomerang skill in which blades of light rain down to attack every enemy
– “Jibariina” – Spreads out a magic circle that damages enemies when they perform actions

Skill Panel

– By progressing through the story, you will be able redo your Skill Panel at the church
– You will be able to distribute multiple points at once or do a reset

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Square Enix has sent out a new Dragon Quest X trailer that highlights the upcoming launch of the All In One Package on Switch. See the video below.

Dragon Quest X – All In One Package comes to Switch in Japan on September 21.

Dragon Quest XI is looking good for localization. A Dutch PR company has seemingly confirmed that they are handling PR for the release in the west. However, it’s unclear what platforms are involved. A release window is also unknown.

Dragon Quest XI is launching in Japan on July 29 on 3DS and PlayStation 4. A Switch version is also in the works, but Square Enix has yet to show it. Hopefully all versions will make it overseas.

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Square Enix updated the Dragon Quest XI website today with the latest screenshots. Characters Martina and Row are shown as well as the new town Grotta. Have a look at the latest images below.

Martina, Row, and Grotta were all covered heavily in the latest issue of Jump. If you missed our coverage last week, all of the details can be found here.

Another week, another round of Dragon Quest XI news from Weekly Jump magazine. This time, we’ve got some new infos on party members Martina and Row and what they’re capable of in combat, as well as the town of Grotta. Credit goes to Gematsu for the translation.

Grotta is a flourishing town in the northern part of Lotozetasia, and where masked fighters participate in a “Masked Fighters Tournament.” There is arena here, as well as a statue of General Greig, who won the tournament once.

Martina is a beautiful fighter with an ambiguous elegance drifting about her. She doesn’t seem to be just an ordinary person. She seems to have the intention to travel the world.

Skills she can use include:

  • “Sexy Beam” – A seductive skill in which Martina strikes a sexy pose and monsters fall in love with her beautiful face.
  • “Miracle Moon” – A melee skill.
  • “Witch Nail” – A claw claw skill.
  • “Hell Spark” – A spear skill in which hell thunder strikes down on the enemy.

Row has the appearance of a traveler, but is a man shrouded in mystery who can use advanced magic and martial arts.

Spells that he can use include:

  • “Kazam”
  • “Kacrackle”
  • “Kazing” – A spell that revives a fallen ally.

Skills that he can use include:

  • “Baptism of Zero” – An enlightenment skill that eliminates good effects on the enemy.
  • “Revival Staff” – A two-handed staff skill that revives an ally.
  • “Liger Slash” – A claw skill in which Row hits the enemy with strong, continuous attacks—both spells and direct attacks.

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It wasn’t too long ago that Square Enix and Tokyo RPG Factory announced Lost Sphear. The game was showcased at E3 earlier this month, and Kotaku also conducted an interview with director Atsushi Hashimoto. Hashimoto discussed how the team is making improvements from I Am Setsuna, the game’s length, and having it on Switch.

Read on below for some comments from Hashimoto. Check out the full article on Kotaku here.


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